gl_device: Block async shaders on AMD and Intel
Currently, the Windows versions of the Intel OpenGL driver and the AMD proprietary OpenGL driver do not properly support (or in fact degrade) when asynchronous shader compilation is enabled. This blocks specifically those drivers from using this feature. This affects AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
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1 changed files with 13 additions and 1 deletions
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@ -210,6 +210,12 @@ Device::Device() {
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_intel = vendor == "Intel";
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const bool is_intel = vendor == "Intel";
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#ifdef __linux__
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const bool is_linux = true;
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#else
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const bool is_linux = false;
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#endif
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bool disable_fast_buffer_sub_data = false;
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bool disable_fast_buffer_sub_data = false;
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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LOG_WARNING(
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LOG_WARNING(
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@ -249,7 +255,9 @@ Device::Device() {
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GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
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GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
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GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
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GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux));
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use_driver_cache = is_nvidia;
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use_driver_cache = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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@ -261,6 +269,10 @@ Device::Device() {
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if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
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if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
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}
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}
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if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) {
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LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported");
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}
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}
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}
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Device::Device(std::nullptr_t) {
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Device::Device(std::nullptr_t) {
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