liamwhite
7b2ac196d2
Merge pull request #11751 from Kelebek1/transition_msaa_image
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Transition MSAA images to general layout without uploading data
2023-10-12 11:17:20 -04:00
Kelebek1
6f4a080b98
Transition MSAA images to general layout without uploading data
2023-10-11 23:27:23 +01:00
liamwhite
07ae6659e7
Merge pull request #11744 from Kelebek1/no_res_no_rescaled
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Do not set rescaled flag when rescaling is disabled
2023-10-11 17:54:59 -04:00
Kelebek1
98cac9410c
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
2023-10-11 17:15:35 +01:00
liamwhite
84b0e29b56
Merge pull request #11734 from Kelebek1/device_local_buffer_alloc
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Do not allocate DeviceLocal buffers as mapped
2023-10-11 09:24:28 -04:00
liamwhite
5f4857691e
Merge pull request #11683 from Kelebek1/do_not_sync_on_written_buffer
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Do not double sync written buffers, move mark written to binding
2023-10-11 09:24:05 -04:00
Fernando S
b6d19329ac
Merge pull request #11743 from Squall-Leonhart/IFREMOVED
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Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Kelebek1
8c769b71a1
Do not set rescaled flag when rescaling is disabled
2023-10-11 10:29:19 +01:00
Squall-Leonhart
9512992fe2
Fix mistaken usage of info.block instead of level_info.block
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Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
liamwhite
36ea7565fa
Merge pull request #11534 from Squall-Leonhart/IFREMOVED
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Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Kelebek1
ed58445111
Not not allocate DeviceLocal buffers as mapped
2023-10-10 12:49:07 +01:00
Squall Leonhart
54fa1115a6
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
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Should fix and close #11711
2023-10-09 02:13:17 +11:00
liamwhite
bd42bba71c
Merge pull request #11656 from liamwhite/recreate-surface-automatically
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vk_present_manager: recreate surface on any surface loss
2023-10-07 12:49:54 -04:00
liamwhite
a27f94830a
Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8
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Implements D32_Float to A8B8G8R8_UNORM format copy
2023-10-07 12:49:48 -04:00
liamwhite
bd6f9f1d91
Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_test
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Enable depth test on depthstencil clear path
2023-10-07 12:49:37 -04:00
liamwhite
15a5bdd979
Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdoc
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Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-07 12:49:19 -04:00
liamwhite
ff3859d482
Merge pull request #11688 from Kelebek1/x8d42
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Implement X8_D24 pixel format
2023-10-07 10:55:14 -04:00
liamwhite
10de8f2c60
Merge pull request #11684 from Kelebek1/disable_push_descriptor_maxwell
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Disable push descriptor for Pascal and older nVidia architectures
2023-10-07 10:54:52 -04:00
Squall Leonhart
51b89fddd0
update shader to confirmed format copy
2023-10-07 18:28:09 +11:00
Kelebek1
f585dec48d
Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-06 07:52:06 +01:00
Kelebek1
ad1a9f3d3a
Implement X8_D24 format
2023-10-06 00:58:30 +01:00
Kelebek1
71044f6def
Rework nvidia architecture detection, disable push descriptor for Pascal and older
2023-10-05 03:13:42 +01:00
Kelebek1
a764f49910
Mark a buffer GPU modified after the buffers are confirmed, do not double synch them
2023-10-05 00:19:11 +01:00
Squall-Leonhart
a17cde7b2c
lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
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tiresmoke should be a darker gray.
2023-10-05 03:14:53 +11:00
Squall-Leonhart
a84c928827
Fix CI Formatting check
2023-10-04 19:12:08 +11:00
Squall-Leonhart
9568d3bc60
Implements D32_Float to A8B8G8R8_UNORM format copy
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Corrects some visual issues in games such as Disney SpeedStorm
2023-10-04 19:07:05 +11:00
Liam
b32940d3ea
vk_present_manager: recreate surface on any surface loss
2023-10-02 19:07:18 -04:00
Liam
0448eb6f0f
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Fernando Sahmkow
9007d8c8d4
Query Cache: Fix memory leak.
2023-10-01 11:47:14 +02:00
Fernando S
926e24c642
Merge pull request #11622 from liamwhite/qcr-reg1
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renderer_vulkan: fix query cache for homebrew
2023-09-29 06:01:18 +02:00
Kelebek1
1a246bf135
Enable depth test on stencil clear path
2023-09-28 21:19:51 +01:00
liamwhite
7bae22a3ca
Merge pull request #11402 from FernandoS27/depth-bias-control
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Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
Liam
7507a7f89f
renderer_vulkan: fix query cache for homebrew
2023-09-27 19:11:47 -04:00
GPUCode
b60013b277
host_shaders: More proper handling of x2 MSAA copies
2023-09-25 09:20:32 -04:00
GPUCode
5e4938ab1a
renderer_vulkan: Implement MSAA copies
2023-09-25 09:20:32 -04:00
liamwhite
854457a392
Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
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Y.F.C: Rework the Query Cache.
2023-09-25 09:18:29 -04:00
liamwhite
93a1cd75fe
Merge pull request #11562 from GPUCode/srgb-madness
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vk_texture_cache: Limit srgb block to transcoding only
2023-09-24 10:50:28 -04:00
liamwhite
b356909212
Merge pull request #11165 from Morph1984/ds_blit
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vulkan_device: Return true if either depth/stencil format supports blit
2023-09-24 10:50:04 -04:00
Fernando Sahmkow
57d8cd6c40
Query Cache: Fix Prefix Sums
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
bf0d6b8806
Query Cache: Fix behavior in Normal Accuracy
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
a07c88e686
Query Cache: Simplify Prefix Sum compute shader
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
c8237d5c31
Query Cache: Implement host side sample counting.
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
2fea1b8407
Query Cache: Fix guest side sample counting
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
282ae8fa51
Query Cache: address issues
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
aa6587d854
QueryCache: Implement dependant queries.
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
57401589c2
Macro HLE: Add DrawIndirectByteCount
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
bdc01254a9
Query Cache: Setup Base rework
2023-09-23 23:05:29 +02:00
liamwhite
16f1592e50
Merge pull request #11557 from GPUCode/brr-format
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renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-22 09:56:04 -04:00
Kelebek1
4f69be8169
Fix DMA engine register offsets
2023-09-21 20:21:00 +01:00
GPUCode
b6ad7e263b
vk_texture_cache: Limit srgb block to transcoding only
2023-09-21 21:46:35 +03:00
GPUCode
4a59dc2947
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-21 15:33:44 +03:00
Squall-Leonhart
02b897ce27
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
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The partial revert was not enough for Tsukihime, this might do the trick
2023-09-20 03:27:13 +10:00
liamwhite
974380fe10
Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
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Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Squall Leonhart
79f0202045
Partial revert of #10433
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The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
Charles Lombardo
af0c1b0cb7
android: Use 1 worker for shader compilation for all devices
2023-09-16 21:38:28 -04:00
Fernando Sahmkow
b99f94a7ff
Vulkan: add temporary workaround for AMDVLK
2023-09-16 11:59:20 -04:00
Fernando Sahmkow
6a1ecab2dd
Vulkan: Implement Depth Bias Control
2023-09-16 11:58:55 -04:00
Kelebek1
baad1238c3
Look for the most recently modified image for present
2023-09-11 03:11:29 +01:00
liamwhite
b011ce023d
Merge pull request #11470 from GPUCode/bundle-vvl
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android: Add option to bundle validation layer
2023-09-10 13:40:18 -04:00
GPUCode
24ab10c2f6
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers ( #11471 )
2023-09-10 02:19:45 +02:00
GPUCode
cad28abe61
renderer_vulkan: Remove debug report
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* VVL has implemented the more modern alternative, thus we don't need to support it anymore
2023-09-08 23:28:46 +03:00
Feng Chen
e69eebb14a
video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
2023-09-07 18:01:36 +08:00
Feng Chen
0145c89879
video_core: Add missing scissor update when viewport scale offset disable
2023-09-07 18:01:30 +08:00
liamwhite
76bddd3673
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
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Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
liamwhite
84eb1cdb65
Merge pull request #11393 from FernandoS27/bayo-got-busted-up
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Maxwell3D: Improve Index buffer size estimation.
2023-09-02 14:42:28 -04:00
Danila Malyutin
164f880f23
Use initial_frame to check interlaced flag
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If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
2023-08-28 00:48:53 +04:00
Fernando Sahmkow
52544933d2
Maxwell3D: Improve Index buffer size estimation.
2023-08-27 22:14:37 +02:00
Fernando S
ada4697300
Merge pull request #11389 from FernandoS27/discard-fix
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Buffer Cache: fix discard writes.
2023-08-27 04:26:59 +02:00
Fernando Sahmkow
115792158d
VideoCore: Implement DispatchIndirect
2023-08-27 04:26:22 +02:00
Fernando Sahmkow
710ca3ca49
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
2023-08-27 03:47:04 +02:00
Fernando Sahmkow
acc99433c7
Buffer Cache: fix discard writes.
2023-08-27 03:45:43 +02:00
liamwhite
c5105b65d5
Merge pull request #11317 from Kelebek1/macro_dumps
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Mark decompiled macros on dump, dump shaders after translation
2023-08-26 19:14:25 -04:00
Fernando Sahmkow
8beda6a2bf
DMA Pusher: Fix regression caused by guest memory optimizations
2023-08-26 22:00:43 +02:00
Kelebek1
d7a0b8c373
Mark decompiled macros as decompiled on dump, dump shaders after translation
2023-08-25 21:47:47 -04:00
Feng Chen
cc4736fa58
video_core: set vertex buffer num to 16, because mvk have when using more than 16
2023-08-23 23:22:55 +08:00
liamwhite
bc4ad5e62d
Merge pull request #11302 from vonchenplus/vulkan_macos
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Add macos moltenvk bundle, Add copy moltevk dylib script
2023-08-22 13:10:26 -04:00
Feng Chen
87022a4833
Add macos moltenvk bundle, Add copy moltevk dylib script
2023-08-22 10:22:28 +08:00
liamwhite
18c08cee43
Merge pull request #11149 from ameerj/astc-perf-prod
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host_shaders: ASTC compute shader optimizations
2023-08-21 16:08:51 -04:00
Kelebek1
f2f99a8c31
Masked depthstencil clears
2023-08-19 03:29:46 +01:00
liamwhite
ae1421265a
Merge pull request #11278 from Kelebek1/dma_sync
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Mark accelerated DMA destination buffers and images as GPU-modified
2023-08-18 09:12:27 -04:00
Feng Chen
1dcb0c2232
video_core: Fix vulkan assert error
2023-08-18 14:40:11 +08:00
liamwhite
58a4c86797
Merge pull request #11282 from ameerj/glasm-xfb
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gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-14 09:19:20 -04:00
liamwhite
35a77c3bb2
Merge pull request #11283 from ameerj/glasm-pipeline-detection
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gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-14 09:19:10 -04:00
liamwhite
5afe1367ba
Merge pull request #11263 from liamwhite/my-feature-branch
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vulkan_device: disable features associated with unloaded extensions
2023-08-14 09:18:47 -04:00
Ameer J
f9ef721ca6
gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-13 17:06:45 -04:00
Ameer J
c34ed4bbd8
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-13 16:50:01 -04:00
Kelebek1
5a37b8f2c1
Mark accelerted DMA destination buffers and images as GPU-modified
2023-08-13 02:22:39 +01:00
Liam
7d8f748696
vulkan_device: disable features associated with unloaded extensions
2023-08-11 14:54:12 -04:00
Squall-Leonhart
e3dd78e414
Needed to make this an extra case so it didnt also start asserting in BOTW.
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Thanks Liam
2023-08-11 08:45:15 +10:00
Squall Leonhart
b9ab44ed0e
Fix an assert in the format lookup table fir Z16
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Came across this while looking into Asterix and Obelix XXL glitching
2023-08-11 08:18:54 +10:00
Liam
023b9b38cc
general: fix apple clang build
2023-08-09 22:38:37 -04:00
Ameer J
5c25712af9
flatten color_values
2023-08-09 18:45:52 -04:00
Ameer J
0f7220c9c8
flatten encoding_values
2023-08-09 18:38:37 -04:00
Ameer J
71857e889e
flatten result vector
2023-08-09 18:34:57 -04:00
Ameer J
70f8ffb787
GetUnquantizedWeightVector
2023-08-09 17:45:39 -04:00
liamwhite
85e3575496
Merge pull request #11216 from lat9nq/no-mesa-astc
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gl_device: Detect Mesa to disable their ASTC
2023-08-07 11:34:22 -04:00
Ameer J
9058486b9b
Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"
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This reverts commit b18c1fb1bb
.
2023-08-06 14:55:05 -04:00
Ameer J
b18c1fb1bb
HACK: Avoid swizzling and reuploading ASTC image every frame
2023-08-06 14:54:58 -04:00
Ameer J
913803bf65
Compute Replicate
2023-08-06 14:54:58 -04:00