Commit graph

41 commits

Author SHA1 Message Date
FengChen b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj 7105204a7e emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj 68e038404c shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ameerj 06894b0711 emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ReinUsesLisp 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
ReinUsesLisp d738ad4d0b spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
ReinUsesLisp bafe9e35a9 spirv: Only add image operands mask when needed 2021-07-22 21:51:29 -04:00
ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ameerj 5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
ReinUsesLisp c9e4609d87 spirv: Fix implicit lod type 2021-07-22 21:51:28 -04:00
ReinUsesLisp 7cfa403683 spirv: Use explicit lods outside of fragment shaders 2021-07-22 21:51:28 -04:00
ReinUsesLisp dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ReinUsesLisp 416e1b7441 spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
lat9nq 5bfcafa0a2 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp ef88552224 shader: Fix TextureGrad 2021-07-22 21:51:26 -04:00
ReinUsesLisp 1f3eb601ac shader: Implement texture buffers 2021-07-22 21:51:26 -04:00
FernandoS27 fd496d0401 shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
FernandoS27 67afdaf566 shader: Fix TXD 2021-07-22 21:51:25 -04:00
FernandoS27 4d0d29fc20 shader: Address feedback 2021-07-22 21:51:25 -04:00
FernandoS27 d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27 be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27 dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27 b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ReinUsesLisp 17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00