yuzu/src/shader_recompiler/ir_opt/passes.h

32 lines
1 KiB
C++
Raw Normal View History

2021-01-09 01:30:07 -05:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
2021-02-14 18:15:42 -05:00
#include <span>
#include "shader_recompiler/environment.h"
2021-01-09 01:30:07 -05:00
#include "shader_recompiler/frontend/ir/basic_block.h"
2021-02-16 02:10:22 -05:00
#include "shader_recompiler/frontend/ir/program.h"
2021-01-09 01:30:07 -05:00
namespace Shader::Optimization {
2021-04-04 00:47:14 -04:00
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
2021-02-16 02:10:22 -05:00
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
2021-02-19 16:10:18 -05:00
void LowerFp16ToFp32(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Program& program);
2021-01-09 01:30:07 -05:00
2021-04-18 19:03:38 -04:00
// Dual Vertex
void VertexATransformPass(IR::Program& program);
void VertexBTransformPass(IR::Program& program);
void JoinTextureInfo(Info& base, Info& source);
void JoinStorageInfo(Info& base, Info& source);
2021-01-09 01:30:07 -05:00
} // namespace Shader::Optimization