Lioncash
459e158340
file_sys/errors: Remove redundant object constructor calls
...
Given we're already constructing the error code, we don't need to call
the constructor inside of it.
2018-07-20 22:37:54 -04:00
bunnei
8afc21f175
Merge pull request #743 from lioncash/view
...
logging: Use std::string_view where applicable
2018-07-20 17:17:04 -07:00
bunnei
d4104c72aa
Merge pull request #745 from lioncash/package
...
param_package: Minor changes
2018-07-20 17:16:54 -07:00
bunnei
2b7d862366
Merge pull request #742 from bunnei/misc-apm
...
apm: Improve stub for GetPerformanceConfiguration.
2018-07-20 15:01:19 -07:00
Lioncash
3268321f4b
param_package: Take std::string by value in string-based Set() function
...
Allows avoiding string copies by letting the strings be moved into the
function calls.
2018-07-20 17:24:06 -04:00
Lioncash
6279c2dcf4
param_package: Use std::unordered_map's insert_or_assign instead of map indexing
...
This avoids a redundant std::string construction if a key doesn't exist
in the map already.
e.g.
data[key] requires constructing a new default instance of the value in
the map (but this is wasteful, since we're already setting something
into the map over top of it).
2018-07-20 17:24:06 -04:00
Lioncash
474ec2ee5f
param_package: Get rid of file-static std::string construction
...
Avoids potential dynamic allocation occuring during program launch
2018-07-20 17:24:02 -04:00
Lioncash
f63ccbd936
logging/filter: Use std::string_view in ParseFilterString()
...
Allows avoiding constructing std::string instances, since this only
reads an arbitrary sequence of characters.
We can also make ParseFilterRule() internal, since it doesn't depend on
any private instance state of Filter
2018-07-20 15:58:46 -04:00
Lioncash
7a1a860abe
logging/backend: Add missing standard includes
...
A few inclusions were being satisfied indirectly. To prevent breakages
in the future, include these directly.
2018-07-20 15:31:27 -04:00
Lioncash
457d1b4490
logging/backend: Use std::string_view in RemoveBackend() and GetBackend()
...
These can just use a view to a string since its only comparing against
two names in both cases for matches. This avoids constructing
std::string instances where they aren't necessary.
2018-07-20 15:27:20 -04:00
bunnei
dffd154d6d
apm: Improve stub for GetPerformanceConfiguration.
2018-07-20 15:20:01 -04:00
Lioncash
0a0b3c4b9f
ipc_helpers: Add PushEnum() member function to ResponseBuilder
...
Allows pushing strongly-typed enum members without the need to always
cast them at the call sites.
Note that we *only* allow strongly-typed enums in this case. The reason
for this is that strongly typed enums have a guaranteed defined size, so
the size of the data being pushed is always deterministic. With regular
enums this can be a little more error-prone, so we disallow them.
This function simply uses the underlying type of the enum to determine
the size of the data. For example, if an enum is defined as:
enum class SomeEnum : u16 {
SomeEntry
};
if PushEnum(SomeEnum::SomeEntry); is called, then it will push a
u16-size amount of data.
2018-07-20 15:00:58 -04:00
bunnei
c1c9ab31e8
Merge pull request #740 from Subv/acc_crash
...
HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
2018-07-20 09:47:47 -07:00
bunnei
29f49bd3c1
Merge pull request #738 from lioncash/sign
...
gl_state: Get rid of mismatched sign conversions in Apply()
2018-07-20 09:21:57 -07:00
bunnei
ffbd51e207
Merge pull request #737 from lioncash/move
...
filesys/loader: std::move VirtualFile instances in constructors where applicable
2018-07-20 09:21:15 -07:00
bunnei
701c7cb85c
Merge pull request #736 from lioncash/null
...
audout_u/audren_u: Ensure null terminators are written out in ListAudioOutsImpl(), ListAudioDeviceName(), and GetActiveAudioDeviceName()
2018-07-20 09:17:07 -07:00
bunnei
fbc2bcd4a9
Merge pull request #735 from lioncash/video-unused
...
maxwell_3d: Remove unused variable within GetStageTextures()
2018-07-20 09:16:15 -07:00
bunnei
741cae1e1d
Merge pull request #734 from lioncash/thread
...
thread: Convert ThreadStatus into an enum class
2018-07-20 09:15:52 -07:00
bunnei
a1805ceb0b
Merge pull request #733 from lioncash/dirs
...
partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
2018-07-20 09:15:16 -07:00
bunnei
86d1649b32
Merge pull request #732 from lioncash/unused
...
nso: Minor changes
2018-07-20 09:14:10 -07:00
bunnei
204d707ce7
Merge pull request #731 from lioncash/shadow
...
gl_shader_decompiler: Eliminate variable and declaration shadowing
2018-07-20 09:13:36 -07:00
Subv
9c7321fe6d
HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
...
And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20 11:02:25 -05:00
Lioncash
0faa13baeb
gl_state: Make references const where applicable in Apply()
2018-07-20 01:12:29 -04:00
Lioncash
e6b3d3a9ea
gl_state: Get rid of mismatched sign conversions
...
While we're at it, amend the loop variable type to be the same width as
that returned by the .size() call.
2018-07-20 01:11:20 -04:00
Lioncash
8874d0e657
loader/{nca, nro}: std::move VirtualFile in the constructors where applicable
...
This avoids unnecessary atomic reference count increments and decrements
2018-07-20 00:10:24 -04:00
Lioncash
0e9d58e82a
vfs_offset: std::move file and name parameters of OffsetVfsFile
...
Avoids potentially unnecessary atomic reference count incrementing and
decrementing, as well as string copying.
2018-07-20 00:04:54 -04:00
bunnei
f36affdbe3
Merge pull request #730 from lioncash/string
...
gl_shader_decompiler: Remove unnecessary const from return values
2018-07-19 20:46:43 -07:00
Lioncash
40c9c5a55c
audren_u: Use a std::array instead of std::string for holding the audio interface/device name
...
std::string doesn't include the null-terminator in its data() + size()
range. This ensures that the null-terminator will also be written to the buffer
2018-07-19 23:15:27 -04:00
Lioncash
c20cea118b
audout_u: Use a std::array instead of std::string for holding the audio interface name
...
Uses a type that doesn't potentially dynamically allocate, and ensures
that the name of the interface is properly null-terminated when writing
it to the buffer.
2018-07-19 23:15:00 -04:00
Lioncash
8b08f82dc7
maxwell_3d: Remove unused variable within GetStageTextures()
2018-07-19 22:38:28 -04:00
Lioncash
dbfe82773d
thread: Convert ThreadStatus into an enum class
...
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
2018-07-19 22:08:56 -04:00
Lioncash
bbd6429ecb
partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
...
This should be returned here, otherwise pfs_dirs is effectively only
ever added to, but never read.
2018-07-19 21:08:50 -04:00
Lioncash
364b950515
nso: Silence implicit sign conversion warnings
2018-07-19 20:51:15 -04:00
Lioncash
a25c5b982a
nso: Remove unused function ReadSegment()
2018-07-19 20:49:27 -04:00
Lioncash
f26866ff6a
gl_shader_decompiler: Eliminate variable and declaration shadowing
...
Ensures that no identifiers are being hidden, which also reduces
compiler warnings.
2018-07-19 20:32:49 -04:00
Lioncash
c2121cb059
gl_shader_decompiler: Remove unnecessary const from return values
...
This adds nothing from a behavioral point of view, and can inhibit the
move constructor/RVO
2018-07-19 20:11:04 -04:00
Lioncash
1bdb67440b
pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()
...
With the new overload, we can simply pass the container directly.
2018-07-19 19:50:30 -04:00
bunnei
d3cfaf95c8
Merge pull request #726 from lioncash/overload
...
hle_ipc: Introduce generic WriteBuffer overload for multiple container types
2018-07-19 16:18:38 -07:00
bunnei
0b13ce1435
Merge pull request #725 from lioncash/bytes
...
pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()
2018-07-19 16:16:30 -07:00
bunnei
af08034c71
Merge pull request #728 from Subv/acc_profile
...
HLE/ACC: Change the default user id and small improvements to the way we handle profiles
2018-07-19 16:15:01 -07:00
bunnei
2aeb3355e4
Merge pull request #727 from Subv/acc_users
...
HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.
2018-07-19 16:13:45 -07:00
bunnei
c6352ffc58
Merge pull request #724 from lioncash/printf
...
pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()
2018-07-19 16:13:07 -07:00
bunnei
ec468c990d
Merge pull request #723 from lioncash/gdb
...
gdbstub: Get rid of a few signed/unsigned comparisons
2018-07-19 16:12:40 -07:00
bunnei
f43d8ea523
Merge pull request #722 from lioncash/signed
...
hid: Resolve a signed/unsigned comparison warning
2018-07-19 16:12:15 -07:00
bunnei
2194308245
Merge pull request #721 from lioncash/svc
...
svc: Correct always true assertion case in SetThreadCoreMask
2018-07-19 16:11:40 -07:00
bunnei
b5c77313de
Merge pull request #719 from lioncash/docs
...
loader: Amend Doxygen comments
2018-07-19 16:11:09 -07:00
bunnei
dd0446ff43
Merge pull request #718 from lioncash/read
...
loader/nso: Check if read succeeded in IdentifyFile() before checking magic value
2018-07-19 16:10:29 -07:00
bunnei
31413f0d2f
Merge pull request #717 from lioncash/explicit
...
hle/service: Make constructors explicit where applicable
2018-07-19 16:08:07 -07:00
Subv
05549e45c5
HLE/ACC: Return an IProfile that is consistent with what was requested.
...
The default username for now is "yuzu".
We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19 16:53:42 -05:00
Subv
50e2777724
HLE/ACC: Change the default user id to be consistent with what we tell games on startup.
...
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
2018-07-19 16:51:55 -05:00