Fernando Sahmkow
0649f05900
QueryCache: Implement Async Flushes.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
131b342130
OpenGL: Guarantee writes to Buffers.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
1fb516cd97
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
Fernando Sahmkow
b7bc3c2549
FenceManager: Manage syncpoints and rename fences to semaphores.
2020-04-22 11:36:16 -04:00
Fernando Sahmkow
96bb961a64
BufferCache: Refactor async managing.
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
b10db7e4a5
FenceManager: Implement async buffer cache flushes on High settings
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
4adfc9bb08
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
2020-04-22 11:36:14 -04:00
Fernando Sahmkow
a081a7c855
GPU: Fix rebase errors.
2020-04-22 11:36:13 -04:00
Fernando Sahmkow
e84eb64e51
Rasterizer: Disable fence managing in synchronous gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
165ae823f5
ThreadManager: Sync async reads on accurate gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
57fdbd9b89
FenceManager: Implement should wait.
2020-04-22 11:36:11 -04:00
Fernando Sahmkow
1f345ebe3a
GPU: Implement a Fence Manager.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
487379c593
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
ed7e965712
TextureCache: Flush linear textures after finishing rendering.
2020-04-22 11:36:09 -04:00
Fernando Sahmkow
339d0d9d6c
GPU: Delay Fences.
2020-04-22 11:36:08 -04:00
Fernando Sahmkow
8b1eb44b3e
BufferCache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:07 -04:00
Fernando Sahmkow
da8f17715d
GPU: Refactor synchronization on Async GPU
2020-04-22 11:36:06 -04:00
Fernando Sahmkow
a60a22d9c2
Texture Cache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:05 -04:00
Fernando Sahmkow
084ceb925a
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
Morph
91f1ffd283
Add a trailing separator to the string path
...
Fixes #3643
2020-04-22 07:33:14 -04:00
H27CK
c883cd103e
Init SDL info structure and add dummy context
2020-04-22 07:47:21 +02:00
bunnei
e84f82a028
Merge pull request #3699 from FearlessTobi/port-5185
...
Port citra-emu/citra#5185 : "gdbstub: Fix some gdbstub jankiness"
2020-04-21 22:26:10 -04:00
ReinUsesLisp
6f47bd9641
vk_memory_manager: Remove unified memory model flag
...
All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.
This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei
d64290884a
Merge pull request #3714 from lioncash/copies
...
gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
bunnei
cd47ccec49
Merge pull request #3745 from bunnei/fix-homebrew-load
...
Fix process memory initialization for ELF and NRO
2020-04-21 18:59:16 -04:00
ReinUsesLisp
488ed8bd02
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
...
Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.
Use this for disabled vertex and uniform buffers.
While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp
0bbae63300
gl_rasterizer: Fix buffers without size
...
On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
2020-04-21 19:55:44 -03:00
Rodrigo Locatti
f293b15611
Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
...
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei
9bf3abcb63
Merge pull request #3698 from lioncash/warning
...
General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei
48b670d132
Merge pull request #3724 from bunnei/fix-unicorn
...
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David
11c63ca969
audio_renderer: Preliminary BehaviorInfo ( #3736 )
...
* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei
d3e0cefa60
Merge pull request #3695 from ReinUsesLisp/default-attributes
...
maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
ReinUsesLisp
8734ccb0cb
shader/arithmetic_integer: Fix LEA_IMM encoding
...
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122)
2020-04-20 21:54:59 -03:00
Mat M
cb5b8ca886
Merge pull request #3733 from ambasta/patch-2
...
Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
bunnei
9c12aef2f8
loader: nro: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
68039addbc
loader: elf: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
f0a7f05070
file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
...
- We need this for homebrew process initialization.
2020-04-20 18:19:45 -04:00
Lioncash
99eaa2e6f2
service: Update function tables
...
Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
2020-04-20 15:53:49 -04:00
Mat M
200f69d2ff
Merge pull request #3739 from MerryMage/disable_cpu_opt
...
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 14:19:18 -04:00
FearlessTobi
4e99a06c70
npad: Lower log level for VibrateController to Debug
2020-04-20 18:44:57 +02:00
FearlessTobi
6ce0f3575a
audren: Lower log level for RequestUpdateImpl to Debug
2020-04-20 18:44:41 +02:00
Fernando Sahmkow
ec2f8f4272
Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes
...
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20 09:37:42 -04:00
MerryMage
a3a12deecc
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 13:36:26 +01:00
bunnei
6de36f0b61
Merge pull request #3712 from lioncash/remove
...
service: Remove unused RequestParser instances
2020-04-20 01:04:04 -04:00
bunnei
e3977243e2
Merge pull request #3709 from lioncash/am
...
am: Resolve ineffective moves
2020-04-20 00:15:00 -04:00
FearlessTobi
e7664b7a4f
yuzu: Option to hide mouse on inactivity
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
Amit Prakash Ambasta
5324b1d01e
Initialize quad_indexed_pass before uint8_pass
...
Fixes Werror=reorder in gcc
2020-04-20 04:53:52 +05:30
Rodrigo Locatti
4932010c6f
Merge pull request #3729 from lioncash/globals
...
dma_pusher: Remove reliance on the global system instance
2020-04-19 19:12:40 -03:00
bunnei
85c17a2c35
Merge pull request #3694 from ReinUsesLisp/indexed-quads
...
vk_compute_pass: Implement indexed quads
2020-04-19 16:52:40 -04:00
Lioncash
bfee33cce3
service/time: Remove reliance on the global system accessor
...
Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
2020-04-19 16:31:28 -04:00
Lioncash
44e959157b
dma_pusher: Remove reliance on the global system instance
...
With this, the video core is now has no calls to the global system
instance at all.
2020-04-19 16:12:08 -04:00
bunnei
2ea7a70da0
Merge pull request #3686 from lioncash/table
...
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19 15:33:33 -04:00
bunnei
10fb26f69c
Merge pull request #3696 from lioncash/cast-size
...
hle_ipc: Remove std::size_t casts where applicable
2020-04-19 14:24:15 -04:00
MerryMage
2bfac7b61d
thread: FPCR.FZ is likely not 1
2020-04-19 08:37:20 +01:00
bunnei
779a3b222a
Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
...
yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
bunnei
73db83c0ab
Merge pull request #3679 from lioncash/track
...
track: Eliminate redundant copies
2020-04-19 01:22:47 -04:00
bunnei
74c27fd1b5
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-19 00:53:23 -04:00
Jan Beich
afcc84a172
renderer_vulkan: assume X11 if not Windows/macOS after bf1d66b7c0
...
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
2020-04-19 00:32:23 +00:00
ReinUsesLisp
c81bf06d03
vulkan/wrapper: Sort physical devices
...
Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel
over the rest. This gives us a somewhat consistent order when Optimus
is removed (renderdoc does this when it's attached).
This can break the configuration of users with an Intel GPU that
manually remove Optimus on yuzu. That said, it's a very unlikely to
happen.
2020-04-18 21:31:15 -03:00
ReinUsesLisp
d62f57cf5a
fixed_pipeline_state: Hash and compare the whole structure
...
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.
Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.
With these changes the improvements to the hashable pipeline state are:
Optimized structure
Hash: 89 ns
Comparison: 103 ns
Construction*: 164 ns
Struct size: 384 bytes
Original structure
Hash: 148 ns
Equal: 174 ns
Construction*: 281 ns
Size: 1384 bytes
* Attribute state initialization is not measured
These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18 19:57:26 -03:00
ReinUsesLisp
b571c92dfd
fixed_pipeline_state: Pack blending state
...
Reduce FixedPipelineState's size to 364 bytes.
2020-04-18 19:23:35 -03:00
ReinUsesLisp
548dd27f45
fixed_pipeline_state: Pack rasterizer state
...
Reduce FixedPipelineState's size to 600 bytes.
2020-04-18 19:22:57 -03:00
ReinUsesLisp
7790144a55
fixed_pipeline_state: Pack depth stencil state
...
Reduce FixedPipelineState's size to 632 bytes.
2020-04-18 19:22:11 -03:00
ReinUsesLisp
ab6704f20c
fixed_pipeline_state: Pack attribute state
...
Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-18 19:21:19 -03:00
Mat M
5305806071
Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
...
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:17:52 -04:00
bunnei
03726fb7f5
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:15:21 -04:00
bunnei
89e512ca8d
Merge pull request #3710 from lioncash/nso
...
loader/nso: Resolve moves not occurring in DecompressSegment
2020-04-18 14:44:42 -04:00
Mat M
45964e6fec
Merge pull request #3715 from bunnei/fix-impl-fallthrough
...
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:44:20 -04:00
bunnei
a8d5d08e2e
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:41:08 -04:00
bunnei
907ba8794e
Merge pull request #3713 from lioncash/time
...
service/time: Minor changes
2020-04-17 21:04:43 -04:00
bunnei
90ddb13372
Merge pull request #3711 from lioncash/cast
...
memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17 21:04:11 -04:00
Lioncash
bf328ed35a
gl_shader_decompiler: Avoid copies where applicable
...
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.
Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
2020-04-17 20:48:52 -04:00
Lioncash
7714b02d95
time/system_clock_core: Remove unnecessary initializer
...
This is already initialized within the class body.
2020-04-17 20:04:06 -04:00
Lioncash
b533f18ab9
service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const
...
This doesn't modify internal member state.
2020-04-17 20:02:45 -04:00
Lioncash
0cfd3b94db
service/time: Add virtual destructors where applicable
...
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00
Lioncash
4d8a8a8033
service: Remove unused RequestParser instances
...
These aren't used, so they should be removed to reduce compilation
warnings.
2020-04-17 19:47:43 -04:00
bunnei
7438d36d0e
Merge pull request #3630 from benru/open-windows-network-files
...
common/file_util: Allow access to files on network shares
2020-04-17 19:47:11 -04:00
Lioncash
7e585bce28
memory/slab_heap: Make use of static_cast over reinterpret_cast
...
Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
2020-04-17 19:38:59 -04:00
Lioncash
441a2812ed
loader/nso: Resolve moves not occurring in DecompressSegment
...
Given the std::vector was const, an automatic move out of the function
could not occur.
We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
Lioncash
64f226889c
am: Resolve ineffective moves
...
Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
2020-04-17 19:22:46 -04:00
Markus Wick
07fbef1776
video_code: Fix implicit switch fallthrough.
...
Since yesterday, this breaks the build on linux.
So let's fix it.
2020-04-17 23:43:35 +02:00
ReinUsesLisp
a7b6bd56d7
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
...
Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).
This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).
- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00
Fernando Sahmkow
2133482a17
Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
...
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:08:41 -04:00
Fernando Sahmkow
775ecc7d05
Merge pull request #3672 from lioncash/null
...
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17 17:02:35 -04:00
Rodrigo Locatti
990c0b184f
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:41:48 -03:00
bunnei
b8f5c71f2d
Merge pull request #3666 from bunnei/new-vmm
...
Implement a new virtual memory manager
2020-04-17 16:33:08 -04:00
bunnei
ca3af2961c
Merge pull request #3682 from lioncash/uam
...
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17 01:24:08 -04:00
bunnei
8bbe74a8dc
core: hle: Address various feedback & code cleanup.
...
- Should be no functional changes.
2020-04-17 00:59:36 -04:00
bunnei
92caa003a8
core: device_memory: Remove incorrect usage of constexpr.
2020-04-17 00:59:36 -04:00
bunnei
6f3266e98b
memory: Add copyright notice for Atmosphere where applicable.
2020-04-17 00:59:35 -04:00
bunnei
02547a0cb4
kernel: Remove old VMManager class.
2020-04-17 00:59:35 -04:00
bunnei
bebfb05c1b
loader: nso: Fix loader size and arguments.
2020-04-17 00:59:35 -04:00
bunnei
83761d5316
loader: elf/kip/nro: Updates for new VMM.
2020-04-17 00:59:35 -04:00
bunnei
37b79ebe85
service: ldr: Updates for new VMM.
...
- Includes removing some service impls. that are untested.
2020-04-17 00:59:35 -04:00
bunnei
a8292f6cd9
kernel: memory: page_table: Simplify GetPhysicalAddr impl.
2020-04-17 00:59:35 -04:00
bunnei
c629e544a7
kernel: svc: Updates for new VMM.
...
- Includes removing some SVC impls. that are untested.
2020-04-17 00:59:34 -04:00
bunnei
ff5d5b6f41
core: memory: Fix memory access on page boundaries.
...
- Fixes Super Smash Bros. Ultimate.
2020-04-17 00:59:34 -04:00
bunnei
32fc2aae3c
video_core: memory_manager: Updates for Common::PageTable changes.
2020-04-17 00:59:34 -04:00
bunnei
f7c03610e1
core: memory: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
4c1812ae37
common: page_table: Update to use VirtualBuffer and simplify.
2020-04-17 00:59:34 -04:00
bunnei
1d5923e150
core: gdbstub: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
c7bc7986bb
core: reporter: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
18c4bb6f5c
memory: cheat_engine: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
d95ceaa8ec
arm_test_common: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
108564df57
kernel: process: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
77382ac2b2
service: pl_u: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
67b3df683b
service: time: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
8eca0f9cd2
service: hid: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
8bbc38a7bd
service: irs: Update for new shared memory layout.
2020-04-17 00:59:32 -04:00
bunnei
fc61cb44ee
kernel: resource_limit: Reserve physical memory.
2020-04-17 00:59:32 -04:00
bunnei
8f75524e55
kernel: Initialize memory layout for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
11c02a50e9
core: system: Rename GetDeviceManager -> DeviceManager.
...
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei
3fcc4cab4f
kernel: transfer_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
c53454ff46
core: Construct/Destruct DeviceMemory on Init/Shutdown.
2020-04-17 00:59:32 -04:00
bunnei
d0162fc3d7
kernel: shared_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
a040a15246
core: device_memory: Update to use VirtualBuffer class.
2020-04-17 00:59:31 -04:00
bunnei
4ba2428c86
common: Add VirtualBuffer class, to abstract memory virtualization.
2020-04-17 00:59:31 -04:00
bunnei
a238d08f71
kernel: errors: Add ERR_OUT_OF_RESOURCES.
2020-04-17 00:59:31 -04:00
bunnei
ffc3de762b
kernel: process_capability: Update to use Memory::PageTable.
2020-04-17 00:59:31 -04:00
bunnei
84f1b6d530
kernel: memory: Add PageTable class, to manage process address space.
2020-04-17 00:59:31 -04:00
bunnei
cfae8a1c1a
kernel: memory: Add MemoryLayout class, to build physical memory layout.
2020-04-17 00:59:31 -04:00
bunnei
5d6e8a5b44
kernel: memory: Add MemoryManager class, to manage page heaps.
2020-04-17 00:59:30 -04:00
bunnei
548ef190ab
kernel: memory: Add MemoryBlockManager class, to manage memory blocks.
2020-04-17 00:59:30 -04:00
bunnei
3927012734
kernel: memory: Add PageHeap class, to manage a heap of pages.
2020-04-17 00:59:30 -04:00
bunnei
dc720311cc
kernel: memory: Add PageLinkedList class, to manage a list of pages.
2020-04-17 00:59:30 -04:00
bunnei
81cb4d3c7f
kernel: memory: Add system_control code, which will be used for ASLR support.
2020-04-17 00:59:30 -04:00
bunnei
fc040b5b70
physical_memory: Add missing include for <vector>.
2020-04-17 00:59:30 -04:00
bunnei
c2f4dcb1e3
kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.
2020-04-17 00:59:29 -04:00
bunnei
ea5ee9918e
kernel: memory: Add memory_types.h, for things that are commonly used in memory code.
2020-04-17 00:59:29 -04:00
bunnei
d364e7cf09
kernel: memory: Add SlabHeap class, for managing memory heaps.
...
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei
14aa65ce00
kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.
2020-04-17 00:59:29 -04:00
bunnei
dc25c86556
core: device_manager: Add a simple class to manage device RAM.
2020-04-17 00:59:29 -04:00
bunnei
f1b607829e
dynarmic: Enable strict alignment checks.
...
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei
4df6ef04ac
common: scope_exit: Implement mechanism for canceling a scope exit.
2020-04-17 00:59:28 -04:00
bunnei
4caff51710
core: memory: Move to Core::Memory namespace.
...
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei
b838e58d63
common: alignment: Add a helper function for generic alignment checking.
2020-04-17 00:59:28 -04:00
bunnei
ad48ebb2c8
core: kernel: Add svc_types header to include SVC-specific types.
2020-04-17 00:59:28 -04:00
bunnei
82d457af37
core: kernel: Move SVC to its own namesapce.
2020-04-17 00:59:28 -04:00
bunnei
b0e3cbef7a
kernel: resource_limit: Improvements to implementation.
2020-04-17 00:59:27 -04:00
bunnei
7aa0e4a7ca
loader: nso: Fix loading of static objects to be properly sized and aligned.
2020-04-17 00:59:27 -04:00
bunnei
b11b424a2d
common: common_funcs: Add a macro for defining enum flag operators.
2020-04-17 00:59:27 -04:00
bunnei
f2676efe23
process: SetupMainThread: Zero out argument on process start.
2020-04-17 00:11:50 -04:00
bunnei
0f4f90cd04
arm_interface: Ensure ThreadContext is zero'd out.
2020-04-17 00:11:50 -04:00
Lioncash
dcbb39cdae
CMakeLists: Make missing declarations a compile-time error
...
Ensures that our code always has its linkage explicit.
2020-04-16 23:43:41 -04:00
Lioncash
e2d8be1ca2
General: Resolve warnings related to missing declarations
2020-04-16 23:43:34 -04:00
MerryMage
1cc9507bc5
gdbstub: Fix some gdbstub jankiness
...
1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
Doing this results in random hangs whenever a step happens upon a thread switch.
2020-04-17 05:41:43 +02:00
bunnei
86f9c9aa1c
Merge pull request #3671 from lioncash/switch
...
kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
Lioncash
8f9c599c9f
key_manager: Resolve missing field initializer warning
2020-04-16 22:45:44 -04:00
Lioncash
678ac54749
decode/memory: Resolve unused variable warning
...
Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash
d159643fd7
decode/texture: Resolve unused variable warnings.
...
Some variables aren't used, so we can remove these.
Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash
f522abd8ab
decode/texture: Collapse loop down into std::generate
...
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash
7e2d60de26
decode/texture: Eliminate trivial missing field initializer warnings
...
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash
337f2dc11f
time_zone_manager: Resolve sign conversion warnings
...
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
Lioncash
fc5df84581
CMakeLists: Enable -Wmissing-declarations on Linux builds
...
Allows catching cases where internal linkage isn't specified for helper
functions when they should be marked as such.
2020-04-16 22:07:16 -04:00
Lioncash
77356731a9
hle_ipc: Remove std::size_t casts where applicable
...
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.
Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
2020-04-16 22:02:10 -04:00
bunnei
79c1269f0f
Merge pull request #3673 from lioncash/extra
...
CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
ReinUsesLisp
238c6016f9
maxwell_3d: Initialize format attributes constant as one
...
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
ReinUsesLisp
c961770900
vk_compute_pass: Implement indexed quads
...
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.
The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.
- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
Fernando Sahmkow
c81f256111
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
...
buffer_cache: Return handles instead of pointer to handles
2020-04-16 19:58:13 -04:00
Markus Wick
fedf750e1b
externals: Move LibreSSL linking to httplib.
...
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick
94c2c828a5
input_common: Use the CMake target instead of the variable.
2020-04-16 16:42:59 +02:00
Rodrigo Locatti
db67e017cb
Merge pull request #3659 from bunnei/time-calc-standard-user
...
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp
090fd3fefa
buffer_cache: Return handles instead of pointer to handles
...
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.
This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti
a5a2ee8766
Merge pull request #3689 from lioncash/unused-var
...
decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00
Rodrigo Locatti
d196ce0f71
Merge pull request #3688 from lioncash/nequal
...
surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti
4209dba1f6
Merge pull request #3680 from lioncash/static
...
gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti
60e8de7c95
Merge pull request #3687 from lioncash/constness
...
surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti
612966399b
Merge pull request #3685 from lioncash/copies
...
control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash
cd2a12e78f
decode/shift: Remove unused variable within Shift()
...
Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash
5fbe8785d2
surface_view: Add missing operator!= to ViewParams
...
Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash
d551c910bb
surface_base: Make IsInside() a const member function
...
This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei
319df1db77
Merge pull request #3683 from lioncash/docs
...
video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash
636c8ab85b
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
...
Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash
72a224d3fc
control_flow: Make use of std::move in TryInspectAddress()
...
Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash
11837e8f13
video_core: Amend doxygen comment references
...
Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash
3a60f19eaf
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
...
Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
Lioncash
71fb156611
gl_device: Mark stage_swizzle as constexpr
...
Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash
e15ec2705c
track: Eliminate redundant copies
...
Two variables can be references, while two others can be std::moved.
Makes for 4 less atomic reference count increments and decrements.
2020-04-15 21:50:09 -04:00
Lioncash
1c340c6efa
CMakeLists: Specify -Wextra on linux builds
...
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti
65cbb122ea
Merge pull request #3649 from FernandoS27/3d-fix
...
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow
e33196d4e7
Merge pull request #3612 from ReinUsesLisp/red
...
shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Lioncash
e77337588e
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
...
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.
A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.
While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15 14:43:37 -04:00
Lioncash
213fff67bc
CMakeLists: Make -Wreorder a compile-time error
...
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash
521c4c33b5
kernel/thread: Resolve -Wswitch warnings
2020-04-15 13:48:14 -04:00
Mat M
64b5985f0a
Merge pull request #3662 from ReinUsesLisp/constant-attrs
...
gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow
6789d88a9c
Texture Cache: Read current data when flushing a 3D segment.
...
This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M
9208d555b7
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
...
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M
ab72696beb
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
...
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M
4878d6bb49
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
...
gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M
50c0a92db8
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
...
shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M
13331a3a32
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
...
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
ReinUsesLisp
3036067047
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 04:06:30 -03:00
ReinUsesLisp
b4e43c64c8
maxwell_to_vk: Add missing breaks
...
Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp
0ca456830f
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
...
When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:
pViewports is a pointer to an array of VkViewport structures, defining
the viewport transforms. If the viewport state is dynamic, this member
is ignored.
That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti
0b132e8cc1
Merge pull request #3657 from ReinUsesLisp/viewport-zero
...
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow
daddbeffd1
Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )
...
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei
eb676c343a
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
...
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp
fd6371eba7
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
...
This reverts commit 05cf270836
.
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
fefe7f18f9
shader/arithmetic: Add FCMP_CR variant
...
Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
e366b4ee1f
Merge pull request #3660 from bunnei/friend-blocked-users
...
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
ReinUsesLisp
6dfcabc800
gl_rasterizer: Implement constant vertex attributes
...
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
fc35803f91
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
bunnei
598740f1dd
service: friend: Stub IFriendService::GetBlockedUserListIds.
...
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp
37e5c4fa7c
vk_rasterizer: Default to 1 viewports with a size of 0
...
Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp
453d7419d9
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
...
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp
0e232cfdc1
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
...
Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.
Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.
The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.
To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.
It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
2020-04-14 00:39:21 -03:00
FearlessTobi
c2bf91156a
yuzu/main: Add better popup texts and remove duplicated actions
...
Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
ReinUsesLisp
21dc842171
gl_texture_cache: Fix layered texture attachment base level
...
The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
ReinUsesLisp
6cfe2a7246
renderer_vulkan: Remove Nvidia checkpoints
2020-04-13 17:33:59 -03:00
ReinUsesLisp
16105c6a66
renderer_vulkan: Catch device losses in more places
2020-04-13 17:33:59 -03:00
Rodrigo Locatti
7e4a132a77
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
...
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M
fbf13d3f48
Merge pull request #3651 from ReinUsesLisp/line-widths
...
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M
08266d70ba
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
...
texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M
c4001225f6
Merge pull request #3631 from ReinUsesLisp/more-astc
...
texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M
7b62212461
Merge pull request #3619 from ReinUsesLisp/i2i
...
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M
3351e1e94f
Merge pull request #3627 from ReinUsesLisp/layered-view
...
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M
d37d899431
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
...
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M
47036859eb
Merge pull request #3633 from ReinUsesLisp/clean-texdec
...
shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp
76615b9f34
gl_rasterizer: Implement line widths and smooth lines
...
Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp
05cf270836
gl_shader_decompiler: Implement merges with bitfieldInsert
...
This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00
bunnei
a9f866264d
Merge pull request #3606 from ReinUsesLisp/nvflinger
...
service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
3d91dbb21d
Merge pull request #3578 from ReinUsesLisp/vmnmx
...
shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
Mat M
4aec01b850
Merge pull request #3644 from ReinUsesLisp/msaa
...
video_core: Add MSAA registers in 3D engine and TIC
2020-04-12 09:11:44 -04:00
ReinUsesLisp
75eb953575
gl_shader_decompiler: Improve generated code in HMergeH*
...
Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
2020-04-12 05:06:55 -03:00
ReinUsesLisp
76f178ba6e
shader/video: Partially implement VMNMX
...
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp
a7baf6fee4
video_core: Add MSAA registers in 3D engine and TIC
...
This adds the registers used for multisampling. It doesn't implement
anything for now.
2020-04-12 00:21:27 -03:00
Rodrigo Locatti
75e39f7f88
Merge pull request #3635 from FernandoS27/buffer-free
...
Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei
8938f9941c
Merge pull request #3611 from FearlessTobi/port-4956
...
Port citra-emu/citra#4956 : "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
ReinUsesLisp
94b0e2e5da
texture_cache: Remove preserve_contents
...
preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
ReinUsesLisp
2905142f47
renderer_vulkan: Drop Vulkan-Hpp
2020-04-10 22:49:02 -03:00
bunnei
51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
...
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow
486a42c45a
Buffer queue: Correct behavior of free buffer.
...
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
bunnei
8adf66f9fd
Merge pull request #3607 from FearlessTobi/input-kms
...
yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
ReinUsesLisp
8c0ba9c6fe
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00
ReinUsesLisp
a87b16da9a
shader/texture: Remove type mismatches management from shader decoder
...
Since commit e22816a5bb
we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
2020-04-10 00:57:32 -03:00
Fernando Sahmkow
f570b129a2
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
...
qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Fernando Sahmkow
7182ef31c9
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
...
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
ReinUsesLisp
6bf5d2b011
astc: Hard code bit depth changes to 8 and use fast replicate
2020-04-09 18:37:12 -03:00
Rodrigo Locatti
36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
...
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
Ben Russell
f98a2c42de
common/file_util: Allow access to files on network shares
...
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.
Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-09 18:48:28 +01:00
ReinUsesLisp
bd2c1ab8a0
astc: Use boost's static_vector to avoid heap allocations
2020-04-09 05:27:57 -03:00
ReinUsesLisp
5de130beea
astc: Implement a fast precompiled alternative for Replicate
2020-04-09 03:58:25 -03:00
ReinUsesLisp
6b4d4473be
astc: Move Replicate to a constexpr LUT when possible
2020-04-09 03:35:07 -03:00
ReinUsesLisp
d22a689250
astc: Make InputBitStream constexpr
2020-04-09 02:54:05 -03:00
ReinUsesLisp
0efc230381
astc: OutputBitStream style changes and make it constexpr
2020-04-09 02:37:51 -03:00
bunnei
b96fd0bd0e
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
...
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
ReinUsesLisp
6c8f9f40d7
gl_texture_cache: Attach view instead of base texture for layered attachments
...
This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
Fernando Sahmkow
7cd6daf115
VkRasterizer: Eliminate Legacy code.
2020-04-08 18:59:09 -04:00
Fernando Sahmkow
1c18dc6577
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
Fernando Sahmkow
913f42a3a7
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
Fernando Sahmkow
e00d992848
GPUMemoryManager: Improve safety of memory reads.
2020-04-08 12:08:06 -04:00
Kewlan
848d619aec
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
bunnei
b128beb3a9
Merge pull request #3572 from FearlessTobi/port-5127
...
Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
ReinUsesLisp
c6ea0d010b
qt/bootmanager: Remove unnecessary glBindFramebuffer
...
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
ReinUsesLisp
a209d464f9
video_core/textures: Move GetMaxAnisotropy to cpp file
2020-04-07 20:47:31 -03:00
ReinUsesLisp
d7db088180
video_core/texture: Use a LUT to convert sRGB texture borders
...
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
Zach Hilman
26ed65495d
Merge pull request #3621 from SilverBeamx/fullnamefix
...
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
bunnei
f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
...
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
ReinUsesLisp
bf1d66b7c0
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
...
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
Rodrigo Locatti
487f9ba525
Merge pull request #3489 from namkazt/patch-2
...
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
Nguyen Dac Nam
935648ffa9
address nit.
2020-04-07 18:29:30 +07:00
ReinUsesLisp
bc1b4b85b0
renderer_vulkan: Query device names from the backend
2020-04-07 02:23:23 -03:00
ReinUsesLisp
7104e01bb3
common/dynamic_library: Import and adapt helper from Dolphin
2020-04-07 02:23:23 -03:00
ReinUsesLisp
da706cad25
shader/conversion: Implement I2I sign extension, saturation and selection
...
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet.
2020-04-07 02:19:44 -03:00
Nguyen Dac Nam
bf1174c114
Apply suggestions from code review
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
...
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
f9d5718c4b
Clang Format.
2020-04-06 09:23:08 -04:00
Fernando Sahmkow
ea535d9470
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
3dd5c07454
Query Cache: Use VAddr instead of physical memory for adressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
7fcd0fee6d
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
Fernando Sahmkow
6ee316cb8f
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
Fernando Sahmkow
9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
Fernando Sahmkow
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
...
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
namkazy
9efa51311f
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
namkazy
7f5696513f
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
namkazy
2906372ba1
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
ReinUsesLisp
3185245845
shader/memory: Implement RED.E.ADD
...
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
ReinUsesLisp
fd0a2b5151
shader/memory: Add "using std::move"
2020-04-06 02:18:14 -03:00
ReinUsesLisp
79970c9174
shader/memory: Minor fixes in ATOM
2020-04-06 00:54:22 -03:00
FearlessTobi
8d0fb33ac4
yuzu: Fixes to game list sorting
...
Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
Fernando Sahmkow
69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
...
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
...
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
730f9b55b3
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
69657ff19c
clang-format
2020-04-05 12:57:50 +07:00
namkazy
24cc64c5b3
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
FearlessTobi
aa6214feb7
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
...
This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi
fb8afee077
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
...
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
namkazy
acd3f0ab37
tweaking.
2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
8370188b3c
clang-format
2020-04-05 10:31:31 +07:00
namkazy
3e3afa9be6
cleanup unuse params
2020-04-05 10:31:31 +07:00
namkazy
5cd5857000
cleanup debug code.
2020-04-05 10:31:30 +07:00
namkazy
658112783d
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
namkazy
3ad06e9b2b
remove disable optimize
2020-04-05 10:31:30 +07:00
namkazy
f24c2e1103
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
namkazy
58bcb86af5
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
2cefdd92bd
clang-fix
2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
1f3d142875
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
08db60392d
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
ed1d8beb13
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
6d235b8631
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
ReinUsesLisp
60106531b4
shader/other: Add error message for some S2R registers
2020-04-04 03:46:07 -03:00
ReinUsesLisp
8b719e9e1d
shader_bytecode: Rename MOV_SYS to S2R
2020-04-04 03:37:51 -03:00
ReinUsesLisp
9d15feb892
shader_bytecode: Add encoding for BAR
2020-04-04 03:36:21 -03:00
ReinUsesLisp
16ae98dbb3
shader_ir: Add error message for EXIT.FCSM_TR
2020-04-04 03:34:08 -03:00
ReinUsesLisp
c02a2dc24a
shader_bytecode: Add encoding for VOTE.VTG
2020-04-04 03:28:11 -03:00
ReinUsesLisp
80c4fee4ec
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
...
This reverts commit 41905ee467
, reversing
changes made to 35145bd529
.
It causes regressions in several games.
2020-04-04 00:02:26 -03:00
bunnei
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
...
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Fernando Sahmkow
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
...
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
ReinUsesLisp
e1bd89e1c2
shader/memory: Silence no return value warning
...
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
...
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
ReinUsesLisp
2339fe199f
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
...
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
ReinUsesLisp
dd1232755b
gl_texture_cache: Fix software ASTC fallback
2020-04-01 01:44:15 -03:00
ReinUsesLisp
2f0da10dc3
vk_device: Add missing ASTC queries
2020-04-01 01:14:04 -03:00
ReinUsesLisp
b6571ca9f0
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
ReinUsesLisp
16270dcfe4
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
Rodrigo Locatti
baf91c920c
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
...
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
Vitor K
bd0c56c6e7
common: Port some changes from dolphin ( #5127 )
...
* IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.
This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.
As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
* fix various instances of -1 being assigned to unsigned types
* do not assign in conditional statements
* File/IOFile: Check _tfopen_s properly
* common/file_util.cpp: address review comments
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-04-01 02:58:42 +02:00
ReinUsesLisp
f22f6b72c3
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
ReinUsesLisp
27dd542c60
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
5c90d060d8
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
0eb37de98f
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
11774308d3
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
7fe52ef77f
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
3a63ae0658
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
397f53dea1
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
affee77b70
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
d85ca0ab33
renderer_vulkan/wrapper: Add queue handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
151ddcf419
renderer_vulkan/wrapper: Add instance handle
2020-03-31 21:32:07 -03:00
Morph
224a75d839
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication ( #3571 )
...
* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
2020-03-31 19:16:36 -04:00
Fernando Sahmkow
b03c0536ce
Merge pull request #3561 from ReinUsesLisp/f2f-conversion
...
shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
Fernando Sahmkow
5b95a01463
Merge pull request #3577 from ReinUsesLisp/lea
...
shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
ReinUsesLisp
1c5e2b60a7
gl_rasterizer: Mark cleared textures as dirty
...
Fixes a potential edge case where cleared textures read from the CPU
were not flushed.
2020-03-31 05:51:56 -03:00
Rodrigo Locatti
c19425ed69
Merge pull request #3506 from namkazt/patch-9
...
shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
Nguyen Dac Nam
238c35b2c9
clang-format
2020-03-31 08:08:06 +07:00
Nguyen Dac Nam
defb9642da
shader_decode: fix by suggestion
2020-03-31 08:02:44 +07:00
Rodrigo Locatti
69728e8ad5
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
...
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
bunnei
4c72190a06
Merge pull request #3560 from ReinUsesLisp/fix-stencil
...
gl_rasterizer: Synchronize stencil testing on clears
2020-03-30 17:03:07 -04:00
James Rowe
f1da3ec584
Frontend: Don't call DoneCurrent if the context isnt already current
2020-03-30 14:57:42 -06:00
namkazy
cb0a4151f8
clang-format
2020-03-30 20:46:21 +07:00
namkazy
c2665ec9c2
gl_decompiler: min/max op not implement yet
2020-03-30 18:48:22 +07:00
namkazy
4f7bea403a
shader_decode: ATOM/ATOMS: add function to avoid code repetition
2020-03-30 18:47:50 +07:00
namkazy
c8f6d9effd
shader_decode: merge GlobalAtomicOp to AtomicOp
2020-03-30 18:47:00 +07:00
Nguyen Dac Nam
972485ff18
shader_decode: implement ATOM operation for S32 and U32
2020-03-30 17:44:48 +07:00
namkazy
93cac0d294
clang-format
2020-03-30 17:44:48 +07:00
Nguyen Dac Nam
3dc09a6250
shader_decode: implement ATOMS instr partial.
2020-03-30 17:44:46 +07:00
Nguyen Dac Nam
a2cc80b605
vk_decompiler: add atomic op and handler function.
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
552f0ff267
gl_decompiler: add atomic op
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
2c780db5b9
shader: node - update correct comment
2020-03-30 17:44:44 +07:00
Nguyen Dac Nam
c119473c40
shader_decode: add Atomic op for common usage
2020-03-30 17:44:44 +07:00
Kewlan
a8f3a13a1f
Re-order the shoulder buttons both in the configuration menu, and in the code.
2020-03-29 14:37:23 +02:00
bunnei
2c9879d2eb
Merge pull request #3568 from bunnei/time-calcspan
...
services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
bunnei
5e2f8e30e7
Merge pull request #3545 from FearlessTobi/audren-rev
...
audio_core: Accept Audren REV8
2020-03-28 22:08:19 -04:00
ReinUsesLisp
08470d261d
shader_bytecode: Fix I2I_IMM encoding
2020-03-28 18:49:07 -03:00
bunnei
ffe1e2b5ec
Merge pull request #3562 from perillamint/vrsvc
...
am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
bunnei
997a802bd6
Merge pull request #3569 from bunnei/hid-stub
...
services: hid: Stub InitializeSevenSixAxisSensor.
2020-03-28 04:10:45 -04:00
ReinUsesLisp
b6c9fba81c
renderer_vulkan/wrapper: Address feedback
2020-03-28 04:09:02 -03:00
ReinUsesLisp
5300a918c6
shader/lea: Simplify generated LEA code
2020-03-28 03:55:04 -03:00
bunnei
75795a9a63
Merge pull request #3573 from FearlessTobi/port-5089
...
Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
8ba06aa4e1
yuzu: fix the stuck in fullscreen mode bug
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
ReinUsesLisp
523a709bf1
shader/lea: Fix op_a and op_b usages
...
They were swapped.
2020-03-27 18:37:20 -03:00
ReinUsesLisp
796b3319e6
shader/lea: Remove const and use move when possible
2020-03-27 18:36:38 -03:00
Vitor K
10ba8d16be
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
Fernando Sahmkow
7a2f60df26
Merge pull request #3565 from ReinUsesLisp/image-format
...
engines/const_buffer_engine_interface: Store image format and types
2020-03-27 14:08:54 -04:00
bunnei
8a6a25e4b6
services: hid: Stub InitializeSevenSixAxisSensor.
...
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei
a60f34a850
services: time: Implement CalculateSpanBetween.
...
- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
perillamint
a429644672
am: Implement VR related APIs
...
Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
2020-03-27 18:22:28 +09:00
ReinUsesLisp
2694552b7f
renderer_vulkan/wrapper: Add owning handles
2020-03-27 03:21:04 -03:00
ReinUsesLisp
7413b30923
renderer_vulkan/wrapper: Add pool allocations owning templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
d8d392b39a
renderer_vulkan/wrapper: Add owning handle templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
60f351084a
renderer_vulkan/wrapper: Add destroy and free overload set
2020-03-27 03:21:04 -03:00
ReinUsesLisp
a9e4528d10
renderer_vulkan/wrapper: Add dispatch table and loaders
2020-03-27 03:21:04 -03:00
ReinUsesLisp
3f0b7673f0
renderer_vulkan/wrapper: Add exception class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
f5cee0e885
renderer_vulkan/wrapper: Add ToString function for VkResult
2020-03-27 03:21:03 -03:00
ReinUsesLisp
92c8d783b3
renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
...
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
ReinUsesLisp
cedbe925cd
engines/const_buffer_engine_interface: Store image format type
...
This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-27 00:36:22 -03:00
Dan
744b207d92
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27 00:14:19 +01:00
bunnei
950b6dbc80
Merge pull request #3453 from FearlessTobi/remove-pause-lock
...
yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
bunnei
5228bd0bb9
services: ldr: Fix MemoryState for read/write regions of NROs.
...
- Fixes #3541 , used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
James Rowe
cf9c94d401
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
ReinUsesLisp
46791c464a
shader/conversion: Fix F2F rounding operations with different sizes
...
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
ReinUsesLisp
7617e88fb2
gl_rasterizer: Update stencil test regardless of it being disabled
2020-03-26 01:08:14 -03:00
ReinUsesLisp
c310cef615
gl_rasterizer: Synchronize stencil testing on clears
2020-03-26 00:51:47 -03:00
bunnei
23c7dda710
Merge pull request #3544 from makigumo/myfork/patch-2
...
xmad: fix clang build error
2020-03-25 19:29:16 -04:00
bunnei
e6aff11057
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
...
gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
James Rowe
282adfc70b
Frontend/GPU: Refactor context management
...
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
f8382c9d9d
Merge pull request #3524 from FearlessTobi/port-5106
...
Port citra-emu/citra#5106 : "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-24 16:50:58 -04:00
Fernando Sahmkow
497f593525
Merge pull request #3543 from ReinUsesLisp/gl-depth-range
...
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23 12:00:21 -04:00
Fernando Sahmkow
7981910746
Merge pull request #3542 from namkazt/patch-10
...
Implement MME shadow RAM
2020-03-23 12:00:01 -04:00
FearlessTobi
4afebf26b6
sm/controller: Increase PointerBufferSize
...
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize .
2020-03-23 03:19:30 +01:00
FearlessTobi
5d3b228409
audio_core: Accept Audren REV8
...
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation.
As we don't support any of those, we can just increment the revision number for now.
2020-03-23 03:07:14 +01:00
makigumo
5a5c6d4ed8
xmad: fix clang build error
2020-03-23 00:09:31 +01:00
bunnei
e731c4b991
Merge pull request #3477 from FearlessTobi/webapplet-shit
...
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22 13:11:02 -04:00
namkazy
fc37672f26
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
FearlessTobi
977418c65b
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
...
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852 .
2020-03-22 16:01:13 +01:00
namkazy
f66743cd0c
maxwell_3d: change declaration order
2020-03-22 13:41:16 +07:00
namkazy
d4e93cf38c
maxwell_3d: init shadow_state
2020-03-22 13:35:11 +07:00
ReinUsesLisp
bdcedc8506
gl_rasterizer: Use transformed viewport for depth ranges
...
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
namkazy
22f4268c2f
maxwell_3d: this seem more correct.
2020-03-22 12:02:54 +07:00
namkazy
7051dc1902
maxwell_3d: update comments for shadow ram usage
2020-03-22 11:35:26 +07:00
Nguyen Dac Nam
01af036c1f
marco_interpreter: write hw value when shadow ram requested
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
63c2635e6f
maxwell_3d: track shadow ram ctrl and hw reg value
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
dbfbe352e0
maxwell_3d: implement MME shadow RAM
2020-03-22 10:53:35 +07:00
bunnei
e5bb5d13c4
Merge pull request #3531 from makigumo/yuzu_master
...
set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
e70451d967
Merge pull request #3525 from FearlessTobi/linux-compile-error
...
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-21 16:04:45 -04:00
bunnei
81fa492825
Merge pull request #3526 from FearlessTobi/bcat-disable
...
bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
bunnei
bdddbe2daa
Merge pull request #3505 from namkazt/patch-8
...
shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
Dan
06dea163fa
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
bunnei
bc681dc555
Merge pull request #3527 from FearlessTobi/output-mode
...
yuzu: Save sound output mode and set it to Stereo by default
2020-03-18 23:19:22 -04:00
Mat M
9418b983bd
Merge pull request #3535 from ReinUsesLisp/gcc-warnings
...
video_core: Silence misc warnings
2020-03-18 20:09:32 -04:00
ReinUsesLisp
38c1e77f01
vk_texture_cache: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
b6b2e31e5e
vk_staging_buffer_pool: Silence unused constant warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
fc51ece7bf
vk_rasterizer: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
98d85cdc20
vk_pipeline_cache: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
dab450ec46
maxwell_to_vk: Sielence -Wswitch warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
351816ac38
gl_shader_decompiler: Remove deprecated function and its usages
2020-03-18 20:03:19 -03:00
ReinUsesLisp
acf328a71f
gl_rasterizer: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
9f46066bda
kepler_compute: Remove unused variables
2020-03-18 20:03:19 -03:00
ReinUsesLisp
ac7ee21331
time_zone_content_manager: Fix out of bounds read
...
There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
ReinUsesLisp
716d6aee30
input_common/udp: Fix clang build issues
2020-03-18 04:30:26 -03:00
ReinUsesLisp
664fa4ea06
astc: Fix clang build issues
2020-03-18 04:30:25 -03:00
ReinUsesLisp
f5658a9fda
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
2020-03-18 01:28:41 -03:00
Mat M
edb9cccb36
Merge pull request #3510 from FernandoS27/dirty-write
...
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M
f54d2d3114
Merge pull request #3509 from ReinUsesLisp/astc-opts
...
astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
Mat M
d787856621
Merge pull request #3518 from ReinUsesLisp/scissor-clears
...
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M
9fdfd58f9f
Merge pull request #3519 from ReinUsesLisp/int-formats
...
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
FearlessTobi
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
bunnei
1c45c8086e
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
...
gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
FearlessTobi
2fd3b328ae
bcat: Disable Boxcat backend by default
...
This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
FearlessTobi
230ac6a4e8
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
...
Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
eae2ed6b07
gdbstub: small logic bug fix with defer_start
2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
38036eb1c8
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
2020-03-17 11:18:13 +01:00
ReinUsesLisp
53d673a7d3
renderer_opengl: Move some logic to an anonymous namespace
2020-03-16 04:03:34 -03:00
ReinUsesLisp
311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
...
Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
Rodrigo Locatti
b16c8e0e8d
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
...
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti
7cc46a6faa
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
...
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti
ddafc99776
Merge pull request #3502 from namkazt/patch-3
...
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
Rodrigo Locatti
d64edf21bb
Merge pull request #3503 from makigumo/patch-2
...
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp
5afc397d52
gl_shader_decompiler: Implement legacy varyings
...
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
ReinUsesLisp
6442e02c5d
shader/shader_ir: Track usage in input attribute and of legacy varyings
2020-03-15 21:01:52 -03:00
ReinUsesLisp
8e6e55d6f8
shader/shader_ir: Fix clip distance usage stores
2020-03-15 20:53:14 -03:00
ReinUsesLisp
464bd5fad7
shader/shader_ir: Change declare output attribute to a switch
2020-03-15 20:49:35 -03:00
Rodrigo Locatti
86b1f15d9a
Merge pull request #3512 from bunnei/fix-renderdoc
...
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
ReinUsesLisp
52acb7f9a0
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-15 18:51:49 -03:00
ReinUsesLisp
71cc772988
vk_rasterizer: Implement layered clears
2020-03-15 18:37:19 -03:00
makigumo
f91046bf8d
vk_shader_decompiler: fix linux build
2020-03-15 18:00:14 +01:00
ReinUsesLisp
a7131af7d6
vk_rasterizer: Fix vertex range assert
...
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
8baf98e439
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
2020-03-15 03:40:41 -03:00
bunnei
c5afe93dcc
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
...
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei
4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
2020-03-14 17:39:29 -04:00
bunnei
4dfd5c84ea
Merge pull request #3508 from FernandoS27/page-table
...
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow
380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
...
The texture cache already takes care of setting a render target to dirty
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow
c51dbf8038
Merge pull request #3500 from ReinUsesLisp/incompatible-types
...
texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow
41905ee467
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
...
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow
27cbb75e7c
PageTable: move backing addresses to a children class as the CPU page table does not need them.
...
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp
42cb8f1124
astc: Fix typos from search and replace
2020-03-14 01:05:20 -03:00
ReinUsesLisp
9b8fb3c756
astc: Minor changes to InputBitStream
2020-03-14 00:45:54 -03:00
ReinUsesLisp
d71d7d917e
astc: Pass val in Replicate by copy
2020-03-14 00:13:58 -03:00
ReinUsesLisp
134f3ff9b4
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 -03:00
Nguyen Dac Nam
3287b1247d
clang-format
2020-03-14 10:07:40 +07:00
Nguyen Dac Nam
240d45830d
nit
2020-03-14 09:57:24 +07:00
ReinUsesLisp
3377b78ea7
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 -03:00
ReinUsesLisp
801fd04f75
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 -03:00
ReinUsesLisp
e183820956
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 -03:00
ReinUsesLisp
70a31eda62
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 -03:00
ReinUsesLisp
5ed377b989
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 -03:00
ReinUsesLisp
e7d97605e8
astc: Rename C types to common_types
2020-03-13 22:28:51 -03:00
ReinUsesLisp
835a3d09c6
astc: Move Popcnt to an anonymous namespace and make it constexpr
2020-03-13 22:26:48 -03:00
ReinUsesLisp
731a9a322e
astc: Use common types instead of stdint.h integer types
2020-03-13 22:22:27 -03:00
ReinUsesLisp
d3dc4e399c
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
2020-03-13 22:20:12 -03:00
ReinUsesLisp
69c7a01f88
vk/gl_shader_decompiler: Silence assertion on compute
2020-03-13 18:33:05 -03:00
ReinUsesLisp
62560f1e63
vk_shader_decompiler: Fix default varying regression
2020-03-13 18:33:05 -03:00
ReinUsesLisp
afebdda203
maxwell_3d: Add padding words to XFB entries
...
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp
4bc4851d45
gl_shader_decompiler: Fix implicit conversion errors
2020-03-13 18:33:05 -03:00
Rodrigo Locatti
47459f6a36
vk_shader_decompiler: Fix implicit type conversion
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
ReinUsesLisp
2fae1e6205
vk_rasterizer: Implement transform feedback binding zero
2020-03-13 18:33:05 -03:00
ReinUsesLisp
b67360c0f8
vk_shader_decompiler: Add XFB decorations to generic varyings
2020-03-13 18:33:05 -03:00
ReinUsesLisp
8d5bdcb17b
vk_device: Enable VK_EXT_transform_feedback when available
2020-03-13 18:33:05 -03:00
ReinUsesLisp
c320702092
vk_device: Shrink formatless capability name size
2020-03-13 18:33:05 -03:00
ReinUsesLisp
ae6189d7c2
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00
ReinUsesLisp
7acebd7eb6
vk_shader_decompiler: Use registry for specialization
2020-03-13 18:33:05 -03:00
ReinUsesLisp
8e9f23f393
gl_rasterizer: Implement transform feedback bindings
2020-03-13 18:33:04 -03:00
ReinUsesLisp
4d711dface
gl_shader_decompiler: Decorate output attributes with XFB layout
...
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
3dcaa84ba4
shader/transform_feedback: Add host API friendly TFB builder
2020-03-13 18:33:04 -03:00
Rodrigo Locatti
244fe13219
Merge branch 'master' into shader-purge
2020-03-13 16:44:06 -03:00
bunnei
b30b1f741d
Merge pull request #3491 from ReinUsesLisp/polygon-modes
...
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
Nguyen Dac Nam
829f424618
nit & remove some optional param
2020-03-13 20:47:38 +07:00
Nguyen Dac Nam
a166217480
shader_decode: implement XMAD mode CSfu
2020-03-13 19:01:49 +07:00
makigumo
753bc2026f
fix formatting
2020-03-13 11:37:24 +01:00
makigumo
54681909be
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-13 11:26:13 +01:00
Nguyen Dac Nam
00607fe1e0
clang-format
2020-03-13 15:38:57 +07:00
Nguyen Dac Nam
325977c0c6
Apply suggestions from code review
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam
70ff82f72d
shader_decode: BFE add ref of reverse parallel method.
2020-03-13 14:20:18 +07:00
Nguyen Dac Nam
96a4abe12d
shader_decode: implement BREV on BFE
...
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00
Nguyen Dac Nam
93547cac68
shader_bytecode: update BFE instructions struct.
2020-03-13 12:52:16 +07:00
Nguyen Dac Nam
911c56ccef
node_helper: add IBitfieldExtract case
2020-03-13 12:50:32 +07:00