ReinUsesLisp
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e66d5b88a6
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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c15332c44f
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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95761cc6a7
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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fb924ea85c
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
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Lioncash
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c2915d9f2f
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emit_spirv_instructions: Add missing header guard
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2021-07-26 04:28:35 -04:00 |
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ReinUsesLisp
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4397053d5c
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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808ef97a08
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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lat9nq
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373f75d944
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shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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9bb3e008c9
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shader: Read branch conditions from an instruction
Fixes the identity removal pass.
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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ec6fc5fe78
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glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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bf5e48ffe4
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glasm: Initial implementation of phi nodes on GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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d54d7de40e
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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b725db8709
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shader: Fixup SPIR-V emit header namespaces
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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bed090807a
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Move SPIR-V emission functions to their own header
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2021-07-22 21:51:30 -04:00 |
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