network: Use lower timeout for enet_host_service

This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
This commit is contained in:
FearlessTobi 2022-08-27 03:26:31 +02:00
parent d92826963a
commit b961b385c3
2 changed files with 2 additions and 2 deletions

View file

@ -234,7 +234,7 @@ public:
void Room::RoomImpl::ServerLoop() { void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) { while (state != State::Closed) {
ENetEvent event; ENetEvent event;
if (enet_host_service(server, &event, 50) > 0) { if (enet_host_service(server, &event, 5) > 0) {
switch (event.type) { switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE: case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) { switch (event.packet->data[0]) {

View file

@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
while (IsConnected()) { while (IsConnected()) {
std::lock_guard lock(network_mutex); std::lock_guard lock(network_mutex);
ENetEvent event; ENetEvent event;
if (enet_host_service(client, &event, 100) > 0) { if (enet_host_service(client, &event, 5) > 0) {
switch (event.type) { switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE: case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) { switch (event.packet->data[0]) {