chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 20:06:02 -04:00
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
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< h1 align = "center" >
< br >
< a href = "https://yuzu-emu.org/" > < img src = "https://raw.githubusercontent.com/yuzu-emu/yuzu-assets/master/icons/icon.png" alt = "yuzu" width = "200" > < / a >
< br >
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< b > yuzu< / b >
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< br >
< / h1 >
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< h4 align = "center" > < b > yuzu< / b > is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of < a href = "https://citra-emu.org" target = "_blank" > Citra< / a > .
< br >
It is written in C++ with portability in mind, and we actively maintain builds for Windows and Linux.
< / h4 >
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< p align = "center" >
< a href = "https://dev.azure.com/yuzu-emu/yuzu/" >
< img src = "https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master"
alt="Azure Mainline CI Build Status">
< / a >
< a href = "https://discord.com/invite/u77vRWY" >
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< img src = "https://img.shields.io/discord/398318088170242053?color=5865F2&label=yuzu&logo=discord&logoColor=white"
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alt="Discord">
< / a >
< / p >
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< p align = "center" >
< a href = "#compatibility" > Compatibility< / a > |
< a href = "#development" > Development< / a > |
< a href = "#building" > Building< / a > |
< a href = "#download" > Download< / a > |
< a href = "#support" > Support< / a > |
< a href = "#license" > License< / a >
< / p >
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## Compatibility
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The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements ](https://yuzu-emu.org/help/quickstart/#hardware-requirements ).
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For a full list of games yuzu support, please visit our [Compatibility page ](https://yuzu-emu.org/game/ )
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Check out our [website ](https://yuzu-emu.org/ ) for the latest news on exciting features, monthly progress reports, and more!
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## Development
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Most of the development happens on GitHub. It's also where [our central repository ](https://github.com/yuzu-emu/yuzu ) is hosted. For development discussion, please join us on [Discord ](https://discord.com/invite/u77vRWY ).
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If you want to contribute, please take a look at the [Contributor's Guide ](https://github.com/yuzu-emu/yuzu/wiki/Contributing ) and [Developer Information ](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information ).
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You can also contact any of the developers on Discord in order to know about the current state of the emulator.
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If you want to contribute to the user interface translation project, please check out the [yuzu project on transifex ](https://www.transifex.com/yuzu-emulator/yuzu ). We centralize translation work there, and periodically upstream translations.
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## Building
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* __Windows__: [Windows Build ](https://github.com/yuzu-emu/yuzu/wiki/Building-For-Windows )
* __Linux__: [Linux Build ](https://github.com/yuzu-emu/yuzu/wiki/Building-For-Linux )
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## Download
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You can download the latest releases automatically via the installer on our [downloads ](https://yuzu-emu.org/downloads/ ) page.
## Support
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If you enjoy the project and want to support us financially, check out our Patreon!
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< a href = "https://www.patreon.com/yuzuteam" >
< img src = "https://c5.patreon.com/external/logo/become_a_patron_button@2x.png" width = "160" >
< / a >
Any donations received will go towards things like:
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* Switch consoles to explore and reverse-engineer the hardware
* Switch games for testing, reverse-engineering, and implementing new features
* Web hosting and infrastructure setup
* Software licenses (e.g. Visual Studio, IDA Pro, etc.)
* Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
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If you wish to support us a different way, please join our [Discord ](https://discord.gg/u77vRWY ) and talk to bunnei. You may also contact: donations@yuzu-emu.org.
## License
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 20:06:02 -04:00
yuzu is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt ](https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt ) file.
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The [Skyline-Emulator Team ](https://github.com/skyline-emu/skyline ) may choose to use the code from these contributors under the GPL-3.0-or-later OR MPL-2.0: [FernandoS27 ](https://github.com/FernandoS27 ), [lioncash ](https://github.com/lioncash ), [bunnei ](https://github.com/bunnei ), [ReinUsesLisp ](https://github.com/ReinUsesLisp ), [Morph1984 ](https://github.com/Morph1984 ), [ogniK5377 ](https://github.com/ogniK5377 ), [german77 ](https://github.com/german77 ), [ameerj ](https://github.com/ameerj ), [Kelebek1 ](https://github.com/Kelebek1 ) and [lat9nq ](https://github.com/lat9nq )