Wollnashorn
16809c1fa7
video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow
3ecc03ec1b
yuzu-ui: Add setting for disabling macro HLE
2023-01-04 14:56:52 -05:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
18637766ef
MacroHLE: Reduce massive calculations on sizing estimation.
2023-01-01 16:43:57 -05:00
Merry
fd1831b65b
host_memory: Use transparent huge pages where available
2023-01-01 11:40:35 +00:00
Merry
4d7be85e73
host_memory: Allocate virtual_base with MAP_NORESERVE
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Specify that we do not require swap to be reserved for this address range;
allow overcommitting.
2023-01-01 11:40:35 +00:00
ameerj
c6590ad07b
scratch_buffer: Explicitly defing resize and resize_destructive functions
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj
64869807e2
tests: Add ScratchBuffer tests
2022-12-19 18:08:04 -05:00
ameerj
cfc34dd41d
common: Add ScratchBuffer class
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This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
2022-12-19 18:07:51 -05:00
ameerj
88ba5a7f22
common: add make_unique_for_overwrite
2022-12-19 18:07:42 -05:00
Matías Locatti
fd1ea0fd84
Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang ( #9442 )
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* Testing LTO (#4 )
* Testing LTO
* clang
* linux
* Added the rest of Blinkhawk's optimizations
* Unlikely asserts
* Removing LTO from Linux builds - GCC
* Removing LTO from Linux builds - Clang
2022-12-17 17:16:52 -08:00
Chloe Marcec
c5f519e1e4
Set: Allow setting device nickname
2022-12-13 19:54:17 -05:00
bunnei
339a37f8cb
Merge pull request #9398 from liamwhite/fail
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general: improve handling of system startup failure
2022-12-12 14:37:42 -08:00
Mai
d5684dbe7d
Merge pull request #9415 from liamwhite/dc
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memory: correct semantics of data cache management operations
2022-12-11 21:09:31 +00:00
Liam
ed37192441
memory: correct semantics of data cache management operations
2022-12-11 12:46:34 -05:00
Liam
5b837157bd
video_core: Integrate SMAA
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
Liam
9704acb982
general: improve handling of system startup failure
2022-12-06 16:13:42 -05:00
merry
e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
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core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
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cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
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Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
8e17b5469f
cmake: prefer system libraries
2022-12-04 17:09:25 +01:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
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video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
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CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Liam
6072b22a0b
core: add option to break on unmapped access
2022-12-02 08:25:45 -05:00
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
2022-11-30 18:30:30 -05:00
ameerj
3c39c0ac3e
string_util: Fix Mingw compile error
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Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
2022-11-30 18:26:26 -05:00
ameerj
37bc5118ea
CMake: Use precompiled headers
2022-11-29 18:50:49 -05:00
Liam
89dd7dc180
video_core: add null backend
2022-11-28 19:49:09 -05:00
Morph
bbb963a31a
Merge pull request #9339 from lioncash/cacheheader
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common/cache_management: Amend header includes
2022-11-28 13:12:20 -05:00
Lioncash
c2c9b44749
common/cache_management: Amend header includes
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Narrows the include in the header to <cstddef>, since that's what houses
size_t's definition, meanwhile the <cstdint> include can be moved into
the cpp file.
2022-11-28 10:19:53 -05:00
Lioncash
2ec7d0b5fd
common/input: Add helpers functions for creating input and output devices
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Avoids the redundancy of needing to explictly specify the common
namespace and the type.
2022-11-28 10:00:37 -05:00
Lioncash
7f42432f42
common/input: Pass ParamPackage by const reference in CreateDevice
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This was previously being passed by value, which was unnecessary and
created more allocations than necessary.
2022-11-28 09:11:58 -05:00
bunnei
3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
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FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
Matías Locatti
701ca96827
Oops
2022-11-26 17:39:43 -03:00
Matías Locatti
26211ac339
Replace GLSL as the default OpenGL shader backend
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GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
2022-11-26 17:27:04 -03:00
lat9nq
b670c350e4
settings: Reset FSR sharpening global state with the others
2022-11-25 22:42:24 -05:00
Matías Locatti
f209e976f4
FSR Sharpening Slider part 1 - only a global slider
2022-11-24 04:22:13 -05:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
ameerj
9efdad6a27
Configuration: Add per-game input profiles
2022-11-20 14:06:31 -05:00
bunnei
1fb33bd1e1
Merge pull request #9234 from liamwhite/data-cash-money
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kernel: implement data cache management operations
2022-11-18 13:18:36 -08:00
Morph
e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
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Add break for default cases
2022-11-17 19:20:18 -05:00
Kyle Kienapfel
6fa3faec65
Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Liam
70ea1c2000
common: add cache management functions
2022-11-12 11:26:56 -05:00
Matías Locatti
69768ec71e
Add CPU core count to log files
2022-11-11 23:50:48 -03:00
bunnei
d05b183f21
Merge pull request #9198 from liamwhite/arm64
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Initial ARM64 support
2022-11-10 17:11:27 -08:00
Liam
cbaf642ffe
Initial ARM64 support
2022-11-09 16:58:49 -05:00
Enrico Mancuso
d581a4a367
Add break statement in default cases
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According to the contributing page (https://github.com/yuzu-emu/yuzu/wiki/Contributing ) the default cases should have a break statement
default:
// Yes, even break for the last case
break;
2022-11-09 15:34:26 +01:00
Morph
8b4d5aeb4f
concepts: Use the std::contiguous_iterator concept
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This also covers std::span, which does not have a const iterator.
Also renames IsSTLContainer to IsContiguousContainer to explicitly convey its semantics.
2022-10-26 00:41:54 -04:00