Feng Chen
bbc1800c1b
Detail adjustment
2021-09-08 09:53:10 +08:00
Feng Chen
e5ca733722
Re-implement get unused location
2021-09-07 13:22:52 +08:00
Feng Chen
9cdf2383e9
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
Feng Chen
1de9e4e121
Dynamic get unused location
2021-09-06 10:46:03 +08:00
Feng Chen
d994466a08
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00
Feng Chen
a7bbaa4897
Rename parameters
2021-09-03 23:52:20 +08:00
Feng Chen
cf26f375ff
Fix create GraphicsPipelines crash
2021-09-03 22:55:53 +08:00
Feng Chen
1e2a89d306
Add input/output location
2021-09-02 23:34:51 +08:00
bunnei
b2572a56d3
Merge pull request #6900 from ameerj/attr-reorder
...
structured_control_flow: Add DemoteCombinationPass
2021-09-01 17:36:26 -07:00
ameerj
d956fb3c7c
emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
2021-08-31 16:11:25 -04:00
ameerj
5b45dfe971
emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
2021-08-31 16:11:25 -04:00
ameerj
a5d9dcf3d9
emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
2021-08-31 13:40:39 -04:00
ameerj
95213270ef
emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
2021-08-31 13:40:12 -04:00
Feng Chen
73b11f390e
Add colorfront and txtcoord support
2021-09-01 00:07:25 +08:00
ameerj
907dfbea71
structured_control_flow: Skip reordering nested demote branches.
...
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
2021-08-30 11:46:25 -04:00
ameerj
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
...
This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
ameerj
862dc2b2b3
structured_control_flow: Add DemoteCombinationPass
...
Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program.
Fixes "wireframe" issue in Pokemon SwSh on some drivers
2021-08-28 11:35:25 -04:00
ameerj
6e407c02d8
emit_spirv_context_get_set: Fix Get FrontFace return value
...
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
2021-08-26 21:37:34 -04:00
Valeri
beb7305b73
SPIR-V: Merge two ifs in EmitGetAttribute
2021-08-19 20:13:46 +03:00
Morph
db07ca6c7f
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
...
shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
bunnei
a98f14e9b0
Merge pull request #6722 from ReinUsesLisp/xmad-opts
...
shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
ReinUsesLisp
8c9febe8f7
shader: Fold UnpackFloat2x16 and PackFloat2x16
...
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
ReinUsesLisp
1bb46b7d64
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
...
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
2021-07-27 21:33:05 -03:00
Lioncash
c27ddb44de
exception: Make constructors explicit
...
Ensures that exception construction is always explicit.
2021-07-27 04:15:14 -04:00
Lioncash
e490ddf327
exception: Make what() member function nodiscard
2021-07-27 04:14:32 -04:00
Lioncash
90f3678ada
exception: Narrow down specific header
...
We can use the <exception> header instead of pulling in all of the
exception-style classes.
2021-07-27 04:09:18 -04:00
Rodrigo Locatti
c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
...
shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti
de0b89792c
Merge pull request #6726 from lioncash/hguard
...
emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti
3d97f1e6cf
Merge pull request #6727 from lioncash/topology
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
Rodrigo Locatti
b2b3fcdccd
Merge pull request #6723 from lioncash/shader
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object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Lioncash
3e7813e49d
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
...
This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
c2915d9f2f
emit_spirv_instructions: Add missing header guard
2021-07-26 04:28:35 -04:00
Lioncash
06ca911621
shader_recompiler: Remove unnecessary [[nodiscard]] instances
...
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash
0b67df1f7c
control_flow: Fix duplicate switch case in OpcodeToken
...
This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash
89ad9df0e9
object_pool: Add missing return in Chunk move assignment operator
...
Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
ReinUsesLisp
66a0cedba3
shader: Fold integer FMA from Nvidia's pattern
...
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp
09fb41dc63
shader: Use TryInstRecursive on XMAD multiply folding
...
Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp
f6f0383b49
shader: Add TryInstRecursive utility to values
2021-07-26 01:31:05 -03:00
ReinUsesLisp
7f13104c17
shader: Support out of bound local memory reads and immediate writes
...
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ameerj
56478bc9ac
shader: Fix disabled attribute default values
2021-07-22 21:51:40 -04:00
ameerj
56c30dd9e0
glsl: Simplify FCMP emission
2021-07-22 21:51:40 -04:00
ameerj
79d2684261
glsl: Update TessellationControl gl_in
...
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ameerj
fc7bed21b5
shader: Implement ISETP.X
2021-07-22 21:51:40 -04:00
ReinUsesLisp
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
ameerj
94af0a00f6
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
2021-07-22 21:51:40 -04:00
lat9nq
49946cf780
shader_recompiler, video_core: Resolve clang errors
...
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
ReinUsesLisp
2235a51b5d
shader: Manually convert from array<u32> to bitset instead of using bit_cast
2021-07-22 21:51:40 -04:00
ameerj
41c6cb70f9
glsl: Fix tracking of info.uses_shadow_lod
2021-07-22 21:51:40 -04:00
ameerj
11f04f1022
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
ameerj
57f222c56e
dual_vertex_pass: Clang format
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8722668b3c
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
...
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq
2e5af95541
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
ameerj
b9069c7891
shader: Account for 33-bit IADD3 scenario
2021-07-22 21:51:40 -04:00
ReinUsesLisp
b21bf79bd2
shader: Only apply shift on register mode for IADD3
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5643a909bc
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ameerj
65daec8b75
glsl: Fix shared and local memory declarations
...
account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj
8289eb108f
opengl: Implement LOP.CC
...
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5b2b0634a1
spirv: Fix code emission when descriptor aliasing is unsupported
...
Fixes OpenGL.
2021-07-22 21:51:39 -04:00
ameerj
00fa09dc45
glsl: Declare local memory in main
2021-07-22 21:51:39 -04:00
ameerj
f7352411f0
glsl: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
8612b5fec5
shader: Use std::bit_cast instead of Common::BitCast for passthrough
2021-07-22 21:51:39 -04:00
ReinUsesLisp
8a3427a4c8
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
ecd6b4356b
shader: Only verify shader when graphics debugging is enabled
2021-07-22 21:51:39 -04:00
ReinUsesLisp
395bed3a0a
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
lat9nq
257d2aab74
lower_int64_to_int32: Add missing include
2021-07-22 21:51:39 -04:00
ReinUsesLisp
fb166b5ff4
shader: Emulate 64-bit integers when not supported
...
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
d8d5501459
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04ef2160f9
shader: Teach global memory base tracker to follow vectors
2021-07-22 21:51:39 -04:00
ReinUsesLisp
97e80dda55
shader: Add constant propagation to integer vectors
2021-07-22 21:51:39 -04:00
ameerj
27ca8a0e13
glsl: Better IAdd Overflow CC fix
...
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4397053d5c
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ameerj
bc6e399ae3
glsl: Fix IADD CC
2021-07-22 21:51:39 -04:00
ameerj
a7536825df
shader_recompiler: Fix IADD3 input partitioning
2021-07-22 21:51:39 -04:00
ReinUsesLisp
808ef97a08
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ameerj
cbce9ddd4a
glsl: Remove frag color initialization
2021-07-22 21:51:39 -04:00
ameerj
3a2dd1b483
glasm: Implement SetAttribute ViewportMask
2021-07-22 21:51:39 -04:00
ameerj
1c648f176c
emit_glsl_special: Skip initialization of frag_color0
...
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
1d182fc0f5
shader: Calibrate loop safety threshold
2021-07-22 21:51:38 -04:00
Morph
cfbc85839d
glsl: Add missing ; in EmitSetSampleMask
...
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ameerj
9e066dcb15
glsl: Fix output varying initialization when transform feedback is used
2021-07-22 21:51:38 -04:00
ameerj
a0365217f5
texture_pass: Fix is_read image qualification
...
Atomic operations are considered to have both read and write access. This was not being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0cd08b3e72
shader: Align constant buffer sizes to 16 bytes
...
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
59fead3a47
spirv: Properly handle devices without int8 and int16
2021-07-22 21:51:38 -04:00
ReinUsesLisp
b5e78607ad
spirv: Handle small storage buffer loads on devices with no support
2021-07-22 21:51:38 -04:00
ameerj
ccbd24fe00
glsl: Fix cbuf component indexing bug falback
2021-07-22 21:51:38 -04:00
ReinUsesLisp
1091995f8e
shader: Simplify MergeDualVertexPrograms
2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
892b8aa2ad
glsl: Only declare fragment outputs on fragment shaders
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0ffea97e2e
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
cbbca26d18
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
ReinUsesLisp
376aa94819
shader: Rename maxwell/program.h to translate_program.h
2021-07-22 21:51:38 -04:00
ameerj
12ef06ba8b
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
...
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj
d36f667bc0
glsl: Address rest of feedback
2021-07-22 21:51:38 -04:00
ameerj
c5dfa0b630
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
2021-07-22 21:51:38 -04:00
ameerj
3b339fbbf6
glsl: Conditionally use fine/coarse derivatives based on device support
2021-07-22 21:51:38 -04:00
ameerj
6eea88d614
glsl: Cleanup/Address feedback
2021-07-22 21:51:38 -04:00
ameerj
ae4e452759
glsl: Add Shader_GLSL logging
2021-07-22 21:51:38 -04:00
ameerj
6c6a451d6a
glsl: Add LoopSafety instructions
2021-07-22 21:51:38 -04:00
ameerj
a0d0704aff
glsl: Conditionally add EXT_texture_shadow_lod
2021-07-22 21:51:38 -04:00
ameerj
5e7b2b9661
glsl: Add stubs for sparse queries and variable aoffi when not supported
2021-07-22 21:51:38 -04:00
ameerj
6aa1bf7b6f
glsl: Implement legacy varyings
2021-07-22 21:51:38 -04:00
ameerj
39c29664f9
glsl: Minor cleanup
2021-07-22 21:51:38 -04:00
ameerj
427a2596a1
glsl: Fix Cbuf getters for F32 type
2021-07-22 21:51:38 -04:00
ameerj
7c82f20b52
glsl: Add immediate index oob checking for Cbuf getters
2021-07-22 21:51:38 -04:00
ameerj
84c86e03cd
glsl: Refactor GetCbuf functions to reduce code duplication
2021-07-22 21:51:38 -04:00
ameerj
e81c73a874
glsl: Address more feedback. Implement indexed texture reads
2021-07-22 21:51:38 -04:00
ameerj
7d89a82a48
glsl: Remove Signed Integer variables
2021-07-22 21:51:38 -04:00
ameerj
4759db28d0
glsl: Address Rodrigo's feedback
2021-07-22 21:51:38 -04:00
ameerj
85399e119d
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
2021-07-22 21:51:37 -04:00
ameerj
e7c8f8911f
glsl: Implement SampleId and SetSampleMask
...
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj
d1a68f7997
glsl: Add gl_PerVertex in for GS
2021-07-22 21:51:37 -04:00
ameerj
a926695234
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
2021-07-22 21:51:37 -04:00
ameerj
14bd73db36
glsl: Enable early fragment tests
2021-07-22 21:51:37 -04:00
ameerj
3f31a547e0
glsl: Implement more attribute getters and setters
2021-07-22 21:51:37 -04:00
ameerj
8bb8bbf4ae
glsl: Implement fswzadd
...
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
c542204113
glsl: Implement indexed attribute loads
2021-07-22 21:51:37 -04:00
ameerj
2a504b4765
glsl: Conditionally add GL_ARB_sparse_texture2
2021-07-22 21:51:37 -04:00
ameerj
fc0db612ab
glsl: Conditionally use GL_EXT_shader_image_load_formatted
...
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj
fb839061fb
glsl: Remove output generic indexing for geometry stage
2021-07-22 21:51:37 -04:00
ameerj
258106038e
glsl: Allow dynamic tracking of variable allocation
2021-07-22 21:51:37 -04:00
ameerj
465903468e
glsl: Implement barriers
2021-07-22 21:51:37 -04:00
ameerj
421847cf1e
glsl: Implement image atomics and set layer
...
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
d41aef03c7
glsl: Fix image gather logic
2021-07-22 21:51:37 -04:00
ameerj
35e78d558d
glsl: Add cbuf access workaround for devices with component indexing bug
2021-07-22 21:51:37 -04:00
ameerj
747b8556a4
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
2021-07-22 21:51:37 -04:00
ameerj
d12f2b8ccf
emit_glsl_image: Use immediate offsets when possible
2021-07-22 21:51:37 -04:00
ameerj
0a0b0a73d8
glsl: Fix <32-bit SSBO writes
...
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj
34fdb6471d
glsl: Cleanup and address feedback
2021-07-22 21:51:37 -04:00
ameerj
5355568a2d
glsl: Refactor Global memory functions
2021-07-22 21:51:37 -04:00
ameerj
a68fabf6d5
glsl: Increase NUM_VARS that can be allocated
...
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj
8d8ce24f20
glsl: Implement Load/WriteGlobal
...
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
af9696059c
glsl: Implement Images
2021-07-22 21:51:37 -04:00
ameerj
6577a63d36
glsl: skip gl_ViewportIndex write if device does not support it
2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1
glsl: Implement transform feedback
2021-07-22 21:51:37 -04:00
ameerj
31147ffe69
glsl: Yet another gl_ViewportIndex fix attempt
2021-07-22 21:51:37 -04:00
ameerj
9f3970f837
glsl: Add gl_ViewportIndex out attribute
2021-07-22 21:51:37 -04:00
lat9nq
fc29de7d5b
emit_glsl_context_get_set: Remove unused function
2021-07-22 21:51:37 -04:00
ameerj
59576b82a8
glsl: Fix precise variable declaration
...
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
8c684b3e23
glsl: Implement tessellation shaders
2021-07-22 21:51:37 -04:00
ameerj
c7d085b505
glsl: Implement ImageGradient and other texture function variants
2021-07-22 21:51:37 -04:00
ameerj
68d075d1e8
glsl: Fix atomic SSBO offsets
...
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj
19247ba4fa
glsl: Implement geometry shaders
2021-07-22 21:51:37 -04:00
ameerj
df53046d68
glsl: Use NotImplemented macro with function name output
2021-07-22 21:51:37 -04:00
ameerj
3a024b3026
glsl: Implement gl_ViewportIndex
...
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
b7561226ed
glsl: SHFL fix and prefer shift operations over divide in glsl shader
2021-07-22 21:51:37 -04:00
ameerj
e10366974e
glsl: Implement precise fp variable allocation
2021-07-22 21:51:37 -04:00
ameerj
14bfb4719a
HACK glsl: Write defaults to unused generic attributes
2021-07-22 21:51:37 -04:00
ameerj
4b5a4ea72e
glsl: Fix ssbo indexing and name shadowing between shader stages
2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68
glsl: implement set clip distance
...
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b
glsl: Rework var alloc to not assign unused results
2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b
glsl: Rework variable allocator to allow for variable reuse
2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991
glsl: Fix ATOM and implement ATOMS
2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf
glsl: Use gl_SubGroupInvocationARB
2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
770b754afd
glsl: Implement VOTE
2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4
glsl: Implement ST{LS}
2021-07-22 21:51:36 -04:00
ameerj
57d354b02c
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
7df0815117
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
80eec85867
glsl: Fix GetAttribute return values
...
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79
glsl: minor cleanup
2021-07-22 21:51:36 -04:00
ameerj
005eecffcd
glsl: Fix and implement rest of cbuf access
2021-07-22 21:51:36 -04:00
ameerj
3047eb6688
glsl: Implement TXQ and other misc changes
2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2
glsl: TLD4 implementation
2021-07-22 21:51:36 -04:00
ameerj
697eacd095
glsl: Implement TLD instruction
2021-07-22 21:51:36 -04:00
ameerj
e4ba755705
glsl: Implement TEXS
2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed
glsl: Cleanup texture functions
2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc
shader_recompiler: GCC fixes
2021-07-22 21:51:36 -04:00
ameerj
7619b7d427
glsl: Implement TEX depth functions
2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e
glsl: Implement TEX ImageSample functions
2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8
glsl: Rework Shuffle emit instructions to align with SPIR-V
2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2
glsl: Better Storage access and wip warps
2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec
glsl: Fix integer conversions, implement clamp CC
2021-07-22 21:51:36 -04:00
ameerj
21797efa54
glsl: Implement IADD CC
2021-07-22 21:51:36 -04:00
ameerj
453cd25da5
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336
glsl: WIP var forward declaration
...
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716
glsl: Fix bindings, add some CC ops
2021-07-22 21:51:36 -04:00
ameerj
6674637853
glsl: remove unused headers
2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0
glsl: Implement derivatives and YDirection
...
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66
glsl: Fix non-immediate buffer access
...
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53
glsl: textures wip
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
5399906c26
glsl: Track S32 atomics
2021-07-22 21:51:36 -04:00
ameerj
b95716e543
glsl: Update phi node management
2021-07-22 21:51:36 -04:00
ameerj
67f881e714
glsl: Fix floating point compare ops
...
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ameerj
3482df1176
glsl: Simply FP storage atomics
2021-07-22 21:51:36 -04:00
ameerj
9cc1b8a873
glsl: F16x2 storage atomics
2021-07-22 21:51:36 -04:00
ameerj
11ba190462
glsl: Revert ssbo aliasing. Storage Atomics impl
2021-07-22 21:51:36 -04:00
ameerj
e99d01ff53
glsl: implement phi nodes
2021-07-22 21:51:36 -04:00
ameerj
3d9ecbe998
glsl: Wip storage atomic ops
2021-07-22 21:51:36 -04:00
ameerj
df793fc049
glsl: Implement FCMP
2021-07-22 21:51:36 -04:00
ameerj
cdde730219
glsl: Add a more robust fp formatter
2021-07-22 21:51:36 -04:00
ameerj
ac7b0ebcb7
glsl: More FP fixes
2021-07-22 21:51:36 -04:00
ameerj
3064bde415
glsl: FP function fixes
2021-07-22 21:51:36 -04:00
ameerj
65c6f73e43
glsl: More FP instructions/fixes
2021-07-22 21:51:36 -04:00
ameerj
5e9095ef22
glsl: Add many FP32/64 instructions
2021-07-22 21:51:36 -04:00
ameerj
ef7bd53f18
glsl: Implement more Integer ops
2021-07-22 21:51:36 -04:00
ameerj
266a3d60e3
glsl: Implement BF*
2021-07-22 21:51:36 -04:00
ameerj
0f40b0e61c
glsl: Implement a few Integer instructions
2021-07-22 21:51:36 -04:00
ameerj
fb75d122a2
glsl: Use std::string_view for Emit function args.
2021-07-22 21:51:35 -04:00
ameerj
115c162b9a
glsl: Pass IR::Inst& to Emit functions
2021-07-22 21:51:35 -04:00
ameerj
78f5eb90d7
glsl: INeg and IAdd negate tests
2021-07-22 21:51:35 -04:00
ameerj
e221baccdd
glsl: Reusable typed variables. IADD32
2021-07-22 21:51:35 -04:00
ameerj
faf4cd72c5
glsl: Fix program linking and cbuf
2021-07-22 21:51:35 -04:00
ameerj
64337f004d
glsl: Fix "reg" allocing
...
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3d822faea1
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ameerj
3c125d4134
tmml: Remove index component from coords vec
...
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ameerj
d52bacf6f0
spirv/convert: Catch more signed operations oversights
...
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8554a644df
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
...
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
...
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
...
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
lat9nq
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5539b13c5a
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
cf9f88e5a7
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ac0f5d2ab6
shader: Track legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d
shader: Always initialize up reference in structure control flow
...
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ReinUsesLisp
eb8464cb3d
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
457dda69cc
shader: Clang-format secondary textures
2021-07-22 21:51:34 -04:00
ReinUsesLisp
627161c38e
shader: Fix secondary textures
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
ReinUsesLisp
fbf5cdcba0
shader: Fix FSwizzleAdd folding when going through phi nodes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
871c9f1ced
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b6c087496b
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
83db7abae6
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e240a62017
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8f3043c3cf
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2aa30353b7
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
f58f79c85d
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
586c785366
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b9c8814ea9
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8763cc1ff7
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00