Merge pull request #2689 from yuriks/remove-disassembler

Remove built-in disassembler and related code
This commit is contained in:
bunnei 2017-05-08 16:02:53 -04:00 committed by GitHub
commit 7325413cd8
23 changed files with 11 additions and 2389 deletions

View file

@ -11,8 +11,6 @@ set(SRCS
configuration/configure_graphics.cpp configuration/configure_graphics.cpp
configuration/configure_input.cpp configuration/configure_input.cpp
configuration/configure_system.cpp configuration/configure_system.cpp
debugger/callstack.cpp
debugger/disassembler.cpp
debugger/graphics/graphics.cpp debugger/graphics/graphics.cpp
debugger/graphics/graphics_breakpoint_observer.cpp debugger/graphics/graphics_breakpoint_observer.cpp
debugger/graphics/graphics_breakpoints.cpp debugger/graphics/graphics_breakpoints.cpp
@ -43,8 +41,6 @@ set(HEADERS
configuration/configure_graphics.h configuration/configure_graphics.h
configuration/configure_input.h configuration/configure_input.h
configuration/configure_system.h configuration/configure_system.h
debugger/callstack.h
debugger/disassembler.h
debugger/graphics/graphics.h debugger/graphics/graphics.h
debugger/graphics/graphics_breakpoint_observer.h debugger/graphics/graphics_breakpoint_observer.h
debugger/graphics/graphics_breakpoints.h debugger/graphics/graphics_breakpoints.h
@ -74,8 +70,6 @@ set(UIS
configuration/configure_graphics.ui configuration/configure_graphics.ui
configuration/configure_input.ui configuration/configure_input.ui
configuration/configure_system.ui configuration/configure_system.ui
debugger/callstack.ui
debugger/disassembler.ui
debugger/registers.ui debugger/registers.ui
hotkeys.ui hotkeys.ui
main.ui main.ui

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@ -1,85 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QStandardItemModel>
#include "citra_qt/debugger/callstack.h"
#include "common/common_types.h"
#include "common/symbols.h"
#include "core/arm/arm_interface.h"
#include "core/arm/disassembler/arm_disasm.h"
#include "core/core.h"
#include "core/memory.h"
CallstackWidget::CallstackWidget(QWidget* parent) : QDockWidget(parent) {
ui.setupUi(this);
callstack_model = new QStandardItemModel(this);
callstack_model->setColumnCount(4);
callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer");
callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address");
callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address");
callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
ui.treeView->setModel(callstack_model);
}
void CallstackWidget::OnDebugModeEntered() {
// Stack pointer
const u32 sp = Core::CPU().GetReg(13);
Clear();
int counter = 0;
for (u32 addr = 0x10000000; addr >= sp; addr -= 4) {
if (!Memory::IsValidVirtualAddress(addr))
break;
const u32 ret_addr = Memory::Read32(addr);
const u32 call_addr = ret_addr - 4; // get call address???
if (!Memory::IsValidVirtualAddress(call_addr))
break;
/* TODO (mattvail) clean me, move to debugger interface */
u32 insn = Memory::Read32(call_addr);
if (ARM_Disasm::Decode(insn) == OP_BL) {
std::string name;
// ripped from disasm
u32 i_offset = insn & 0xffffff;
// Sign-extend the 24-bit offset
if ((i_offset >> 23) & 1)
i_offset |= 0xff000000;
// Pre-compute the left-shift and the prefetch offset
i_offset <<= 2;
i_offset += 8;
const u32 func_addr = call_addr + i_offset;
callstack_model->setItem(
counter, 0, new QStandardItem(QString("0x%1").arg(addr, 8, 16, QLatin1Char('0'))));
callstack_model->setItem(counter, 1, new QStandardItem(QString("0x%1").arg(
ret_addr, 8, 16, QLatin1Char('0'))));
callstack_model->setItem(counter, 2, new QStandardItem(QString("0x%1").arg(
call_addr, 8, 16, QLatin1Char('0'))));
name = Symbols::HasSymbol(func_addr) ? Symbols::GetSymbol(func_addr).name : "unknown";
callstack_model->setItem(
counter, 3, new QStandardItem(
QString("%1_%2")
.arg(QString::fromStdString(name))
.arg(QString("0x%1").arg(func_addr, 8, 16, QLatin1Char('0')))));
counter++;
}
}
}
void CallstackWidget::OnDebugModeLeft() {}
void CallstackWidget::Clear() {
for (int row = 0; row < callstack_model->rowCount(); row++) {
for (int column = 0; column < callstack_model->columnCount(); column++) {
callstack_model->setItem(row, column, new QStandardItem());
}
}
}

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@ -1,28 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDockWidget>
#include "ui_callstack.h"
class QStandardItemModel;
class CallstackWidget : public QDockWidget {
Q_OBJECT
public:
explicit CallstackWidget(QWidget* parent = nullptr);
public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
private:
Ui::CallStack ui;
QStandardItemModel* callstack_model;
/// Clears the callstack widget while keeping the column widths the same
void Clear();
};

View file

@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>CallStack</class>
<widget class="QDockWidget" name="CallStack">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Call Stack</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTreeView" name="treeView">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="rootIsDecorated">
<bool>false</bool>
</property>
<property name="itemsExpandable">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -1,272 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QShortcut>
#include "citra_qt/bootmanager.h"
#include "citra_qt/debugger/disassembler.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/util/util.h"
#include "common/break_points.h"
#include "common/symbols.h"
#include "core/arm/arm_interface.h"
#include "core/arm/disassembler/arm_disasm.h"
#include "core/core.h"
#include "core/memory.h"
DisassemblerModel::DisassemblerModel(QObject* parent)
: QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0),
selection(QModelIndex()) {}
int DisassemblerModel::columnCount(const QModelIndex& parent) const {
return 3;
}
int DisassemblerModel::rowCount(const QModelIndex& parent) const {
return code_size;
}
QVariant DisassemblerModel::data(const QModelIndex& index, int role) const {
switch (role) {
case Qt::DisplayRole: {
u32 address = base_address + index.row() * 4;
u32 instr = Memory::Read32(address);
std::string disassembly = ARM_Disasm::Disassemble(address, instr);
if (index.column() == 0) {
return QString("0x%1").arg((uint)(address), 8, 16, QLatin1Char('0'));
} else if (index.column() == 1) {
return QString::fromStdString(disassembly);
} else if (index.column() == 2) {
if (Symbols::HasSymbol(address)) {
TSymbol symbol = Symbols::GetSymbol(address);
return QString("%1 - Size:%2")
.arg(QString::fromStdString(symbol.name))
.arg(symbol.size / 4); // divide by 4 to get instruction count
} else if (ARM_Disasm::Decode(instr) == OP_BL) {
u32 offset = instr & 0xFFFFFF;
// Sign-extend the 24-bit offset
if ((offset >> 23) & 1)
offset |= 0xFF000000;
// Pre-compute the left-shift and the prefetch offset
offset <<= 2;
offset += 8;
TSymbol symbol = Symbols::GetSymbol(address + offset);
return QString(" --> %1").arg(QString::fromStdString(symbol.name));
}
}
break;
}
case Qt::BackgroundRole: {
unsigned int address = base_address + 4 * index.row();
if (breakpoints.IsAddressBreakPoint(address))
return QBrush(QColor(0xFF, 0xC0, 0xC0));
else if (address == program_counter)
return QBrush(QColor(0xC0, 0xC0, 0xFF));
break;
}
case Qt::FontRole: {
if (index.column() == 0 || index.column() == 1) { // 2 is the symbols column
return GetMonospaceFont();
}
break;
}
default:
break;
}
return QVariant();
}
QModelIndex DisassemblerModel::IndexFromAbsoluteAddress(unsigned int address) const {
return index((address - base_address) / 4, 0);
}
const BreakPoints& DisassemblerModel::GetBreakPoints() const {
return breakpoints;
}
void DisassemblerModel::ParseFromAddress(unsigned int address) {
// NOTE: A too large value causes lagging when scrolling the disassembly
const unsigned int chunk_size = 1000 * 500;
// If we haven't loaded anything yet, initialize base address to the parameter address
if (code_size == 0)
base_address = address;
// If the new area is already loaded, just continue
if (base_address + code_size > address + chunk_size && base_address <= address)
return;
// Insert rows before currently loaded data
if (base_address > address) {
unsigned int num_rows = (address - base_address) / 4;
beginInsertRows(QModelIndex(), 0, num_rows);
code_size += num_rows;
base_address = address;
endInsertRows();
}
// Insert rows after currently loaded data
if (base_address + code_size < address + chunk_size) {
unsigned int num_rows = (base_address + chunk_size - code_size - address) / 4;
beginInsertRows(QModelIndex(), 0, num_rows);
code_size += num_rows;
endInsertRows();
}
SetNextInstruction(address);
}
void DisassemblerModel::OnSelectionChanged(const QModelIndex& new_selection) {
selection = new_selection;
}
void DisassemblerModel::OnSetOrUnsetBreakpoint() {
if (!selection.isValid())
return;
unsigned int address = base_address + selection.row() * 4;
if (breakpoints.IsAddressBreakPoint(address)) {
breakpoints.Remove(address);
} else {
breakpoints.Add(address);
}
emit dataChanged(selection, selection);
}
void DisassemblerModel::SetNextInstruction(unsigned int address) {
QModelIndex cur_index = IndexFromAbsoluteAddress(program_counter);
QModelIndex prev_index = IndexFromAbsoluteAddress(address);
program_counter = address;
emit dataChanged(cur_index, cur_index);
emit dataChanged(prev_index, prev_index);
}
DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread)
: QDockWidget(parent), base_addr(0), emu_thread(emu_thread) {
disasm_ui.setupUi(this);
RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9),
Qt::ApplicationShortcut);
connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep()));
connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause()));
connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue()));
connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this,
SLOT(OnToggleStartStop()));
connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep()));
connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this,
SLOT(OnStepInto()));
setEnabled(false);
}
void DisassemblerWidget::Init() {
model->ParseFromAddress(Core::CPU().GetPC());
disasm_ui.treeView->resizeColumnToContents(0);
disasm_ui.treeView->resizeColumnToContents(1);
disasm_ui.treeView->resizeColumnToContents(2);
QModelIndex model_index = model->IndexFromAbsoluteAddress(Core::CPU().GetPC());
disasm_ui.treeView->scrollTo(model_index);
disasm_ui.treeView->selectionModel()->setCurrentIndex(
model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
void DisassemblerWidget::OnContinue() {
emu_thread->SetRunning(true);
}
void DisassemblerWidget::OnStep() {
OnStepInto(); // change later
}
void DisassemblerWidget::OnStepInto() {
emu_thread->SetRunning(false);
emu_thread->ExecStep();
}
void DisassemblerWidget::OnPause() {
emu_thread->SetRunning(false);
// TODO: By now, the CPU might not have actually stopped...
if (Core::System::GetInstance().IsPoweredOn()) {
model->SetNextInstruction(Core::CPU().GetPC());
}
}
void DisassemblerWidget::OnToggleStartStop() {
emu_thread->SetRunning(!emu_thread->IsRunning());
}
void DisassemblerWidget::OnDebugModeEntered() {
u32 next_instr = Core::CPU().GetPC();
if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
emu_thread->SetRunning(false);
model->SetNextInstruction(next_instr);
QModelIndex model_index = model->IndexFromAbsoluteAddress(next_instr);
disasm_ui.treeView->scrollTo(model_index);
disasm_ui.treeView->selectionModel()->setCurrentIndex(
model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
void DisassemblerWidget::OnDebugModeLeft() {}
int DisassemblerWidget::SelectedRow() {
QModelIndex index = disasm_ui.treeView->selectionModel()->currentIndex();
if (!index.isValid())
return -1;
return disasm_ui.treeView->selectionModel()->currentIndex().row();
}
void DisassemblerWidget::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
model = new DisassemblerModel(this);
disasm_ui.treeView->setModel(model);
connect(disasm_ui.treeView->selectionModel(),
SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), model,
SLOT(OnSelectionChanged(const QModelIndex&)));
connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model,
SLOT(OnSetOrUnsetBreakpoint()));
Init();
setEnabled(true);
}
void DisassemblerWidget::OnEmulationStopping() {
disasm_ui.treeView->setModel(nullptr);
delete model;
emu_thread = nullptr;
setEnabled(false);
}

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@ -1,76 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractListModel>
#include <QDockWidget>
#include "common/break_points.h"
#include "common/common_types.h"
#include "ui_disassembler.h"
class QAction;
class EmuThread;
class DisassemblerModel : public QAbstractListModel {
Q_OBJECT
public:
explicit DisassemblerModel(QObject* parent);
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QModelIndex IndexFromAbsoluteAddress(unsigned int address) const;
const BreakPoints& GetBreakPoints() const;
public slots:
void ParseFromAddress(unsigned int address);
void OnSelectionChanged(const QModelIndex&);
void OnSetOrUnsetBreakpoint();
void SetNextInstruction(unsigned int address);
private:
unsigned int base_address;
unsigned int code_size;
unsigned int program_counter;
QModelIndex selection;
BreakPoints breakpoints;
};
class DisassemblerWidget : public QDockWidget {
Q_OBJECT
public:
DisassemblerWidget(QWidget* parent, EmuThread* emu_thread);
void Init();
public slots:
void OnContinue();
void OnStep();
void OnStepInto();
void OnPause();
void OnToggleStartStop();
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
// returns -1 if no row is selected
int SelectedRow();
Ui::DockWidget disasm_ui;
DisassemblerModel* model;
u32 base_addr;
EmuThread* emu_thread;
};

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@ -1,81 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DockWidget</class>
<widget class="QDockWidget" name="DockWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>430</width>
<height>401</height>
</rect>
</property>
<property name="windowTitle">
<string>Disassembly</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="button_step">
<property name="text">
<string>Step</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="button_pause">
<property name="text">
<string>Pause</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="button_continue">
<property name="text">
<string>Continue</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton">
<property name="text">
<string>Step Into</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="button_breakpoint">
<property name="text">
<string>Set Breakpoint</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QTreeView" name="treeView">
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="indentation">
<number>20</number>
</property>
<property name="rootIsDecorated">
<bool>false</bool>
</property>
<property name="uniformRowHeights">
<bool>true</bool>
</property>
<attribute name="headerVisible">
<bool>false</bool>
</attribute>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -16,8 +16,6 @@
#include "citra_qt/bootmanager.h" #include "citra_qt/bootmanager.h"
#include "citra_qt/configuration/config.h" #include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h" #include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/debugger/callstack.h"
#include "citra_qt/debugger/disassembler.h"
#include "citra_qt/debugger/graphics/graphics.h" #include "citra_qt/debugger/graphics/graphics.h"
#include "citra_qt/debugger/graphics/graphics_breakpoints.h" #include "citra_qt/debugger/graphics/graphics_breakpoints.h"
#include "citra_qt/debugger/graphics/graphics_cmdlists.h" #include "citra_qt/debugger/graphics/graphics_cmdlists.h"
@ -40,7 +38,6 @@
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "core/core.h" #include "core/core.h"
#include "core/file_sys/archive_source_sd_savedata.h" #include "core/file_sys/archive_source_sd_savedata.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
@ -130,15 +127,6 @@ void GMainWindow::InitializeDebugWidgets() {
debug_menu->addAction(microProfileDialog->toggleViewAction()); debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif #endif
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
debug_menu->addAction(disasmWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, disasmWidget,
&DisassemblerWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, disasmWidget,
&DisassemblerWidget::OnEmulationStopping);
registersWidget = new RegistersWidget(this); registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget); addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide(); registersWidget->hide();
@ -148,11 +136,6 @@ void GMainWindow::InitializeDebugWidgets() {
connect(this, &GMainWindow::EmulationStopping, registersWidget, connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping); &RegistersWidget::OnEmulationStopping);
callstackWidget = new CallstackWidget(this);
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
callstackWidget->hide();
debug_menu->addAction(callstackWidget->toggleViewAction());
graphicsWidget = new GPUCommandStreamWidget(this); graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget->hide(); graphicsWidget->hide();
@ -269,8 +252,6 @@ void GMainWindow::ConnectWidgetEvents() {
void GMainWindow::ConnectMenuEvents() { void GMainWindow::ConnectMenuEvents() {
// File // File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
&GMainWindow::OnMenuLoadSymbolMap);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot); &GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
@ -391,26 +372,17 @@ void GMainWindow::BootGame(const QString& filename) {
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues // before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection); Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection); Qt::BlockingQueuedConnection);
// Update the GUI // Update the GUI
registersWidget->OnDebugModeEntered(); registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
if (ui.action_Single_Window_Mode->isChecked()) { if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide(); game_list->hide();
} }
@ -531,16 +503,6 @@ void GMainWindow::OnMenuLoadFile() {
} }
} }
void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(
this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol Map (*.*)"));
if (!filename.isEmpty()) {
UISettings::values.symbols_path = QFileInfo(filename).path();
LoadSymbolMap(filename.toStdString());
}
}
void GMainWindow::OnMenuSelectGameListRoot() { void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) { if (!dir_path.isEmpty()) {

View file

@ -10,9 +10,7 @@
#include <QTimer> #include <QTimer>
#include "ui_main.h" #include "ui_main.h"
class CallstackWidget;
class Config; class Config;
class DisassemblerWidget;
class EmuThread; class EmuThread;
class GameList; class GameList;
class GImageInfo; class GImageInfo;
@ -118,7 +116,6 @@ private slots:
void OnGameListLoadFile(QString game_path); void OnGameListLoadFile(QString game_path);
void OnGameListOpenSaveFolder(u64 program_id); void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuLoadSymbolMap();
/// Called whenever a user selects the "File->Select Game List Root" menu item /// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot(); void OnMenuSelectGameListRoot();
void OnMenuRecentFile(); void OnMenuRecentFile();
@ -152,9 +149,7 @@ private:
// Debugger panes // Debugger panes
ProfilerWidget* profilerWidget; ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog; MicroProfileDialog* microProfileDialog;
DisassemblerWidget* disasmWidget;
RegistersWidget* registersWidget; RegistersWidget* registersWidget;
CallstackWidget* callstackWidget;
GPUCommandStreamWidget* graphicsWidget; GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget; GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget; GraphicsBreakPointsWidget* graphicsBreakpointsWidget;

View file

@ -58,7 +58,6 @@
</property> </property>
</widget> </widget>
<addaction name="action_Load_File"/> <addaction name="action_Load_File"/>
<addaction name="action_Load_Symbol_Map"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Select_Game_List_Root"/> <addaction name="action_Select_Game_List_Root"/>
<addaction name="menu_recent_files"/> <addaction name="menu_recent_files"/>

View file

@ -38,7 +38,6 @@ set(SRCS
param_package.cpp param_package.cpp
scm_rev.cpp scm_rev.cpp
string_util.cpp string_util.cpp
symbols.cpp
thread.cpp thread.cpp
timer.cpp timer.cpp
) )
@ -74,7 +73,6 @@ set(HEADERS
scope_exit.h scope_exit.h
string_util.h string_util.h
swap.h swap.h
symbols.h
synchronized_wrapper.h synchronized_wrapper.h
thread.h thread.h
thread_queue_list.h thread_queue_list.h

View file

@ -1,46 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/symbols.h"
TSymbolsMap g_symbols;
namespace Symbols {
bool HasSymbol(u32 address) {
return g_symbols.find(address) != g_symbols.end();
}
void Add(u32 address, const std::string& name, u32 size, u32 type) {
if (!HasSymbol(address)) {
TSymbol symbol;
symbol.address = address;
symbol.name = name;
symbol.size = size;
symbol.type = type;
g_symbols.emplace(address, symbol);
}
}
TSymbol GetSymbol(u32 address) {
const auto iter = g_symbols.find(address);
if (iter != g_symbols.end())
return iter->second;
return {};
}
const std::string GetName(u32 address) {
return GetSymbol(address).name;
}
void Remove(u32 address) {
g_symbols.erase(address);
}
void Clear() {
g_symbols.clear();
}
}

View file

@ -1,30 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <utility>
#include "common/common_types.h"
struct TSymbol {
u32 address = 0;
std::string name;
u32 size = 0;
u32 type = 0;
};
typedef std::map<u32, TSymbol> TSymbolsMap;
typedef std::pair<u32, TSymbol> TSymbolsPair;
namespace Symbols {
bool HasSymbol(u32 address);
void Add(u32 address, const std::string& name, u32 size, u32 type);
TSymbol GetSymbol(u32 address);
const std::string GetName(u32 address);
void Remove(u32 address);
void Clear();
}

View file

@ -1,6 +1,4 @@
set(SRCS set(SRCS
arm/disassembler/arm_disasm.cpp
arm/disassembler/load_symbol_map.cpp
arm/dynarmic/arm_dynarmic.cpp arm/dynarmic/arm_dynarmic.cpp
arm/dynarmic/arm_dynarmic_cp15.cpp arm/dynarmic/arm_dynarmic_cp15.cpp
arm/dyncom/arm_dyncom.cpp arm/dyncom/arm_dyncom.cpp
@ -179,8 +177,6 @@ set(SRCS
set(HEADERS set(HEADERS
arm/arm_interface.h arm/arm_interface.h
arm/disassembler/arm_disasm.h
arm/disassembler/load_symbol_map.h
arm/dynarmic/arm_dynarmic.h arm/dynarmic/arm_dynarmic.h
arm/dynarmic/arm_dynarmic_cp15.h arm/dynarmic/arm_dynarmic_cp15.h
arm/dyncom/arm_dyncom.h arm/dyncom/arm_dyncom.h

File diff suppressed because it is too large Load diff

View file

@ -1,238 +0,0 @@
// Copyright 2006 The Android Open Source Project
#pragma once
#include <string>
#include "common/common_types.h"
// Note: this list of opcodes must match the list used to initialize
// the opflags[] array in opcode.cpp.
enum Opcode {
OP_INVALID,
OP_UNDEFINED,
OP_ADC,
OP_ADD,
OP_AND,
OP_B,
OP_BL,
OP_BIC,
OP_BKPT,
OP_BLX,
OP_BX,
OP_CDP,
OP_CLREX,
OP_CLZ,
OP_CMN,
OP_CMP,
OP_EOR,
OP_LDC,
OP_LDM,
OP_LDR,
OP_LDRB,
OP_LDRBT,
OP_LDREX,
OP_LDREXB,
OP_LDREXD,
OP_LDREXH,
OP_LDRH,
OP_LDRSB,
OP_LDRSH,
OP_LDRT,
OP_MCR,
OP_MLA,
OP_MOV,
OP_MRC,
OP_MRS,
OP_MSR,
OP_MUL,
OP_MVN,
OP_NOP,
OP_ORR,
OP_PKH,
OP_PLD,
OP_QADD16,
OP_QADD8,
OP_QASX,
OP_QSAX,
OP_QSUB16,
OP_QSUB8,
OP_REV,
OP_REV16,
OP_REVSH,
OP_RSB,
OP_RSC,
OP_SADD16,
OP_SADD8,
OP_SASX,
OP_SBC,
OP_SEL,
OP_SEV,
OP_SHADD16,
OP_SHADD8,
OP_SHASX,
OP_SHSAX,
OP_SHSUB16,
OP_SHSUB8,
OP_SMLAD,
OP_SMLAL,
OP_SMLALD,
OP_SMLSD,
OP_SMLSLD,
OP_SMMLA,
OP_SMMLS,
OP_SMMUL,
OP_SMUAD,
OP_SMULL,
OP_SMUSD,
OP_SSAT,
OP_SSAT16,
OP_SSAX,
OP_SSUB16,
OP_SSUB8,
OP_STC,
OP_STM,
OP_STR,
OP_STRB,
OP_STRBT,
OP_STREX,
OP_STREXB,
OP_STREXD,
OP_STREXH,
OP_STRH,
OP_STRT,
OP_SUB,
OP_SWI,
OP_SWP,
OP_SWPB,
OP_SXTAB,
OP_SXTAB16,
OP_SXTAH,
OP_SXTB,
OP_SXTB16,
OP_SXTH,
OP_TEQ,
OP_TST,
OP_UADD16,
OP_UADD8,
OP_UASX,
OP_UHADD16,
OP_UHADD8,
OP_UHASX,
OP_UHSAX,
OP_UHSUB16,
OP_UHSUB8,
OP_UMLAL,
OP_UMULL,
OP_UQADD16,
OP_UQADD8,
OP_UQASX,
OP_UQSAX,
OP_UQSUB16,
OP_UQSUB8,
OP_USAD8,
OP_USADA8,
OP_USAT,
OP_USAT16,
OP_USAX,
OP_USUB16,
OP_USUB8,
OP_UXTAB,
OP_UXTAB16,
OP_UXTAH,
OP_UXTB,
OP_UXTB16,
OP_UXTH,
OP_WFE,
OP_WFI,
OP_YIELD,
// Define thumb opcodes
OP_THUMB_UNDEFINED,
OP_THUMB_ADC,
OP_THUMB_ADD,
OP_THUMB_AND,
OP_THUMB_ASR,
OP_THUMB_B,
OP_THUMB_BIC,
OP_THUMB_BKPT,
OP_THUMB_BL,
OP_THUMB_BLX,
OP_THUMB_BX,
OP_THUMB_CMN,
OP_THUMB_CMP,
OP_THUMB_EOR,
OP_THUMB_LDMIA,
OP_THUMB_LDR,
OP_THUMB_LDRB,
OP_THUMB_LDRH,
OP_THUMB_LDRSB,
OP_THUMB_LDRSH,
OP_THUMB_LSL,
OP_THUMB_LSR,
OP_THUMB_MOV,
OP_THUMB_MUL,
OP_THUMB_MVN,
OP_THUMB_NEG,
OP_THUMB_ORR,
OP_THUMB_POP,
OP_THUMB_PUSH,
OP_THUMB_ROR,
OP_THUMB_SBC,
OP_THUMB_STMIA,
OP_THUMB_STR,
OP_THUMB_STRB,
OP_THUMB_STRH,
OP_THUMB_SUB,
OP_THUMB_SWI,
OP_THUMB_TST,
OP_END // must be last
};
class ARM_Disasm {
public:
static std::string Disassemble(u32 addr, u32 insn);
static Opcode Decode(u32 insn);
private:
static Opcode Decode00(u32 insn);
static Opcode Decode01(u32 insn);
static Opcode Decode10(u32 insn);
static Opcode Decode11(u32 insn);
static Opcode DecodeSyncPrimitive(u32 insn);
static Opcode DecodeParallelAddSub(u32 insn);
static Opcode DecodePackingSaturationReversal(u32 insn);
static Opcode DecodeMUL(u32 insn);
static Opcode DecodeMSRImmAndHints(u32 insn);
static Opcode DecodeMediaMulDiv(u32 insn);
static Opcode DecodeMedia(u32 insn);
static Opcode DecodeLDRH(u32 insn);
static Opcode DecodeALU(u32 insn);
static std::string DisassembleALU(Opcode opcode, u32 insn);
static std::string DisassembleBranch(u32 addr, Opcode opcode, u32 insn);
static std::string DisassembleBX(u32 insn);
static std::string DisassembleBKPT(u32 insn);
static std::string DisassembleCLZ(u32 insn);
static std::string DisassembleMediaMulDiv(Opcode opcode, u32 insn);
static std::string DisassembleMemblock(Opcode opcode, u32 insn);
static std::string DisassembleMem(u32 insn);
static std::string DisassembleMemHalf(u32 insn);
static std::string DisassembleMCR(Opcode opcode, u32 insn);
static std::string DisassembleMLA(Opcode opcode, u32 insn);
static std::string DisassembleUMLAL(Opcode opcode, u32 insn);
static std::string DisassembleMUL(Opcode opcode, u32 insn);
static std::string DisassembleMRS(u32 insn);
static std::string DisassembleMSR(u32 insn);
static std::string DisassembleNoOperands(Opcode opcode, u32 insn);
static std::string DisassembleParallelAddSub(Opcode opcode, u32 insn);
static std::string DisassemblePKH(u32 insn);
static std::string DisassemblePLD(u32 insn);
static std::string DisassembleREV(Opcode opcode, u32 insn);
static std::string DisassembleREX(Opcode opcode, u32 insn);
static std::string DisassembleSAT(Opcode opcode, u32 insn);
static std::string DisassembleSEL(u32 insn);
static std::string DisassembleSWI(u32 insn);
static std::string DisassembleSWP(Opcode opcode, u32 insn);
static std::string DisassembleXT(Opcode opcode, u32 insn);
};

View file

@ -1,31 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <sstream>
#include <string>
#include <vector>
#include "common/file_util.h"
#include "common/symbols.h"
#include "core/arm/disassembler/load_symbol_map.h"
/*
* Loads a symbol map file for use with the disassembler
* @param filename String filename path of symbol map file
*/
void LoadSymbolMap(std::string filename) {
std::ifstream infile(filename);
std::string address_str, function_name, line;
u32 size;
while (std::getline(infile, line)) {
std::istringstream iss(line);
if (!(iss >> address_str >> size >> function_name)) {
break; // Error parsing
}
u32 address = std::stoul(address_str, nullptr, 16);
Symbols::Add(address, function_name, size, 2);
}
}

View file

@ -1,13 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
/*
* Loads a symbol map file for use with the disassembler
* @param filename String filename path of symbol map file
*/
void LoadSymbolMap(std::string filename);

View file

@ -415,7 +415,7 @@ const InstructionSetEncodingItem arm_exclusion_code[] = {
}; };
// clang-format on // clang-format on
ARMDecodeStatus DecodeARMInstruction(u32 instr, s32* idx) { ARMDecodeStatus DecodeARMInstruction(u32 instr, int* idx) {
int n = 0; int n = 0;
int base = 0; int base = 0;
int instr_slots = sizeof(arm_instruction) / sizeof(InstructionSetEncodingItem); int instr_slots = sizeof(arm_instruction) / sizeof(InstructionSetEncodingItem);

View file

@ -8,7 +8,7 @@
enum class ARMDecodeStatus { SUCCESS, FAILURE }; enum class ARMDecodeStatus { SUCCESS, FAILURE };
ARMDecodeStatus DecodeARMInstruction(u32 instr, s32* idx); ARMDecodeStatus DecodeARMInstruction(u32 instr, int* idx);
struct InstructionSetEncodingItem { struct InstructionSetEncodingItem {
const char* name; const char* name;

View file

@ -5,11 +5,11 @@
#define CITRA_IGNORE_EXIT(x) #define CITRA_IGNORE_EXIT(x)
#include <algorithm> #include <algorithm>
#include <cinttypes>
#include <cstdio> #include <cstdio>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "core/arm/disassembler/arm_disasm.h"
#include "core/arm/dyncom/arm_dyncom_dec.h" #include "core/arm/dyncom/arm_dyncom_dec.h"
#include "core/arm/dyncom/arm_dyncom_interpreter.h" #include "core/arm/dyncom/arm_dyncom_interpreter.h"
#include "core/arm/dyncom/arm_dyncom_run.h" #include "core/arm/dyncom/arm_dyncom_run.h"
@ -808,8 +808,8 @@ MICROPROFILE_DEFINE(DynCom_Decode, "DynCom", "Decode", MP_RGB(255, 64, 64));
static unsigned int InterpreterTranslateInstruction(const ARMul_State* cpu, const u32 phys_addr, static unsigned int InterpreterTranslateInstruction(const ARMul_State* cpu, const u32 phys_addr,
ARM_INST_PTR& inst_base) { ARM_INST_PTR& inst_base) {
unsigned int inst_size = 4; u32 inst_size = 4;
unsigned int inst = Memory::Read32(phys_addr & 0xFFFFFFFC); u32 inst = Memory::Read32(phys_addr & 0xFFFFFFFC);
// If we are in Thumb mode, we'll translate one Thumb instruction to the corresponding ARM // If we are in Thumb mode, we'll translate one Thumb instruction to the corresponding ARM
// instruction // instruction
@ -827,11 +827,10 @@ static unsigned int InterpreterTranslateInstruction(const ARMul_State* cpu, cons
int idx; int idx;
if (DecodeARMInstruction(inst, &idx) == ARMDecodeStatus::FAILURE) { if (DecodeARMInstruction(inst, &idx) == ARMDecodeStatus::FAILURE) {
std::string disasm = ARM_Disasm::Disassemble(phys_addr, inst); LOG_ERROR(Core_ARM11, "Decode failure.\tPC: [0x%08" PRIX32 "]\tInstruction: %08" PRIX32,
LOG_ERROR(Core_ARM11, "Decode failure.\tPC : [0x%x]\tInstruction : %s [%x]", phys_addr, phys_addr, inst);
disasm.c_str(), inst); LOG_ERROR(Core_ARM11, "cpsr=0x%" PRIX32 ", cpu->TFlag=%d, r15=0x%08" PRIX32, cpu->Cpsr,
LOG_ERROR(Core_ARM11, "cpsr=0x%x, cpu->TFlag=%d, r15=0x%x", cpu->Cpsr, cpu->TFlag, cpu->TFlag, cpu->Reg[15]);
cpu->Reg[15]);
CITRA_IGNORE_EXIT(-1); CITRA_IGNORE_EXIT(-1);
} }
inst_base = arm_instruction_trans[idx](inst, idx); inst_base = arm_instruction_trans[idx](inst, idx);

View file

@ -2,12 +2,12 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <cinttypes>
#include <map> #include <map>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "common/symbols.h"
#include "core/arm/arm_interface.h" #include "core/arm/arm_interface.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/function_wrappers.h" #include "core/hle/function_wrappers.h"
@ -524,13 +524,7 @@ static ResultCode CreateThread(Kernel::Handle* out_handle, s32 priority, u32 ent
u32 stack_top, s32 processor_id) { u32 stack_top, s32 processor_id) {
using Kernel::Thread; using Kernel::Thread;
std::string name; std::string name = Common::StringFromFormat("unknown-%08" PRIX32, entry_point);
if (Symbols::HasSymbol(entry_point)) {
TSymbol symbol = Symbols::GetSymbol(entry_point);
name = symbol.name;
} else {
name = Common::StringFromFormat("unknown-%08x", entry_point);
}
if (priority > THREADPRIO_LOWEST) { if (priority > THREADPRIO_LOWEST) {
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS,

View file

@ -8,7 +8,6 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/symbols.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h" #include "core/hle/kernel/resource_limit.h"
#include "core/loader/elf.h" #include "core/loader/elf.h"
@ -210,7 +209,6 @@ public:
return (u32)(header->e_flags); return (u32)(header->e_flags);
} }
SharedPtr<CodeSet> LoadInto(u32 vaddr); SharedPtr<CodeSet> LoadInto(u32 vaddr);
bool LoadSymbols();
int GetNumSegments() const { int GetNumSegments() const {
return (int)(header->e_phnum); return (int)(header->e_phnum);
@ -258,8 +256,6 @@ ElfReader::ElfReader(void* ptr) {
sections = (Elf32_Shdr*)(base + header->e_shoff); sections = (Elf32_Shdr*)(base + header->e_shoff);
entryPoint = header->e_entry; entryPoint = header->e_entry;
LoadSymbols();
} }
const char* ElfReader::GetSectionName(int section) const { const char* ElfReader::GetSectionName(int section) const {
@ -362,34 +358,6 @@ SectionID ElfReader::GetSectionByName(const char* name, int firstSection) const
return -1; return -1;
} }
bool ElfReader::LoadSymbols() {
bool hasSymbols = false;
SectionID sec = GetSectionByName(".symtab");
if (sec != -1) {
int stringSection = sections[sec].sh_link;
const char* stringBase = reinterpret_cast<const char*>(GetSectionDataPtr(stringSection));
// We have a symbol table!
const Elf32_Sym* symtab = reinterpret_cast<const Elf32_Sym*>(GetSectionDataPtr(sec));
unsigned int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym);
for (unsigned sym = 0; sym < numSymbols; sym++) {
int size = symtab[sym].st_size;
if (size == 0)
continue;
int type = symtab[sym].st_info & 0xF;
const char* name = stringBase + symtab[sym].st_name;
Symbols::Add(symtab[sym].st_value, name, size, type);
hasSymbols = true;
}
}
return hasSymbols;
}
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace // Loader namespace