Commit graph

79 commits

Author SHA1 Message Date
Subv 073653e858 Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions.
Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed.

HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30 23:02:05 -05:00
Subv 1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
wwylele 85a83158fb move ResetType to kernel.h 2016-09-22 13:52:52 +08:00
wwylele f69a543110 implement wait tree widget 2016-09-22 13:52:52 +08:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Subv 7b445ddff0 Kernel/SVC: Implemented svcCreatePort. 2016-06-11 08:37:37 -05:00
Subv 3d9fbffbab Kernel: Added ClientPort and ServerPort classes.
This is part of an ongoing effort to implement support for multiple processes.
2016-06-05 09:35:31 -05:00
Yuri Kunde Schlesner d4f35fd989 Kernel: Add CodeSet case to Object::IsWaitable 2015-07-12 18:15:16 -03:00
Yuri Kunde Schlesner 5c5cf2f8e0 Core: Properly configure address space when loading a binary
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
2015-07-11 23:54:42 -03:00
Emmanuel Gil Peyrot 596b7c4f63 Common: Cleanup key_map includes. 2015-06-28 00:36:54 +01:00
bunnei 71e8822d23 kernel: Fix svcWaitSynch to always acquire requested wait objects. 2015-06-16 22:34:39 -04:00
Emmanuel Gil Peyrot b8f93e6b18 Kernel: Fix a warning introduced with ResourceLimit, and remove the fallback code to prevent it from happening again. 2015-05-21 20:54:49 +02:00
Subv d3634d4bf4 Core/ResourceLimits: Implemented the basic structure of ResourceLimits.
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.

Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-14 22:50:13 -05:00
Yuri Kunde Schlesner a5eba2f984 Kernel: Remove g_program_id
This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
Yuri Kunde Schlesner 6d60acf0f1 Kernel: Introduce skeleton Process class to hold process data 2015-05-08 22:11:02 -03:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner c916bcf7b5 Move typedefs from kernel.h to more appropriate places 2015-05-06 23:45:05 -03:00
bunnei c7dc799e19 Kernel: Properly initialize and shutdown all modules. 2015-05-01 18:27:03 -04:00
Subv 8e2b248e05 Build: Fixed some warnings 2015-02-12 09:25:35 -05:00
Yuri Kunde Schlesner 52f58e64ef Kernel: Make WaitObjects share ownership of Threads waiting on them
During normal operation, a thread waiting on an WaitObject and the
object hold mutual references to each other for the duration of the
wait.

If a process is forcefully terminated (The CTR kernel has a SVC to do
this, TerminateProcess, though no equivalent exists for threads.) its
threads would also be stopped and destroyed, leaving dangling pointers
in the WaitObjects.

The solution is to simply have the Thread remove itself from WaitObjects
when it is stopped. The vector of Threads in WaitObject has also been
changed to hold SharedPtrs, just in case. (Better to have a reference
cycle than a crash.)
2015-02-02 15:37:08 -02:00
Yuri Kunde Schlesner 5354a479bc Kernel: Remove Object::GetHandle (it's not used anymore :D) 2015-02-02 15:37:04 -02:00
Yuri Kunde Schlesner 869ec46683 Kernel: Introduce unique Object ids for debugging 2015-02-02 15:37:03 -02:00
Yuri Kunde Schlesner 09ae6e1fa3 Remove result.h InvalidHandle
It was only being used in two places, where it was replaced by a local
constant.
2015-01-30 11:49:45 -02:00
Yuri Kunde Schlesner b5ee4f9df9 Move VAddr/PAddr typedefs to kernel.h 2015-01-30 11:47:01 -02:00
bunnei f09806aed2 Kernel: Renamed some functions for clarity.
- ReleaseNextThread->WakeupNextThread
- ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
2015-01-21 20:48:30 -05:00
bunnei 15b6a4d9ad Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void. 2015-01-21 20:47:49 -05:00
bunnei c68eb15695 WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual. 2015-01-21 20:47:49 -05:00
bunnei 9e6ec3b6cd Session: Change to a WaitObject. 2015-01-21 20:47:47 -05:00
bunnei 9412996c8f Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a WaitObject safely. 2015-01-21 20:47:46 -05:00
bunnei e5a9f1c644 Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks. 2015-01-21 20:47:38 -05:00
bunnei 6643673f28 WaitSynchronizationN: Refactor to fix several bugs
- Separate wait checking from waiting the current thread
- Resume thread when wait_all=true only if all objects are available at once
- Set output to correct wait object index when there are duplicate handles
2015-01-21 19:11:47 -05:00
bunnei aa01c57ae9 Kernel: Separate WaitSynchronization into Wait and Acquire methods. 2015-01-21 19:10:24 -05:00
bunnei 7faf2d8e06 WaitSynchronizationN: Implement return values 2015-01-21 19:09:03 -05:00
bunnei 5e77e2e1de WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup. 2015-01-21 18:41:58 -05:00
bunnei c22bac6398 Kernel: Added WaitObject and changed "waitable" objects inherit from it. 2015-01-21 18:41:00 -05:00
Yuri Kunde Schlesner 8ad41775cc Kernel: Start using boost::intrusive_ptr for lifetime management 2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner d751de7341 Kernel: Don't re-assign object's handle when duplicating one 2015-01-09 19:43:51 -02:00
Yuri Kunde Schlesner 9bf8462b96 Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
Subv 07044651ef SVC: Implemented the Timer service calls. 2015-01-08 21:22:14 -05:00
Yuri Kunde Schlesner 7e2903cb74 Kernel: New handle manager
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.

Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner 23f2142009 Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants 2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner 73fba22c01 Rename ObjectPool to HandleTable 2014-12-28 11:52:52 -02:00
bunnei 0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
bunnei 2e5869c939 Merge pull request #316 from yuriks/thread-handle
Kernel: Implement support for current thread pseudo-handle
2014-12-20 16:36:01 -05:00
Yuri Kunde Schlesner adee775f44 Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
2014-12-20 03:27:47 -02:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner e321decf98 Remove SyncRequest from K::Object and create a new K::Session type
This is a first step at fixing the conceptual insanity that is our
handling of service and IPC calls. For now, interfaces still directly
derived from Session because we don't have the infrastructure to do it
properly. (That is, Processes and scheduling them.)
2014-12-15 18:26:17 -02:00