ReinUsesLisp
45ef62d3ba
glasm: Remove unnecesary new white space on Clamp GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b4953e79ee
glasm: Add floating-point comparisons on GLASM
2021-07-22 21:51:30 -04:00
ameerj
6705f56029
emit_glasm: Implement more integer alu ops
2021-07-22 21:51:30 -04:00
ameerj
3e10709091
glasm: Reimplement bitwise ops and BFI/BFE
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4502595bc2
glasm: Initial GLASM fp64 support
2021-07-22 21:51:30 -04:00
ReinUsesLisp
9f851e3832
glasm: Implement GLASM fp16 packing and move bitwise insns
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4de65fbff4
glasm: Remove unused functions left from rebase
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6358b0d0c1
glasm: Specify namespace when using FormatTo
2021-07-22 21:51:30 -04:00
ReinUsesLisp
939dab7120
glasm: Implement more GLASM composite instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
1c9307969c
glasm: Make GLASM aware of types
2021-07-22 21:51:30 -04:00
ameerj
934d300246
glasm: Use CMP.S for Select32
...
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj
68cc445b8e
glasm: Implement more logical ops
2021-07-22 21:51:30 -04:00
ameerj
941c6dc740
glasm: Implement BFI, BFE
...
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3e841f6441
glasm: Use BitField instead of C bitfields
2021-07-22 21:51:30 -04:00
ReinUsesLisp
2b04b4d27f
glasm: Remove unused argument in identity instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
c1ba685d9c
glasm: Changes to GLASM register allocator and emit context
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b725db8709
shader: Fixup SPIR-V emit header namespaces
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
850b08a16c
spirv: Be aware of NAN unaware drivers
2021-07-22 21:51:30 -04:00
ReinUsesLisp
fde47152d9
spirv: Add SSBO read fallbacks when no aliasing is available
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd913bceaf
spirv: Add OpKill fallback to demote
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2a0f9d7ad
spirv: Do not enable ShaderLayer
...
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2b434b74af
spirv: Enable DemoteToHelperInvocationEXT only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
cfd873275d
spirv: Use OriginLowerLeft when requested
2021-07-22 21:51:29 -04:00
ReinUsesLisp
bafe9e35a9
spirv: Only add image operands mask when needed
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e811db2e
spirv: Workaround image unsigned offset bug
...
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4ead714910
spirv: Add int8 and int16 capabilities only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
33bebc3412
spirv: Add integer clamping workarounds
...
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7b03b97118
spirv: Implement int8 and int16 conversion fallbacks
2021-07-22 21:51:29 -04:00
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d5d6778ba5
spirv: Desambiguate descriptor names
...
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
ReinUsesLisp
57464e3b72
shader: Fix storage type when reading patches on tess control
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
ameerj
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c9e4609d87
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7cfa403683
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00