bunnei
69c5830ef2
Event: Fix implementation of "non-sticky" events.
2015-01-21 20:47:48 -05:00
bunnei
9e6ec3b6cd
Session: Change to a WaitObject.
2015-01-21 20:47:47 -05:00
bunnei
d2759c578e
Kernel: Reschedule on SignalEvent and SendSyncRequest, fix some bugs.
2015-01-21 20:47:47 -05:00
bunnei
dde02f79af
Mutex: Fix a bug where the thread should not wait if it already has the mutex.
2015-01-21 20:47:46 -05:00
bunnei
9412996c8f
Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a WaitObject safely.
2015-01-21 20:47:46 -05:00
bunnei
254e4ebd58
AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.
2015-01-21 20:47:45 -05:00
bunnei
e5a9f1c644
Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.
2015-01-21 20:47:38 -05:00
bunnei
6643673f28
WaitSynchronizationN: Refactor to fix several bugs
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- Separate wait checking from waiting the current thread
- Resume thread when wait_all=true only if all objects are available at once
- Set output to correct wait object index when there are duplicate handles
2015-01-21 19:11:47 -05:00
bunnei
aa01c57ae9
Kernel: Separate WaitSynchronization into Wait and Acquire methods.
2015-01-21 19:10:24 -05:00
bunnei
7faf2d8e06
WaitSynchronizationN: Implement return values
2015-01-21 19:09:03 -05:00
bunnei
e4a5d8ad4f
Event: Fixed some bugs and cleanup (Subv)
2015-01-21 18:43:50 -05:00
bunnei
1f7a04f05a
Thread: Keep track of multiple wait objects.
2015-01-21 18:42:04 -05:00
bunnei
14cbbf4d9b
Event: Get rid of permanent_lock hack.
2015-01-21 18:42:04 -05:00
bunnei
5e77e2e1de
WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup.
2015-01-21 18:41:58 -05:00
bunnei
c22bac6398
Kernel: Added WaitObject and changed "waitable" objects inherit from it.
2015-01-21 18:41:00 -05:00
Lioncash
a3f5e5605c
core: Fix a few docstrings
2015-01-20 13:52:44 -05:00
Subv
9e2ae289b8
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-13 14:49:26 -05:00
bunnei
542b0b0057
Merge pull request #466 from Subv/wake
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Thread: Prevent waking a thread multiple times.
2015-01-11 13:39:23 -05:00
Subv
b68d51ed30
Thread: Prevent waking a thread multiple times.
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If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Yuri Kunde Schlesner
8ad41775cc
Kernel: Start using boost::intrusive_ptr for lifetime management
2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner
d751de7341
Kernel: Don't re-assign object's handle when duplicating one
2015-01-09 19:43:51 -02:00
Yuri Kunde Schlesner
78ea76e12f
Thread: Fix nullptr access in a logging function
2015-01-09 04:02:28 -02:00
Yuri Kunde Schlesner
7f1557fbbd
Thread: Rename thread_queue => thread_list
2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner
9bf8462b96
Thread: Reduce use of Handles and move some funcs to inside the class.
2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner
ba72208cd4
Kernel: Move Thread's definition to the header file
2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner
7b3452c730
Move ThreadContext to core/core.h and deal with the fallout
2015-01-09 03:51:55 -02:00
bunnei
d46f650036
Merge pull request #255 from Subv/cbranch_3
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Implemented timers
2015-01-08 22:38:33 -05:00
Subv
07044651ef
SVC: Implemented the Timer service calls.
2015-01-08 21:22:14 -05:00
Subv
dfc440785a
SVC: Fixed SleepThread.
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It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv
60a373a786
Threads: Use a dummy idle thread when no other are ready.
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This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
Yuri Kunde Schlesner
122c2bb324
Common: Clean up ThreadQueueList
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Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.
Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
bunnei
cc23269ff4
Merge pull request #407 from Subv/arbiter
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AddressArbiter: Ported arbitration type 2 from 3dmoo.
2015-01-05 00:05:50 -05:00
Subv
ea80363cc2
Mutex: Add the calling thread to the waiting list when needed
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This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00
Subv
0276a75f24
AddressArbiter: Ported arbitration type 2 from 3dmoo.
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(Thanks 3dmoo!)
2015-01-03 12:09:11 -05:00
Yuri Kunde Schlesner
7e2903cb74
Kernel: New handle manager
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This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.
Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner
23f2142009
Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants
2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner
73fba22c01
Rename ObjectPool to HandleTable
2014-12-28 11:52:52 -02:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
bunnei
4fcdbed9f6
Thread: Wait current thread on svc_SleepThread
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- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20 23:20:19 -05:00
bunnei
2e5869c939
Merge pull request #316 from yuriks/thread-handle
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Kernel: Implement support for current thread pseudo-handle
2014-12-20 16:36:01 -05:00
Chin
e795692614
Clean up some warnings
2014-12-20 10:03:36 -05:00
Yuri Kunde Schlesner
adee775f44
Kernel: Implement support for current thread pseudo-handle
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This boots a few (mostly Nintendo 1st party) games further.
2014-12-20 03:27:47 -02:00
bunnei
7bae450379
Merge pull request #185 from purpasmart96/mem_perm
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Kernel: Add missing permissions
2014-12-17 20:56:04 -05:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
ca67bb7945
HLE: Rename namespaces to match move & fix initialization order
2014-12-16 01:08:38 -02:00
Yuri Kunde Schlesner
c72ccfa6db
HLE: Move kernel/archive.* to service/fs/
2014-12-16 01:08:14 -02:00
Yuri Kunde Schlesner
e321decf98
Remove SyncRequest from K::Object and create a new K::Session type
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This is a first step at fixing the conceptual insanity that is our
handling of service and IPC calls. For now, interfaces still directly
derived from Session because we don't have the infrastructure to do it
properly. (That is, Processes and scheduling them.)
2014-12-15 18:26:17 -02:00
Subv
ea95876431
Kernel/Semaphore: Small style change
2014-12-13 13:40:19 -05:00
Subv
effb181888
Kernel/Semaphores: Invert the available count checking.
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Same semantics, idea by @yuriks
2014-12-13 13:40:18 -05:00