yuzu/src/yuzu_cmd/yuzu.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <iostream>
#include <memory>
#include <string>
#include <thread>
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#include "common/common_paths.h"
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#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
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#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include <getopt.h>
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#include "core/crypto/key_manager.h"
#ifndef _MSC_VER
#include <unistd.h>
#endif
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#ifdef _WIN32
// windows.h needs to be included before shellapi.h
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#include <windows.h>
#include <shellapi.h>
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#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"-g, --gdbport=NUMBER Enable gdb stub on port NUMBER\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-h, --help Display this help and exit\n"
"-v, --version Output version information and exit\n";
}
static void PrintVersion() {
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std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
static void InitializeLogging() {
Log::Filter log_filter(Log::Level::Debug);
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
}
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/// Application entry point
int main(int argc, char** argv) {
Config config;
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int option_index = 0;
bool use_gdbstub = Settings::values.use_gdbstub;
u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port);
char* endarg;
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#ifdef _WIN32
int argc_w;
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
if (argv_w == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to get command line arguments");
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return -1;
}
#endif
std::string filepath;
bool fullscreen = false;
static struct option long_options[] = {
{"gdbport", required_argument, 0, 'g'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"version", no_argument, 0, 'v'},
{0, 0, 0, 0},
};
while (optind < argc) {
char arg = getopt_long(argc, argv, "g:fhv", long_options, &option_index);
if (arg != -1) {
switch (arg) {
case 'g':
errno = 0;
gdb_port = strtoul(optarg, &endarg, 0);
use_gdbstub = true;
if (endarg == optarg)
errno = EINVAL;
if (errno != 0) {
perror("--gdbport");
exit(1);
}
break;
case 'f':
fullscreen = true;
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LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
PrintHelp(argv[0]);
return 0;
case 'v':
PrintVersion();
return 0;
}
} else {
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#ifdef _WIN32
filepath = Common::UTF16ToUTF8(argv_w[optind]);
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#else
filepath = argv[optind];
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#endif
optind++;
}
}
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#ifdef _WIN32
LocalFree(argv_w);
#endif
InitializeLogging();
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MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
if (filepath.empty()) {
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LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return -1;
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}
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// Apply the command line arguments
Settings::values.gdbstub_port = gdb_port;
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session
emu_window->MakeCurrent();
}
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Core::System& system{Core::System::GetInstance()};
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
SCOPE_EXIT({ system.Shutdown(); });
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
switch (load_result) {
case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
return -1;
case Core::System::ResultStatus::ErrorLoader:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
return -1;
case Core::System::ResultStatus::ErrorLoader_ErrorMissingKeys:
LOG_CRITICAL(Frontend, "The game you are trying to load is encrypted and the keys required "
"could not be found. Please refer to the yuzu wiki for help");
return -1;
case Core::System::ResultStatus::ErrorLoader_ErrorDecrypting:
LOG_CRITICAL(Frontend, "The game you are trying to load is encrypted and there was a "
"general error while decrypting. This could mean that the keys are "
"incorrect, game is invalid or game uses an unsupported method of "
"crypto. Please double-check your keys");
return -1;
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
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LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
return -1;
case Core::System::ResultStatus::ErrorNotInitialized:
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LOG_CRITICAL(Frontend, "CPUCore not initialized");
return -1;
case Core::System::ResultStatus::ErrorSystemMode:
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LOG_CRITICAL(Frontend, "Failed to determine system mode!");
return -1;
case Core::System::ResultStatus::ErrorVideoCore:
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
return -1;
case Core::System::ResultStatus::Success:
break; // Expected case
}
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
while (emu_window->IsOpen()) {
system.RunLoop();
}
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return 0;
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}