Lioncash
1da72c7792
file_sys: Resolve cases of variable shadowing
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Brings us closer to enabling -Wshadow as an error in the core code.
2021-05-02 02:59:57 -04:00
bunnei
03b3c5800b
Merge pull request #6261 from Kewlan/game-list-filter-fix
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game_list: Update filter results when removing directories
2021-05-01 09:14:10 -07:00
Morph
72b22fd433
service: filesystem: Return proper error codes for CreateFile
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This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists).
This fixes saving and the loading of existing saves in New Pokemon Snap
2021-05-01 09:33:00 -04:00
german77
1ed1dd3c89
Disable touch if setting is not enabled
2021-04-30 19:28:21 -05:00
bunnei
fa3ffff8de
Merge pull request #6257 from Morph1984/fix-use-after-free-webapplet
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applets/web: Fix a use-after-free when passing in the URL string
2021-04-30 14:48:32 -07:00
bunnei
aab57b7975
Merge pull request #6243 from german77/GCresetOrigin
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input_common: Reset GC sticks center by measuring multiple packets
2021-04-30 12:02:05 -07:00
Kewlan
497ccfaedc
game_list: Fix dir move up/down expand state
2021-04-30 12:18:38 +02:00
bunnei
922b0d9933
Merge pull request #6226 from german77/sevensix
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hid: Implement SevenSixAxis and ConsoleSixAxisSensor
2021-04-29 22:06:57 -07:00
Kewlan
fc84822266
game_list: Update filter results when removing directories
2021-04-30 00:05:23 +02:00
Morph
29a06ad393
yuzu: config: Silence narrowing conversion warning on MSVC
2021-04-28 22:42:56 -04:00
Morph
0af182baa2
applets/web: Fix a use-after-free when passing in the URL string
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The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.
Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28 12:34:28 -04:00
Morph
d95605cd24
yuzu: main: Silence type conversion warning on MSVC
2021-04-28 12:22:41 -04:00
Lioncash
724c19a307
loader: Resolve instances of variable shadowing
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Eliminates variable shadowing cases across all the loaders to bring us
closer to enabling variable shadowing as an error in core.
2021-04-27 12:48:15 -04:00
german77
cfdec68d5a
address comments
2021-04-26 22:07:16 -05:00
german77
729545a946
input_common: Reset GC sticks center by measuring multiple packets
2021-04-26 18:34:00 -05:00
bunnei
cd80471c90
Merge pull request #6246 from lioncash/shadow
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service: Eliminate cases of member variable shadowing
2021-04-26 16:19:49 -07:00
bunnei
dec5680934
Merge pull request #6236 from Morph1984/swkbd-button-hint-scaling
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applets/swkbd: Fix software keyboard button hint scaling
2021-04-26 14:40:37 -07:00
Lioncash
dcb91ca4a4
service: Eliminate cases of member shadowing
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Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
2021-04-26 09:39:49 -04:00
bunnei
7412f314e4
Merge pull request #6198 from Kewlan/favorite-games
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game_list: Mark games as favorite to make them appear at the top.
2021-04-25 23:33:44 -07:00
bunnei
3c5fb53634
Merge pull request #6237 from ameerj/nvdec-end-fix
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nvhost_vic: Fix device closure
2021-04-25 23:05:58 -07:00
Morph
3b5690c9e1
config: Add new keyboard bindings
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Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-25 07:26:57 -04:00
ameerj
ae758a236f
vk_texture_cache: Swap R and B channels of color flipped format
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Swaps the Red and Blue channels of the A1B5G5R5_UNORM texture format, which was being incorrectly rendered.
2021-04-24 23:59:42 -04:00
ameerj
75e0d16caa
nvhost_vic: Fix device closure
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Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.
Also cleans up some of the surrounding code.
2021-04-24 19:22:09 -04:00
Its-Rei
c413cafdac
applets/swkbd: Fix software keyboard button hint scaling
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Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
2021-04-24 13:47:33 -04:00
Mat M
4c8c5ad1b6
Merge pull request #6234 from Morph1984/stub-am
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ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
2021-04-24 12:37:34 -04:00
Mat M
98fb36cb0a
Merge pull request #6235 from german77/ectx_aw
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glue: Add ectx:aw service placeholder
2021-04-24 12:37:12 -04:00
german77
a02c4686c3
glue: Add ectx:aw placeholder
2021-04-24 10:50:25 -05:00
bunnei
1acd807176
Merge pull request #6230 from Morph1984/default-resource-size
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program_metadata: Set a default resource size when a NPDM is not present
2021-04-24 02:55:20 -07:00
bunnei
f4610e77e2
Merge pull request #6227 from lioncash/meta
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program_metadata: Explicitly specify copy/move operators/functions
2021-04-23 23:12:44 -07:00
german77
c19ad21ae8
hid: Implement SevenSixAxis and ConsoleSixAxisSensor
2021-04-23 22:12:41 -05:00
Morph
04d9c27120
ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
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- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-23 23:04:22 -04:00
bunnei
4cc8ab8a86
Merge pull request #6228 from lioncash/semi
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lm: Resolve -Wextra-semi warning
2021-04-23 19:59:20 -07:00
bunnei
2e268abe42
Merge pull request #6229 from lioncash/unused-var
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acc/lbl: Remove unused variables
2021-04-23 15:48:47 -07:00
bunnei
51c787bfc1
Merge pull request #6231 from lioncash/aes
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aes_util: Make use of std::span
2021-04-23 11:37:17 -07:00
Morph
1c65b3ee53
program_metadata: Set a default resource size when a NPDM is not present
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Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
2021-04-23 12:47:31 -04:00
bunnei
19bbdedf00
Merge pull request #6232 from lioncash/alias2
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emu_window: unsigned -> u32
2021-04-23 09:26:56 -07:00
Lioncash
d363b2c7d2
emu_window: Return pair from ClipToTouchScreen() instead of tuple
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This is only a 2-tuple, so it can be converted over to the std::pair
class.
2021-04-23 11:21:02 -04:00
Lioncash
8805233f5e
emu_window: unsigned -> u32
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This is more concise and consistent with the rest of the codebase.
2021-04-23 11:19:32 -04:00
Lioncash
9c5248d101
aes_util: Make use of std::span
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Allows us to simplify the interface quite a bit as it will handle
contiguous sequences for us.
2021-04-23 09:58:41 -04:00
Lioncash
502f3cef87
acc/lbl: Remove unused variables
2021-04-23 09:39:56 -04:00
Lioncash
29cd40bded
lm: Make use of insert_or_assign() in Log()
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Avoids unnecessary default construction of an entry in cases where no
entry exists before overwriting the created entry.
2021-04-23 09:27:18 -04:00
Lioncash
5ba49f188b
lm: Prevent redundant map lookups in Log()
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We can perform the lookup and then do the contains check by checking the
end iterator. The benefit of this is that if we *do* find an entry, then
we aren't hashing into the map again to find it.
We can also get rid of an unused std::vector temporary while we're at
it.
2021-04-23 09:24:21 -04:00
Lioncash
6e2040c955
lm: Resolve -Wextra-semi warning
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Resolves a trivial warning with clang.
2021-04-23 09:20:54 -04:00
Lioncash
ae93402312
program_metadata: Explicitly specify copy/move functions
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The generation of the copy assignment operators are deprecated on being
generated when a user-provided destructor is present.
We can explicitly specify that we desire this behavior to keep the class
forward compatible with future standards.
2021-04-23 09:16:17 -04:00
ameerj
5568fcfec1
yuzu_cmd: Remove unused resource.h
2021-04-22 22:25:49 -04:00
Morph
86278f5db2
service: hid: Get transfer memory for InitializeSevenSixAxisSensor
2021-04-22 05:50:46 -04:00
bunnei
f0c2190ceb
Merge pull request #6214 from Morph1984/time-fix-kirby-clash
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time: Fix GetClockSnapshotFromSystemClockContext
2021-04-21 11:17:58 -07:00
bunnei
4cd6c3e6f1
Merge pull request #6219 from lioncash/log-erase
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log/backend: Make use of erase_if
2021-04-20 16:07:00 -07:00
bunnei
8cdd86fa25
Merge pull request #6218 from lioncash/tcache
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texture_cache/util: Fix src being used instead of dst within DeduceBlitImages case
2021-04-20 11:56:40 -07:00
bunnei
7083c5bfc8
Merge pull request #6207 from lat9nq/sdl-2.0.14
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cmake: Use SDL 2.0.14 and fix scope issue
2021-04-20 10:19:03 -07:00
Lioncash
6125590a7b
log/backend: Use in-class initializer for FileBackend
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We can also avoid redundant constructions of the same string repeatedly.
2021-04-20 12:57:49 -04:00
Lioncash
aaaca1cd6d
log/backend: Make use of erase_if
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Same behavior, but less verbose.
2021-04-20 12:53:05 -04:00
bunnei
17704271f4
Merge pull request #6217 from Morph1984/consistent-writebuffers
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general: Write buffers before pushing raw arguments
2021-04-19 20:54:25 -07:00
bunnei
e5e9bee1cc
Merge pull request #6215 from lioncash/duplicate
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npad: Remove duplicated class member variable
2021-04-19 18:12:48 -07:00
Lioncash
17b7f0389a
texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
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This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.
Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
Morph
27eeb20001
general: Write buffers before pushing raw arguments
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For consistency with the rest of the service implementations
2021-04-19 12:45:50 -04:00
Lioncash
9f39f7c041
arp: Use type alias for issue function
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Reduces some verbosity and centralizes the function details in one spot.
2021-04-19 12:36:10 -04:00
Lioncash
b7d04d848d
arp: Prevent uninitialized read of launch member variable
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If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.
Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
2021-04-19 12:30:34 -04:00
Lioncash
39497183a6
npad: Remove duplicated class member variable
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ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
2021-04-19 12:23:28 -04:00
Morph
8285776603
time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshot
2021-04-19 12:09:28 -04:00
Morph
a223006c50
time: Fix GetClockSnapshotFromSystemClockContext
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This removes an incorrect alignment usage and corrects the positions of the popped parameters.
- Fixes Super Kirby Clash crashing on boot
2021-04-19 11:17:47 -04:00
lat9nq
f973274b99
general: Ignore implicit-fallthrough for SDL.h
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SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
lat9nq
de69a5266f
cmake: Use SDL 2.0.14 and fix CMake scope issue
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Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.
Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
Morph
51ca93981d
applets: Send focus state change message on applet state change
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Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17 09:26:48 -04:00
Morph
ba2c917842
applets: Make the applet mode a protected property of Applet
2021-04-17 08:50:49 -04:00
bunnei
9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
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nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei
d5c1f3929c
Merge pull request #6133 from Morph1984/project-eleuthia
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Project Eleuthia - On-Screen Keyboard and Error Applet Overlays
2021-04-16 23:03:23 -07:00
bunnei
0a5bc8ec14
Merge pull request #6119 from german77/SDLMapping
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InputCommon: Address mapping and naming issues with SDL2
2021-04-15 21:40:35 -07:00
Chloe Marcec
edb1d5d242
Address issues
2021-04-16 13:52:32 +10:00
Morph
7eff91ff20
applets/swkbd: Implement the Qt Software Keyboard frontend
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The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog
Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
b45930a0ed
error: Make the error code as the title text of the OverlayDialog
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4143675b2d
overlay_dialog: Add an overlay text dialog that accepts controller input
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An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4a5f9f5a6d
main: Move meta type registration into its own function
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Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
aa3adf6c3f
input_interpreter: Fix button hold being interpreted incorrectly on init
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We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
2021-04-15 01:53:17 -04:00
Morph
578e6c5a57
applets/swkbd: Implement the Default Software Keyboard frontend
2021-04-15 01:53:17 -04:00
Morph
5bc9f15c6d
applets/swkbd: Implement the Normal and Inline Software Keyboard Applet
2021-04-15 01:53:17 -04:00
Morph
a8c09cd5e4
ILibraryAppletCreator: Implement CreateHandleStorage
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Used by Monster Hunter Generations Ultimate
2021-04-15 01:53:16 -04:00
Morph
e3e6a11ab8
hle_ipc: Add helper functions to get copy/move handles
2021-04-15 01:53:16 -04:00
Morph
0a40106cf1
ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logs
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Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15 01:53:16 -04:00
Morph
d1e40dd244
applets: Pass in the LibraryAppletMode each applet's constructor
2021-04-15 01:53:16 -04:00
Morph
0f40c8c634
applets: Remove the previous software keyboard applet implementation
2021-04-15 01:53:16 -04:00
Kewlan
fd40d55a4f
game_list: Mark games as favorite to make them appear at the top.
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Icons are from Icons8.
2021-04-15 07:15:42 +02:00
bunnei
60511976bb
Merge pull request #6199 from lioncash/log-ns
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common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
2a341c9969
log/backend: Correct order of const in copy constructor
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Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2021-04-14 23:11:01 -04:00
Lioncash
64606aefcf
common/log: Move Log namespace into the Common namespace
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Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
de5bf640b7
Merge pull request #6196 from bunnei/asserts-setting
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core: settings: Add setting for debug assertions and disable by default.
2021-04-14 17:47:18 -07:00
bunnei
a4c6712a4b
common: Move settings to common from core.
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- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
c6c0771b12
core: settings: Add setting for debug assertions and disable by default.
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- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340 .
2021-04-14 16:24:02 -07:00
bunnei
eedbe8351c
Merge pull request #6197 from ameerj/kreslimit-cleanup
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k_resource_limit: Cleanup of member variables/headers
2021-04-14 14:25:51 -07:00
bunnei
62a8505345
Merge pull request #6195 from Morph1984/controller-applet-motion
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applets/controller: Hook up the "Motion" button functionality
2021-04-13 21:53:34 -07:00
ameerj
2067115c78
k_resource_limit: Minor cleanup of member variables/headers
2021-04-14 00:40:33 -04:00
bunnei
bb922d6ff6
Merge pull request #6185 from ameerj/process-reslimit
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kernel/process: Replace process resource limit instance with the kernel's resource limit
2021-04-13 21:08:59 -07:00
bunnei
8146c8c5e7
Merge pull request #6191 from lioncash/vdtor
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engine_interface: Add missing virtual destructor
2021-04-13 19:59:10 -07:00
bunnei
12a343ed8d
Merge pull request #6190 from lioncash/constfn2
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vk_master_semaphore: Add missing const qualifier for IsFree()
2021-04-13 17:52:38 -07:00
bunnei
62b560e8e3
Merge pull request #6188 from lioncash/bits
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vk_texture_cache: Make use of bit_cast where applicable
2021-04-13 16:44:49 -07:00
bunnei
154eb3cfbe
Merge pull request #6187 from lioncash/sign-conv
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texure_cache/util: Resolve implicit sign conversions with std::reduce
2021-04-13 09:46:32 -07:00
Morph
10ca4c9490
applets/controller: Hook up the "Motion" button functionality
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I forgot to hook this up during the development of the controller applet, this PR amends that.
2021-04-13 10:05:07 -04:00
bunnei
335a3cc115
Merge pull request #6186 from lioncash/cache-erase
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query_cache: Make use of std::erase_if
2021-04-12 17:52:34 -07:00
Lioncash
ff6a83e0fe
nvidia_flags: Add missing header guard
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Prevents potential inclusion compilation errors.
2021-04-12 19:18:48 -04:00
ameerj
5e85bc3d23
kernel/process: Replace process resource limit instance with the kernel's resource limit
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This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
2021-04-12 16:14:19 -04:00