Merge pull request #12256 from GPUCode/fxaa
vk_blit_screen: Use correct format for fxaa renderpass
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1 changed files with 1 additions and 1 deletions
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@ -1211,7 +1211,7 @@ void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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return;
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return;
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}
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}
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aa_renderpass = CreateRenderPassImpl(GetFormat(framebuffer));
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aa_renderpass = CreateRenderPassImpl(VK_FORMAT_R16G16B16A16_SFLOAT);
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{
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const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{
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