yuzu/src/audio_core/buffer.h

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
namespace AudioCore {
/**
* Represents a buffer of audio samples to be played in an audio stream
*/
class Buffer {
public:
using Tag = u64;
Buffer(Tag tag_, std::vector<s16>&& samples_) : tag{tag_}, samples{std::move(samples_)} {}
/// Returns the raw audio data for the buffer
std::vector<s16>& GetSamples() {
return samples;
}
/// Returns the raw audio data for the buffer
const std::vector<s16>& GetSamples() const {
return samples;
}
/// Returns the buffer tag, this is provided by the game to the audout service
Tag GetTag() const {
return tag;
}
private:
Tag tag;
std::vector<s16> samples;
};
using BufferPtr = std::shared_ptr<Buffer>;
} // namespace AudioCore