yuzu/src/common/logging/backend.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#pragma once
#include <chrono>
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#include <memory>
#include <string>
#include <string_view>
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#include "common/file_util.h"
#include "common/logging/filter.h"
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#include "common/logging/log.h"
namespace Log {
class Filter;
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/**
* A log entry. Log entries are store in a structured format to permit more varied output
* formatting on different frontends, as well as facilitating filtering and aggregation.
*/
struct Entry {
std::chrono::microseconds timestamp;
Class log_class;
Level log_level;
const char* filename;
unsigned int line_num;
std::string function;
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std::string message;
bool final_entry = false;
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Entry() = default;
Entry(Entry&& o) = default;
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Entry& operator=(Entry&& o) = default;
Entry& operator=(const Entry& o) = default;
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};
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/**
* Interface for logging backends. As loggers can be created and removed at runtime, this can be
* used by a frontend for adding a custom logging backend as needed
*/
class Backend {
public:
virtual ~Backend() = default;
virtual void SetFilter(const Filter& new_filter) {
filter = new_filter;
}
virtual const char* GetName() const = 0;
virtual void Write(const Entry& entry) = 0;
private:
Filter filter;
};
/**
* Backend that writes to stderr without any color commands
*/
class ConsoleBackend : public Backend {
public:
static const char* Name() {
return "console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend : public Backend {
public:
static const char* Name() {
return "color_console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend : public Backend {
public:
explicit FileBackend(const std::string& filename);
static const char* Name() {
return "file";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
private:
FileUtil::IOFile file;
std::size_t bytes_written;
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};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend : public Backend {
public:
static const char* Name() {
return "debugger";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
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void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(std::string_view backend_name);
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Backend* GetBackend(std::string_view backend_name);
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/**
* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
* instead of underscores as in the enumeration.
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*/
const char* GetLogClassName(Class log_class);
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/**
* Returns the name of the passed log level as a C-string.
*/
const char* GetLevelName(Level log_level);
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/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will
* never get the message
*/
void SetGlobalFilter(const Filter& filter);
} // namespace Log