yuzu/src/shader_recompiler/ir_opt/rescaling_pass.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/alignment.h"
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#include "common/settings.h"
#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Optimization {
namespace {
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void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const IR::F32 down_factor{ir.ResolutionDownFactor()};
const IR::F32 frag_coord{&inst};
const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
inst.ReplaceUsesWith(downscaled_frag_coord);
}
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void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
const bool is_fragment_shader{program.stage == Stage::Fragment};
switch (inst.GetOpcode()) {
case IR::Opcode::GetAttribute: {
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const IR::Attribute attr{inst.Arg(0).Attribute()};
switch (attr) {
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
if (is_fragment_shader) {
PatchFragCoord(block, inst);
}
break;
default:
break;
}
break;
}
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case IR::Opcode::ImageQueryDimensions:
break;
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case IR::Opcode::ImageFetch:
break;
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case IR::Opcode::ImageRead:
break;
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case IR::Opcode::ImageWrite:
break;
default:
break;
}
}
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} // Anonymous namespace
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void RescalingPass(IR::Program& program) {
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
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Visit(program, *block, inst);
}
}
}
} // namespace Shader::Optimization