gl_shader_cache: Store workers in shader cache object
This commit is contained in:
parent
cffd4716c5
commit
12fe7210d2
2 changed files with 74 additions and 54 deletions
|
@ -239,6 +239,15 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs
|
|||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
struct ShaderCache::Context {
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window)
|
||||
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
|
||||
Core::Frontend::GraphicsContext::Scoped scoped;
|
||||
ShaderPools pools;
|
||||
};
|
||||
|
||||
ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||
|
@ -247,9 +256,9 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
ProgramManager& program_manager_, StateTracker& state_tracker_)
|
||||
: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
|
||||
emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
|
||||
buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{
|
||||
state_tracker_} {
|
||||
profile = Shader::Profile{
|
||||
buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_},
|
||||
use_asynchronous_shaders{device.UseAsynchronousShaders()},
|
||||
profile{
|
||||
.supported_spirv = 0x00010000,
|
||||
|
||||
.unified_descriptor_binding = false,
|
||||
|
@ -286,7 +295,10 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
.has_broken_unsigned_image_offsets = true,
|
||||
.has_broken_signed_operations = true,
|
||||
.ignore_nan_fp_comparisons = true,
|
||||
};
|
||||
} {
|
||||
if (use_asynchronous_shaders) {
|
||||
workers = CreateWorkers();
|
||||
}
|
||||
}
|
||||
|
||||
ShaderCache::~ShaderCache() = default;
|
||||
|
@ -307,29 +319,20 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|||
}
|
||||
shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
|
||||
|
||||
struct Context {
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window)
|
||||
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
|
||||
Core::Frontend::GraphicsContext::Scoped scoped;
|
||||
ShaderPools pools;
|
||||
};
|
||||
Common::StatefulThreadWorker<Context> workers(
|
||||
std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
|
||||
[this] { return Context{emu_window}; });
|
||||
|
||||
if (!workers) {
|
||||
workers = CreateWorkers();
|
||||
}
|
||||
struct {
|
||||
std::mutex mutex;
|
||||
size_t total{0};
|
||||
size_t built{0};
|
||||
bool has_loaded{false};
|
||||
size_t total{};
|
||||
size_t built{};
|
||||
bool has_loaded{};
|
||||
} state;
|
||||
|
||||
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
||||
ComputePipelineKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
workers.QueueWork(
|
||||
workers->QueueWork(
|
||||
[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
|
||||
ctx->pools.ReleaseContents();
|
||||
auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
|
||||
|
@ -347,7 +350,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|||
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
|
||||
GraphicsPipelineKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
workers.QueueWork(
|
||||
workers->QueueWork(
|
||||
[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
|
||||
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
||||
for (auto& env : envs) {
|
||||
|
@ -373,7 +376,10 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|||
state.has_loaded = true;
|
||||
lock.unlock();
|
||||
|
||||
workers.WaitForRequests();
|
||||
workers->WaitForRequests();
|
||||
if (!use_asynchronous_shaders) {
|
||||
workers.reset();
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
|
||||
|
@ -570,4 +576,11 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::StatefulThreadWorker<ShaderCache::Context>> ShaderCache::CreateWorkers()
|
||||
const {
|
||||
return std::make_unique<Common::StatefulThreadWorker<Context>>(
|
||||
std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
|
||||
[this] { return Context{emu_window}; });
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
|
@ -44,6 +45,8 @@ struct ShaderPools {
|
|||
};
|
||||
|
||||
class ShaderCache : public VideoCommon::ShaderCache {
|
||||
struct Context;
|
||||
|
||||
public:
|
||||
explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
|
@ -74,6 +77,8 @@ private:
|
|||
const ComputePipelineKey& key,
|
||||
Shader::Environment& env);
|
||||
|
||||
std::unique_ptr<Common::StatefulThreadWorker<Context>> CreateWorkers() const;
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
const Device& device;
|
||||
TextureCache& texture_cache;
|
||||
|
@ -82,6 +87,7 @@ private:
|
|||
StateTracker& state_tracker;
|
||||
|
||||
GraphicsPipelineKey graphics_key{};
|
||||
const bool use_asynchronous_shaders;
|
||||
|
||||
ShaderPools main_pools;
|
||||
std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
|
||||
|
@ -89,6 +95,7 @@ private:
|
|||
|
||||
Shader::Profile profile;
|
||||
std::filesystem::path shader_cache_filename;
|
||||
std::unique_ptr<Common::StatefulThreadWorker<Context>> workers;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue