yuzu/src/video_core/host1x/control.h

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// SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors
// (https://github.com/skyline-emu/)
// SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3
// or any later version Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Tegra {
class GPU;
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namespace Host1x {
class Nvdec;
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class Control {
public:
enum class Method : u32 {
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WaitSyncpt = 0x8,
LoadSyncptPayload32 = 0x4e,
WaitSyncpt32 = 0x50,
};
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explicit Control(GPU& gpu);
~Control();
/// Writes the method into the state, Invoke Execute() if encountered
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void ProcessMethod(Method method, u32 argument);
private:
/// For Host1x, execute is waiting on a syncpoint previously written into the state
void Execute(u32 data);
u32 syncpoint_value{};
GPU& gpu;
};
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} // namespace Host1x
} // namespace Tegra