Commit graph

3137 commits

Author SHA1 Message Date
bunnei
1104913a8f Merge pull request #1756 from wwylele/config-cleanup
Config block: clean up
2016-05-28 20:42:17 -04:00
bunnei
a2c84d5779 Merge pull request #1857 from MerryMage/rotr-rotl
common_funcs: Provide rotr and rotl for MSVC
2016-05-27 20:50:22 -04:00
MerryMage
8e1768cf1d common_funcs: Provide rotr and rotl for MSVC 2016-05-27 10:42:06 +01:00
Mat M
031a9c57bb Merge pull request #1568 from JayFoxRox/fix-printf
Fix ftoi and disable VFPv3
2016-05-26 19:03:00 -04:00
bunnei
859c36c269 Merge pull request #1810 from JayFoxRox/fix-float-exceptions
Fix float exceptions
2016-05-26 18:28:00 -04:00
bunnei
201a7af92a Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
OpenGL: Set shader_dirty on lighting changes
2016-05-26 17:35:12 -04:00
Mat M
ade0889519 Merge pull request #1855 from MerryMage/memory-headers-20160526
Memory: Added necessary headers and removed unnecessary header
2016-05-26 14:19:31 -04:00
MerryMage
80abe6eb08 Memory: Added necessary headers and removed unnecessary header 2016-05-26 18:55:37 +01:00
bunnei
f50a32bfce Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
2016-05-25 16:40:36 -04:00
bunnei
c106f71beb New3DS: Minor style cleanup to #1520. 2016-05-24 17:24:11 -04:00
bunnei
2e5e7d9be0 Merge pull request #1520 from JamePeng/checknew3ds
Implement CheckNew3DS and CheckNew3DSApp
2016-05-24 17:19:26 -04:00
bunnei
a316fbb15a Merge pull request #1733 from lioncash/vert_loader
VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
6a28f46844 OpenGL: Set shader_dirty on lighting changes 2016-05-23 23:28:13 +02:00
Jannik Vogel
30a01584f2 Pica: Name LightSrc.config register 2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6 Pica: Name lighting.config0 and .config1 registers 2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 2016-05-23 23:28:13 +02:00
bunnei
e054e55ca2 Merge pull request #1837 from wwylele/sync-trap
SVC::WaitSynchronizationN: Reschedule at the end
2016-05-22 20:07:20 -04:00
Emmanuel Gil Peyrot
080a2d719c Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
Emmanuel Gil Peyrot
314ce5e505 CitraQt: Simplify the game list loader code 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
9a35d1fb4a Loader: Add a GetFileType method to get the type of a loaded file 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
wwylele
86ea7995ad SVC::WaitSynchronizationN: Reschedule at the end 2016-05-21 18:29:38 +03:00
bunnei
5edff287b6 Merge pull request #1564 from MerryMage/this-is-only-a-test
tests: Infrastructure for unit tests
2016-05-21 10:15:13 -04:00
Jannik Vogel
d77279a415 Refactor Tev stage dumper 2016-05-21 03:11:27 +02:00
Jannik Vogel
324c21c922 Extend Tev stage dumper 2016-05-21 03:08:59 +02:00
James Rowe
98923ab6e5 Config: Restore previously selected audio sink option (#1824) 2016-05-20 20:37:34 +02:00
bunnei
af258584d9 Merge pull request #1797 from MerryMage/audio-mixer
DSP/HLE: Implement mixer processing
2016-05-19 18:11:14 -04:00
MerryMage
87de1ca968 Tests: Run tests on CI 2016-05-19 19:28:08 +01:00
MerryMage
a03f9b6fb6 tests: Infrastructure for unit tests 2016-05-19 08:38:03 +01:00
MerryMage
f4d364a60e DSP/HLE: Audio output 2016-05-19 07:25:26 +01:00
MerryMage
6542c60602 DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
bunnei
d895bc1543 Merge pull request #1785 from MerryMage/mp-dpi
Microprofile: DPI-aware drawing
2016-05-18 18:03:59 -04:00
Maribel
d014873916 Config: Audio sink configuration (#1798) 2016-05-18 18:01:03 -04:00
Jannik Vogel
edf30d84cc Remove exceptions parameter from normaliseround VFP functions 2016-05-18 16:28:13 +02:00
Jannik Vogel
693cca8f1f Fix exception propagation for VFP single precision 2016-05-18 15:24:42 +02:00
Jannik Vogel
7dde13f875 Fix exception propagation for VFP double precision 2016-05-18 15:24:42 +02:00
Jannik Vogel
3a45eacb16 Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSD 2016-05-18 14:03:02 +02:00
András Domonkos
960297e577 Update ACT:U and create ACT:A (#1809)
* Update ACT_U
* Create act_a.h
* Create act_a.cpp
* Add service ACT:A
* Add ACT:A source and header
* Fix wrong header
2016-05-17 21:28:25 -04:00
bunnei
a39144050b Merge pull request #1800 from JayFoxRox/set-fpscr
Set fpscr for new threads
2016-05-17 21:24:57 -04:00
Jannik Vogel
af37dd0d52 Set fpscr for new threads 2016-05-17 08:59:52 +02:00
bunnei
e5599ed300 Merge pull request #1786 from JayFoxRox/blend-equation
OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
linkmauve
f40fabd688 Merge pull request #1787 from JayFoxRox/refactor-jit
Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel
501d0bc5ed Fix ftoi behaviour 2016-05-16 15:00:45 +02:00
Jannik Vogel
6fe0cb671d Respect fpscr in ftoiz 2016-05-16 15:00:45 +02:00
Jannik Vogel
1643786c04 Disable VFP3 instructions 2016-05-16 15:00:45 +02:00
bunnei
bd9ac24631 Merge pull request #1792 from JayFoxRox/avoid-uninitialised
Avoid uninitialised in hw renderer + Only sync depth if necessary
2016-05-15 20:44:32 -04:00
Maribel
5c8beca792 DSP_DSP: Remove GetHeadphoneStatus logspam (#1799) 2016-05-15 20:43:01 -04:00
Maribel
6f6af6928f AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher

* fixup! AudioCore: Implement time stretcher

* fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
Subv
64da2bf0cd Memory: Fixed a regression caused by #1695 and #1689.
Reserve enough space in the vector that holds the linear heap memory to prevent relocations of the backing memory when growing too much.

Closes #1790
2016-05-14 11:24:19 -05:00
Jannik Vogel
5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 2016-05-14 10:31:18 +02:00