shader: Inline common Value functions into the header

This commit is contained in:
ReinUsesLisp 2021-04-21 02:42:36 -03:00 committed by ameerj
parent 050e81500c
commit c84bbd9e44
2 changed files with 23 additions and 19 deletions

View file

@ -33,25 +33,6 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {} Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
bool Value::IsIdentity() const noexcept {
return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity;
}
bool Value::IsPhi() const noexcept {
return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi;
}
bool Value::IsEmpty() const noexcept {
return type == Type::Void;
}
bool Value::IsImmediate() const noexcept {
if (IsIdentity()) {
return inst->Arg(0).IsImmediate();
}
return type != Type::Opaque;
}
bool Value::IsLabel() const noexcept { bool Value::IsLabel() const noexcept {
return type == Type::Label; return type == Type::Label;
} }

View file

@ -264,4 +264,27 @@ using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>; using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>;
using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>; using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
inline bool Value::IsIdentity() const noexcept {
return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity;
}
inline bool Value::IsPhi() const noexcept {
return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi;
}
inline bool Value::IsEmpty() const noexcept {
return type == Type::Void;
}
inline bool Value::IsImmediate() const noexcept {
IR::Type current_type{type};
const IR::Inst* current_inst{inst};
while (current_type == Type::Opaque && current_inst->GetOpcode() == Opcode::Identity) {
const Value& arg{current_inst->Arg(0)};
current_type = arg.type;
current_inst = arg.inst;
}
return current_type != Type::Opaque;
}
} // namespace Shader::IR } // namespace Shader::IR