Merge pull request #1193 from lioncash/priv

gpu: Make memory_manager private
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bunnei 2018-08-28 12:28:57 -04:00 committed by GitHub
commit 4d7e1662c8
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7 changed files with 41 additions and 27 deletions

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@ -56,9 +56,9 @@ u32 nvhost_as_gpu::AllocateSpace(const std::vector<u8>& input, std::vector<u8>&
auto& gpu = Core::System::GetInstance().GPU(); auto& gpu = Core::System::GetInstance().GPU();
const u64 size{static_cast<u64>(params.pages) * static_cast<u64>(params.page_size)}; const u64 size{static_cast<u64>(params.pages) * static_cast<u64>(params.page_size)};
if (params.flags & 1) { if (params.flags & 1) {
params.offset = gpu.memory_manager->AllocateSpace(params.offset, size, 1); params.offset = gpu.MemoryManager().AllocateSpace(params.offset, size, 1);
} else { } else {
params.offset = gpu.memory_manager->AllocateSpace(size, params.align); params.offset = gpu.MemoryManager().AllocateSpace(size, params.align);
} }
std::memcpy(output.data(), &params, output.size()); std::memcpy(output.data(), &params, output.size());
@ -88,7 +88,7 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
u64 size = static_cast<u64>(entry.pages) << 0x10; u64 size = static_cast<u64>(entry.pages) << 0x10;
ASSERT(size <= object->size); ASSERT(size <= object->size);
Tegra::GPUVAddr returned = gpu.memory_manager->MapBufferEx(object->addr, offset, size); Tegra::GPUVAddr returned = gpu.MemoryManager().MapBufferEx(object->addr, offset, size);
ASSERT(returned == offset); ASSERT(returned == offset);
} }
std::memcpy(output.data(), entries.data(), output.size()); std::memcpy(output.data(), entries.data(), output.size());
@ -125,9 +125,9 @@ u32 nvhost_as_gpu::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& ou
auto& gpu = Core::System::GetInstance().GPU(); auto& gpu = Core::System::GetInstance().GPU();
if (params.flags & 1) { if (params.flags & 1) {
params.offset = gpu.memory_manager->MapBufferEx(object->addr, params.offset, object->size); params.offset = gpu.MemoryManager().MapBufferEx(object->addr, params.offset, object->size);
} else { } else {
params.offset = gpu.memory_manager->MapBufferEx(object->addr, object->size); params.offset = gpu.MemoryManager().MapBufferEx(object->addr, object->size);
} }
// Create a new mapping entry for this operation. // Create a new mapping entry for this operation.
@ -161,7 +161,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
itr->second.size); itr->second.size);
auto& gpu = system_instance.GPU(); auto& gpu = system_instance.GPU();
params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size); params.offset = gpu.MemoryManager().UnmapBuffer(params.offset, itr->second.size);
buffer_mappings.erase(itr->second.offset); buffer_mappings.erase(itr->second.offset);

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@ -264,7 +264,7 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1; u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) { for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
boost::optional<VAddr> maybe_vaddr = boost::optional<VAddr> maybe_vaddr =
Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(gpu_addr); Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
// The GPU <-> CPU virtual memory mapping is not 1:1 // The GPU <-> CPU virtual memory mapping is not 1:1
if (!maybe_vaddr) { if (!maybe_vaddr) {
LOG_ERROR(HW_Memory, LOG_ERROR(HW_Memory,
@ -346,7 +346,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
const VAddr overlap_end = std::min(end, region_end); const VAddr overlap_end = std::min(end, region_end);
const std::vector<Tegra::GPUVAddr> gpu_addresses = const std::vector<Tegra::GPUVAddr> gpu_addresses =
system_instance.GPU().memory_manager->CpuToGpuAddress(overlap_start); system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
if (gpu_addresses.empty()) { if (gpu_addresses.empty()) {
return; return;

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@ -22,7 +22,7 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
} }
GPU::GPU(VideoCore::RasterizerInterface& rasterizer) { GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
memory_manager = std::make_unique<MemoryManager>(); memory_manager = std::make_unique<Tegra::MemoryManager>();
maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager); maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager); fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
maxwell_compute = std::make_unique<Engines::MaxwellCompute>(); maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
@ -31,12 +31,20 @@ GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
GPU::~GPU() = default; GPU::~GPU() = default;
Engines::Maxwell3D& GPU::Maxwell3D() {
return *maxwell_3d;
}
const Engines::Maxwell3D& GPU::Maxwell3D() const { const Engines::Maxwell3D& GPU::Maxwell3D() const {
return *maxwell_3d; return *maxwell_3d;
} }
Engines::Maxwell3D& GPU::Maxwell3D() { MemoryManager& GPU::MemoryManager() {
return *maxwell_3d; return *memory_manager;
}
const MemoryManager& GPU::MemoryManager() const {
return *memory_manager;
} }
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {

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@ -117,18 +117,24 @@ public:
/// Processes a command list stored at the specified address in GPU memory. /// Processes a command list stored at the specified address in GPU memory.
void ProcessCommandList(GPUVAddr address, u32 size); void ProcessCommandList(GPUVAddr address, u32 size);
/// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the Maxwell3D GPU engine. /// Returns a reference to the Maxwell3D GPU engine.
Engines::Maxwell3D& Maxwell3D(); Engines::Maxwell3D& Maxwell3D();
std::unique_ptr<MemoryManager> memory_manager; /// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the GPU memory manager.
Tegra::MemoryManager& MemoryManager();
/// Returns a const reference to the GPU memory manager.
const Tegra::MemoryManager& MemoryManager() const;
private: private:
/// Writes a single register in the engine bound to the specified subchannel /// Writes a single register in the engine bound to the specified subchannel
void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params); void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params);
std::unique_ptr<Tegra::MemoryManager> memory_manager;
/// Mapping of command subchannels to their bound engine ids. /// Mapping of command subchannels to their bound engine ids.
std::unordered_map<u32, EngineID> bound_engines; std::unordered_map<u32, EngineID> bound_engines;

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@ -424,8 +424,8 @@ std::tuple<u8*, GLintptr, GLintptr> RasterizerOpenGL::UploadMemory(u8* buffer_pt
std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment); std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment);
GLintptr uploaded_offset = buffer_offset; GLintptr uploaded_offset = buffer_offset;
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager; auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const boost::optional<VAddr> cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)}; const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
Memory::ReadBlock(*cpu_addr, buffer_ptr, size); Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
buffer_ptr += size; buffer_ptr += size;

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@ -168,8 +168,8 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
} }
VAddr SurfaceParams::GetCpuAddr() const { VAddr SurfaceParams::GetCpuAddr() const {
const auto& gpu = Core::System::GetInstance().GPU(); auto& gpu = Core::System::GetInstance().GPU();
return *gpu.memory_manager->GpuToCpuAddress(addr); return *gpu.MemoryManager().GpuToCpuAddress(addr);
} }
static bool IsPixelFormatASTC(PixelFormat format) { static bool IsPixelFormatASTC(PixelFormat format) {
@ -220,14 +220,14 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
Tegra::GPUVAddr addr) { Tegra::GPUVAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
const auto& gpu = Core::System::GetInstance().GPU(); auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) { if (morton_to_gl) {
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values. // pixel values.
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = const std::vector<u8> data =
Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size, Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
bytes_per_pixel, stride, height, block_height); bytes_per_pixel, stride, height, block_height);
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())}; const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
gl_buffer.assign(data.begin(), data.begin() + size_to_copy); gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
@ -237,7 +237,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128( VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel, stride, height, bytes_per_pixel, gl_bytes_per_pixel,
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(), Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
morton_to_gl); morton_to_gl);
} }
} }
@ -754,9 +754,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
return {}; return {};
} }
const auto& gpu = Core::System::GetInstance().GPU(); auto& gpu = Core::System::GetInstance().GPU();
// Don't try to create any entries in the cache if the address of the texture is invalid. // Don't try to create any entries in the cache if the address of the texture is invalid.
if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none) if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
return {}; return {};
// Look up surface in the cache based on address // Look up surface in the cache based on address
@ -848,7 +848,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
"reinterpretation but the texture is tiled."); "reinterpretation but the texture is tiled.");
} }
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress( auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
new_params.addr + params.SizeInBytes()); new_params.addr + params.SizeInBytes());
std::vector<u8> data(remaining_size); std::vector<u8> data(remaining_size);
Memory::ReadBlock(*address, data.data(), data.size()); Memory::ReadBlock(*address, data.data(), data.size());

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@ -382,7 +382,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Implement a good way to visualize alpha components! // TODO: Implement a good way to visualize alpha components!
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32); QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address); boost::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles. // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it. // Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
@ -443,7 +443,7 @@ void GraphicsSurfaceWidget::SaveSurface() {
pixmap->save(&file, "PNG"); pixmap->save(&file, "PNG");
} else if (selectedFilter == bin_filter) { } else if (selectedFilter == bin_filter) {
auto& gpu = Core::System::GetInstance().GPU(); auto& gpu = Core::System::GetInstance().GPU();
boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address); boost::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
const u8* buffer = Memory::GetPointer(*address); const u8* buffer = Memory::GetPointer(*address);
ASSERT_MSG(buffer != nullptr, "Memory not accessible"); ASSERT_MSG(buffer != nullptr, "Memory not accessible");