core: Reduce string copies in GetGameFileFromPath()
Eliminates some minor string churn where applicable. Also eliminates an unnecessary vector copy.
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1 changed files with 22 additions and 12 deletions
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@ -92,33 +92,43 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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std::string dir_name;
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std::string dir_name;
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std::string filename;
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std::string filename;
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Common::SplitPath(path, &dir_name, &filename, nullptr);
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Common::SplitPath(path, &dir_name, &filename, nullptr);
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if (filename == "00") {
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if (filename == "00") {
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const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
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const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
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std::vector<FileSys::VirtualFile> concat;
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std::vector<FileSys::VirtualFile> concat;
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for (u8 i = 0; i < 0x10; ++i) {
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auto next = dir->GetFile(fmt::format("{:02X}", i));
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for (u32 i = 0; i < 0x10; ++i) {
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if (next != nullptr)
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const auto file_name = fmt::format("{:02X}", i);
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auto next = dir->GetFile(file_name);
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if (next != nullptr) {
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concat.push_back(std::move(next));
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concat.push_back(std::move(next));
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else {
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} else {
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next = dir->GetFile(fmt::format("{:02x}", i));
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next = dir->GetFile(file_name);
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if (next != nullptr)
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concat.push_back(std::move(next));
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if (next == nullptr) {
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else
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break;
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break;
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}
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concat.push_back(std::move(next));
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}
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}
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}
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}
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if (concat.empty())
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if (concat.empty()) {
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return nullptr;
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return nullptr;
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}
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return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
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return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
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dir->GetName());
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}
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}
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if (Common::FS::IsDirectory(path))
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if (Common::FS::IsDirectory(path)) {
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return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
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return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
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}
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return vfs->OpenFile(path, FileSys::Mode::Read);
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return vfs->OpenFile(path, FileSys::Mode::Read);
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}
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}
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struct System::Impl {
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struct System::Impl {
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explicit Impl(System& system)
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system},
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: kernel{system}, fs_controller{system}, memory{system},
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