Fernando Sahmkow
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3d0a2375ca
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Scheduler: Inline global scheduler in Scheduler Lock.
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2020-02-22 12:39:17 -04:00 |
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Fernando Sahmkow
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a1bf353780
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Kernel: Correct pending feedback.
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2020-02-22 11:51:03 -04:00 |
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Fernando Sahmkow
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b9472eae44
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System: Expose Host thread registering routines from kernel.
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2020-02-22 11:18:07 -04:00 |
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Fernando Sahmkow
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d219a96cc8
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Kernel: Address Feedback.
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2020-02-22 11:18:07 -04:00 |
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Fernando Sahmkow
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ea956c823e
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Kernel: Implement Scheduler locks
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2020-02-22 11:18:07 -04:00 |
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Fernando Sahmkow
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5c90d22f3d
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Kernel: Implement Time Manager.
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2020-02-22 11:18:07 -04:00 |
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Fernando Sahmkow
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179bafa7cb
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Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
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2020-02-22 11:18:06 -04:00 |
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Fernando Sahmkow
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0728dfef84
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Kernel: Make global scheduler depend on KernelCore
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2020-02-22 11:18:06 -04:00 |
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bunnei
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f5cf67140b
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audio_core: interpolate: Fix include for climits (Linux build break).
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2020-02-22 02:29:41 -05:00 |
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bunnei
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19bce3685a
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Merge pull request #3310 from FearlessTobi/fast-resample
audio_core: Switch to a faster interpolation technique
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2020-02-22 01:54:40 -05:00 |
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ReinUsesLisp
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7dc488a375
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shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
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2020-02-21 15:57:27 -03:00 |
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Rodrigo Locatti
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4a6a1aeab4
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Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
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2020-02-21 15:56:09 -03:00 |
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Rodrigo Locatti
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ef27b4b7b5
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Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
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2020-02-21 15:55:05 -03:00 |
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Rodrigo Locatti
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6b2719c0bb
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Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
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2020-02-21 15:48:19 -03:00 |
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bunnei
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dc7ebc2d01
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Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
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2020-02-21 12:16:51 -05:00 |
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Nguyen Dac Nam
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c0c4da27d9
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vk_device: remove left over from other branch
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2020-02-21 08:56:18 +07:00 |
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bunnei
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fe8e5d8ae4
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Merge pull request #3438 from bunnei/gpu-mem-manager-fix
video_core: memory_manager: Flush/invalidate asynchronously when possible.
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2020-02-20 20:04:05 -05:00 |
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Nguyen Dac Nam
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ecf275887b
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clang-format
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2020-02-20 09:39:30 +07:00 |
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Nguyen Dac Nam
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fbbad95845
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shader_decompiler: only add StorageImageReadWithoutFormat when available
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2020-02-20 09:28:13 +07:00 |
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bunnei
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2342c0d50e
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Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
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2020-02-19 21:15:06 -05:00 |
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bunnei
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bf0c929d4c
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Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
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2020-02-19 20:06:14 -05:00 |
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bunnei
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d65fa7d65c
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video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
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2020-02-19 20:03:52 -05:00 |
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bunnei
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b2bc7682b4
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Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
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2020-02-19 16:13:50 -05:00 |
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bunnei
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c8261a1a57
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Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
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2020-02-19 15:37:41 -05:00 |
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Nguyen Dac Nam
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88cb05e6e7
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shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
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2020-02-19 12:57:22 +07:00 |
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Nguyen Dac Nam
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e61c7e9310
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vk_device: setup shaderStorageImageReadWithoutFormat
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2020-02-19 12:56:36 +07:00 |
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Nguyen Dac Nam
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47106ab152
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vk_device: add check for shaderStorageImageReadWithoutFormat
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2020-02-19 12:55:56 +07:00 |
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Nguyen Dac Nam
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1b6308727c
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shader_conversion: I2F : add Assert for case src_size is Short
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2020-02-19 11:40:35 +07:00 |
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Nguyen Dac Nam
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a2c2c5768f
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fix warning
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2020-02-19 11:10:26 +07:00 |
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Nguyen Dac Nam
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a8508f2bc0
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clang-format fix
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2020-02-19 11:02:59 +07:00 |
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Nguyen Dac Nam
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556f3a6e9a
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shader_conversion: add conversion I2F for Short
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2020-02-19 10:54:37 +07:00 |
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bunnei
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e545c2322c
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Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
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2020-02-18 22:37:33 -05:00 |
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Nguyen Dac Nam
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2ef8af93aa
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vk_shader: add Capability StorageImageReadWithoutFormat
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2020-02-19 10:16:51 +07:00 |
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Brian Clinkenbeard
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ad4e5c15fb
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httplib compatibility
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2020-02-18 18:04:33 -08:00 |
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Nguyen Dac Nam
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f6f0762e81
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vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
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2020-02-19 08:39:01 +07:00 |
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Nguyen Dac Nam
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ec206f7f95
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fixups mistake auto commit.
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2020-02-19 01:24:32 +07:00 |
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Nguyen Dac Nam
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eaf60ca5d8
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Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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2020-02-19 01:23:08 +07:00 |
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Fernando Sahmkow
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93acfbd3a5
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Merge pull request #3409 from ReinUsesLisp/host-queries
query_cache: Implement a query cache and query 21 (samples passed)
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2020-02-18 11:31:06 -04:00 |
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Nguyen Dac Nam
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9295966d26
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add vertex UnsignedInt size RGBA
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2020-02-18 21:52:51 +07:00 |
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Nguyen Dac Nam
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9fc42fffd9
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add eBc2SrgbBlock to formats
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2020-02-18 21:44:09 +07:00 |
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Nguyen Dac Nam
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493f0ad904
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vulkan: add DXT23_SRGB
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2020-02-18 21:39:50 +07:00 |
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Nguyen Dac Nam
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ba84f0988f
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
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2020-02-18 16:52:54 +07:00 |
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bunnei
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72d4c6fee0
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Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
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2020-02-17 22:02:18 -05:00 |
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bunnei
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26006cbd2c
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Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
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2020-02-17 00:31:11 -05:00 |
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ReinUsesLisp
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bfda5ff3f6
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texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
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2020-02-16 04:15:42 -03:00 |
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Nguyen Dac Nam
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5257a83ebe
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IUserLocalCommunicationService: add function Initialize2
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2020-02-16 13:24:34 +07:00 |
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Nguyen Dac Nam
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6c0eb6026b
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HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
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2020-02-16 13:14:06 +07:00 |
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namkazy
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7fadc9c180
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nvhost_gpu: implement ChannelSetTimeslice
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2020-02-16 11:53:03 +07:00 |
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bunnei
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0f70f68fb3
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Revert "video_core: memory_manager: Use GPU interface for cache functions."
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2020-02-15 17:47:15 -05:00 |
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ReinUsesLisp
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6910ade146
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shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
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2020-02-15 02:36:28 -03:00 |
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