Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
This commit is contained in:
parent
3dd5c07454
commit
ea535d9470
7 changed files with 62 additions and 87 deletions
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@ -18,22 +18,14 @@
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class RasterizerCacheObject {
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class RasterizerCacheObject {
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public:
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public:
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explicit RasterizerCacheObject(const u8* host_ptr)
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explicit RasterizerCacheObject(const VAddr cpu_addr) : cpu_addr{cpu_addr} {}
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: host_ptr{host_ptr}, cache_addr{ToCacheAddr(host_ptr)} {}
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virtual ~RasterizerCacheObject();
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virtual ~RasterizerCacheObject();
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CacheAddr GetCacheAddr() const {
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VAddr GetCpuAddr() const {
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return cache_addr;
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return cpu_addr;
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}
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}
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const u8* GetHostPtr() const {
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return host_ptr;
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}
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/// Gets the address of the shader in guest memory, required for cache management
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virtual VAddr GetCpuAddr() const = 0;
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/// Gets the size of the shader in guest memory, required for cache management
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/// Gets the size of the shader in guest memory, required for cache management
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virtual std::size_t GetSizeInBytes() const = 0;
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virtual std::size_t GetSizeInBytes() const = 0;
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@ -68,8 +60,7 @@ private:
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bool is_registered{}; ///< Whether the object is currently registered with the cache
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bool is_registered{}; ///< Whether the object is currently registered with the cache
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bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
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bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
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u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
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VAddr cpu_addr{}; ///< Cpu address memory, unique from emulated virtual address space
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CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
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};
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};
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template <class T>
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template <class T>
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@ -80,7 +71,7 @@ public:
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explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
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explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
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/// Write any cached resources overlapping the specified region back to memory
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/// Write any cached resources overlapping the specified region back to memory
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void FlushRegion(CacheAddr addr, std::size_t size) {
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void FlushRegion(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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@ -90,7 +81,7 @@ public:
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}
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}
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/// Mark the specified region as being invalidated
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/// Mark the specified region as being invalidated
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void InvalidateRegion(CacheAddr addr, u64 size) {
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void InvalidateRegion(VAddr addr, u64 size) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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@ -114,27 +105,20 @@ public:
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protected:
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protected:
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/// Tries to get an object from the cache with the specified cache address
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/// Tries to get an object from the cache with the specified cache address
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T TryGet(CacheAddr addr) const {
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T TryGet(VAddr addr) const {
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const auto iter = map_cache.find(addr);
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const auto iter = map_cache.find(addr);
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if (iter != map_cache.end())
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if (iter != map_cache.end())
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return iter->second;
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return iter->second;
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return nullptr;
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return nullptr;
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}
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}
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T TryGet(const void* addr) const {
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const auto iter = map_cache.find(ToCacheAddr(addr));
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if (iter != map_cache.end())
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return iter->second;
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return nullptr;
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}
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/// Register an object into the cache
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/// Register an object into the cache
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virtual void Register(const T& object) {
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virtual void Register(const T& object) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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object->SetIsRegistered(true);
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object->SetIsRegistered(true);
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interval_cache.add({GetInterval(object), ObjectSet{object}});
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interval_cache.add({GetInterval(object), ObjectSet{object}});
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map_cache.insert({object->GetCacheAddr(), object});
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map_cache.insert({object->GetCpuAddr(), object});
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
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}
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}
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@ -144,7 +128,7 @@ protected:
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object->SetIsRegistered(false);
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object->SetIsRegistered(false);
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
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const CacheAddr addr = object->GetCacheAddr();
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const VAddr addr = object->GetCpuAddr();
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interval_cache.subtract({GetInterval(object), ObjectSet{object}});
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interval_cache.subtract({GetInterval(object), ObjectSet{object}});
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map_cache.erase(addr);
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map_cache.erase(addr);
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}
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}
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@ -173,7 +157,7 @@ protected:
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private:
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private:
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/// Returns a list of cached objects from the specified memory region, ordered by access time
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/// Returns a list of cached objects from the specified memory region, ordered by access time
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std::vector<T> GetSortedObjectsFromRegion(CacheAddr addr, u64 size) {
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std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
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if (size == 0) {
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if (size == 0) {
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return {};
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return {};
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}
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}
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@ -197,13 +181,13 @@ private:
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}
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}
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using ObjectSet = std::set<T>;
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using ObjectSet = std::set<T>;
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using ObjectCache = std::unordered_map<CacheAddr, T>;
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using ObjectCache = std::unordered_map<VAddr, T>;
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using IntervalCache = boost::icl::interval_map<CacheAddr, ObjectSet>;
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using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
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using ObjectInterval = typename IntervalCache::interval_type;
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using ObjectInterval = typename IntervalCache::interval_type;
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static auto GetInterval(const T& object) {
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static auto GetInterval(const T& object) {
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return ObjectInterval::right_open(object->GetCacheAddr(),
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return ObjectInterval::right_open(object->GetCpuAddr(),
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object->GetCacheAddr() + object->GetSizeInBytes());
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object->GetCpuAddr() + object->GetSizeInBytes());
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}
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}
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ObjectCache map_cache;
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ObjectCache map_cache;
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@ -671,9 +671,8 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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if (!addr || !size) {
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if (!addr || !size) {
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return;
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return;
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}
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}
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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texture_cache.InvalidateRegion(addr, size);
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texture_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(cache_addr, size);
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shader_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(addr, size);
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}
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}
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@ -214,11 +214,11 @@ std::unordered_set<GLenum> GetSupportedFormats() {
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} // Anonymous namespace
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} // Anonymous namespace
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CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
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CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
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std::shared_ptr<VideoCommon::Shader::Registry> registry,
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std::shared_ptr<VideoCommon::Shader::Registry> registry,
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ShaderEntries entries, std::shared_ptr<OGLProgram> program)
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ShaderEntries entries, std::shared_ptr<OGLProgram> program)
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: RasterizerCacheObject{host_ptr}, registry{std::move(registry)}, entries{std::move(entries)},
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: RasterizerCacheObject{cpu_addr}, registry{std::move(registry)}, entries{std::move(entries)},
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cpu_addr{cpu_addr}, size_in_bytes{size_in_bytes}, program{std::move(program)} {}
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size_in_bytes{size_in_bytes}, program{std::move(program)} {}
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CachedShader::~CachedShader() = default;
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CachedShader::~CachedShader() = default;
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@ -254,9 +254,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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entry.bindless_samplers = registry->GetBindlessSamplers();
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entry.bindless_samplers = registry->GetBindlessSamplers();
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params.disk_cache.SaveEntry(std::move(entry));
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params.disk_cache.SaveEntry(std::move(entry));
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return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
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return std::shared_ptr<CachedShader>(new CachedShader(
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size_in_bytes, std::move(registry),
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params.cpu_addr, size_in_bytes, std::move(registry), MakeEntries(ir), std::move(program)));
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MakeEntries(ir), std::move(program)));
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}
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}
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
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@ -279,16 +278,15 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
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entry.bindless_samplers = registry->GetBindlessSamplers();
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entry.bindless_samplers = registry->GetBindlessSamplers();
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params.disk_cache.SaveEntry(std::move(entry));
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params.disk_cache.SaveEntry(std::move(entry));
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return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
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return std::shared_ptr<CachedShader>(new CachedShader(
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size_in_bytes, std::move(registry),
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params.cpu_addr, size_in_bytes, std::move(registry), MakeEntries(ir), std::move(program)));
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MakeEntries(ir), std::move(program)));
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}
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}
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Shader CachedShader::CreateFromCache(const ShaderParameters& params,
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Shader CachedShader::CreateFromCache(const ShaderParameters& params,
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const PrecompiledShader& precompiled_shader,
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const PrecompiledShader& precompiled_shader,
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std::size_t size_in_bytes) {
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std::size_t size_in_bytes) {
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return std::shared_ptr<CachedShader>(new CachedShader(
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return std::shared_ptr<CachedShader>(
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params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.registry,
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new CachedShader(params.cpu_addr, size_in_bytes, precompiled_shader.registry,
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precompiled_shader.entries, precompiled_shader.program));
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precompiled_shader.entries, precompiled_shader.program));
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}
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}
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@ -449,12 +447,14 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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const GPUVAddr address{GetShaderAddress(system, program)};
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const GPUVAddr address{GetShaderAddress(system, program)};
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// Look up shader in the cache based on address
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// Look up shader in the cache based on address
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const auto host_ptr{memory_manager.GetPointer(address)};
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const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
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Shader shader{TryGet(host_ptr)};
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Shader shader{cpu_addr ? TryGet(*cpu_addr) : nullptr};
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if (shader) {
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if (shader) {
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return last_shaders[static_cast<std::size_t>(program)] = shader;
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return last_shaders[static_cast<std::size_t>(program)] = shader;
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}
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}
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const auto host_ptr{memory_manager.GetPointer(address)};
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// No shader found - create a new one
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// No shader found - create a new one
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ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)};
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ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)};
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ProgramCode code_b;
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ProgramCode code_b;
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@ -465,9 +465,9 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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const auto unique_identifier = GetUniqueIdentifier(
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const auto unique_identifier = GetUniqueIdentifier(
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GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
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GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
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const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
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const ShaderParameters params{system, disk_cache, device,
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const ShaderParameters params{system, disk_cache, device,
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cpu_addr, host_ptr, unique_identifier};
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*cpu_addr, host_ptr, unique_identifier};
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const auto found = runtime_cache.find(unique_identifier);
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const auto found = runtime_cache.find(unique_identifier);
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if (found == runtime_cache.end()) {
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if (found == runtime_cache.end()) {
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@ -484,18 +484,20 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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auto& memory_manager{system.GPU().MemoryManager()};
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auto& memory_manager{system.GPU().MemoryManager()};
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const auto host_ptr{memory_manager.GetPointer(code_addr)};
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const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
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auto kernel = TryGet(host_ptr);
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auto kernel = cpu_addr ? TryGet(*cpu_addr) : nullptr;
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if (kernel) {
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if (kernel) {
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return kernel;
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return kernel;
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}
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}
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const auto host_ptr{memory_manager.GetPointer(code_addr)};
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// No kernel found, create a new one
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// No kernel found, create a new one
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auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
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auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
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const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
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const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
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const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
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const ShaderParameters params{system, disk_cache, device,
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const ShaderParameters params{system, disk_cache, device,
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cpu_addr, host_ptr, unique_identifier};
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*cpu_addr, host_ptr, unique_identifier};
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const auto found = runtime_cache.find(unique_identifier);
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const auto found = runtime_cache.find(unique_identifier);
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if (found == runtime_cache.end()) {
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if (found == runtime_cache.end()) {
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/// Gets the GL program handle for the shader
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/// Gets the GL program handle for the shader
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GLuint GetHandle() const;
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GLuint GetHandle() const;
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/// Returns the guest CPU address of the shader
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VAddr GetCpuAddr() const override {
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return cpu_addr;
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}
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/// Returns the size in bytes of the shader
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/// Returns the size in bytes of the shader
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std::size_t GetSizeInBytes() const override {
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std::size_t GetSizeInBytes() const override {
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return size_in_bytes;
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return size_in_bytes;
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std::size_t size_in_bytes);
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std::size_t size_in_bytes);
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private:
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private:
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explicit CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
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explicit CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
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std::shared_ptr<VideoCommon::Shader::Registry> registry,
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std::shared_ptr<VideoCommon::Shader::Registry> registry,
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ShaderEntries entries, std::shared_ptr<OGLProgram> program);
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ShaderEntries entries, std::shared_ptr<OGLProgram> program);
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std::shared_ptr<VideoCommon::Shader::Registry> registry;
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std::shared_ptr<VideoCommon::Shader::Registry> registry;
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ShaderEntries entries;
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ShaderEntries entries;
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VAddr cpu_addr = 0;
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std::size_t size_in_bytes = 0;
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std::size_t size_in_bytes = 0;
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std::shared_ptr<OGLProgram> program;
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std::shared_ptr<OGLProgram> program;
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};
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};
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@ -158,11 +158,11 @@ u32 FillDescriptorLayout(const ShaderEntries& entries,
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} // Anonymous namespace
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} // Anonymous namespace
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CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
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CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
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GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
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GPUVAddr gpu_addr, VAddr cpu_addr, ProgramCode program_code,
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ProgramCode program_code, u32 main_offset)
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u32 main_offset)
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: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
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: RasterizerCacheObject{cpu_addr}, gpu_addr{gpu_addr}, program_code{std::move(program_code)},
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program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
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registry{stage, GetEngine(system, stage)}, shader_ir{this->program_code, main_offset,
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shader_ir{this->program_code, main_offset, compiler_settings, registry},
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compiler_settings, registry},
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entries{GenerateShaderEntries(shader_ir)} {}
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entries{GenerateShaderEntries(shader_ir)} {}
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CachedShader::~CachedShader() = default;
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CachedShader::~CachedShader() = default;
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@ -201,19 +201,19 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
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auto& memory_manager{system.GPU().MemoryManager()};
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auto& memory_manager{system.GPU().MemoryManager()};
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const GPUVAddr program_addr{GetShaderAddress(system, program)};
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const GPUVAddr program_addr{GetShaderAddress(system, program)};
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const auto host_ptr{memory_manager.GetPointer(program_addr)};
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const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
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auto shader = TryGet(host_ptr);
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ASSERT(cpu_addr);
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auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr;
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if (!shader) {
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if (!shader) {
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const auto host_ptr{memory_manager.GetPointer(program_addr)};
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// No shader found - create a new one
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// No shader found - create a new one
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constexpr u32 stage_offset = 10;
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constexpr u32 stage_offset = 10;
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const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
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const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
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auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
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auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
|
||||||
|
|
||||||
const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
|
||||||
ASSERT(cpu_addr);
|
|
||||||
|
|
||||||
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
|
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
|
||||||
host_ptr, std::move(code), stage_offset);
|
std::move(code), stage_offset);
|
||||||
Register(shader);
|
Register(shader);
|
||||||
}
|
}
|
||||||
shaders[index] = std::move(shader);
|
shaders[index] = std::move(shader);
|
||||||
|
@ -253,18 +253,19 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
|
||||||
|
|
||||||
auto& memory_manager = system.GPU().MemoryManager();
|
auto& memory_manager = system.GPU().MemoryManager();
|
||||||
const auto program_addr = key.shader;
|
const auto program_addr = key.shader;
|
||||||
const auto host_ptr = memory_manager.GetPointer(program_addr);
|
|
||||||
|
|
||||||
auto shader = TryGet(host_ptr);
|
|
||||||
if (!shader) {
|
|
||||||
// No shader found - create a new one
|
|
||||||
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
||||||
ASSERT(cpu_addr);
|
ASSERT(cpu_addr);
|
||||||
|
|
||||||
|
auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr;
|
||||||
|
if (!shader) {
|
||||||
|
// No shader found - create a new one
|
||||||
|
const auto host_ptr = memory_manager.GetPointer(program_addr);
|
||||||
|
|
||||||
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
|
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
|
||||||
constexpr u32 kernel_main_offset = 0;
|
constexpr u32 kernel_main_offset = 0;
|
||||||
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
|
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
|
||||||
program_addr, *cpu_addr, host_ptr, std::move(code),
|
program_addr, *cpu_addr, std::move(code),
|
||||||
kernel_main_offset);
|
kernel_main_offset);
|
||||||
Register(shader);
|
Register(shader);
|
||||||
}
|
}
|
||||||
|
@ -345,8 +346,9 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
|
||||||
}
|
}
|
||||||
|
|
||||||
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
|
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
|
||||||
const auto host_ptr = memory_manager.GetPointer(gpu_addr);
|
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
|
||||||
const auto shader = TryGet(host_ptr);
|
ASSERT(cpu_addr);
|
||||||
|
const auto shader = TryGet(*cpu_addr);
|
||||||
ASSERT(shader);
|
ASSERT(shader);
|
||||||
|
|
||||||
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
|
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
|
||||||
|
|
|
@ -113,17 +113,13 @@ namespace Vulkan {
|
||||||
class CachedShader final : public RasterizerCacheObject {
|
class CachedShader final : public RasterizerCacheObject {
|
||||||
public:
|
public:
|
||||||
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
|
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
|
||||||
VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
|
VAddr cpu_addr, ProgramCode program_code, u32 main_offset);
|
||||||
~CachedShader();
|
~CachedShader();
|
||||||
|
|
||||||
GPUVAddr GetGpuAddr() const {
|
GPUVAddr GetGpuAddr() const {
|
||||||
return gpu_addr;
|
return gpu_addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
VAddr GetCpuAddr() const override {
|
|
||||||
return cpu_addr;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetSizeInBytes() const override {
|
std::size_t GetSizeInBytes() const override {
|
||||||
return program_code.size() * sizeof(u64);
|
return program_code.size() * sizeof(u64);
|
||||||
}
|
}
|
||||||
|
@ -149,7 +145,6 @@ private:
|
||||||
Tegra::Engines::ShaderType stage);
|
Tegra::Engines::ShaderType stage);
|
||||||
|
|
||||||
GPUVAddr gpu_addr{};
|
GPUVAddr gpu_addr{};
|
||||||
VAddr cpu_addr{};
|
|
||||||
ProgramCode program_code;
|
ProgramCode program_code;
|
||||||
VideoCommon::Shader::Registry registry;
|
VideoCommon::Shader::Registry registry;
|
||||||
VideoCommon::Shader::ShaderIR shader_ir;
|
VideoCommon::Shader::ShaderIR shader_ir;
|
||||||
|
|
|
@ -509,9 +509,8 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
|
||||||
if (!addr || !size) {
|
if (!addr || !size) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
|
|
||||||
texture_cache.InvalidateRegion(addr, size);
|
texture_cache.InvalidateRegion(addr, size);
|
||||||
pipeline_cache.InvalidateRegion(cache_addr, size);
|
pipeline_cache.InvalidateRegion(addr, size);
|
||||||
buffer_cache.InvalidateRegion(addr, size);
|
buffer_cache.InvalidateRegion(addr, size);
|
||||||
query_cache.InvalidateRegion(addr, size);
|
query_cache.InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue