yuzu/src/common/x64/native_clock.h

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/polyfill_thread.h"
#include "common/wall_clock.h"
namespace Common {
namespace X64 {
class NativeClock final : public WallClock {
public:
explicit NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequency_,
u64 rtsc_frequency_);
std::chrono::nanoseconds GetTimeNS() override;
std::chrono::microseconds GetTimeUS() override;
std::chrono::milliseconds GetTimeMS() override;
u64 GetClockCycles() override;
u64 GetCPUCycles() override;
void Pause(bool is_paused) override;
private:
u64 GetRTSC();
void CalculateAndSetFactors();
union alignas(16) TimePoint {
TimePoint() : pack{} {}
u128 pack{};
struct Inner {
u64 last_measure{};
u64 accumulated_ticks{};
} inner;
};
TimePoint time_point;
// factors
u64 clock_rtsc_factor{};
u64 cpu_rtsc_factor{};
u64 ns_rtsc_factor{};
u64 us_rtsc_factor{};
u64 ms_rtsc_factor{};
u64 rtsc_frequency;
std::jthread time_sync_thread;
};
} // namespace X64
u64 EstimateRDTSCFrequency();
} // namespace Common