yuzu/src/common/key_map.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#pragma once
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#include <array>
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#include <tuple>
#include "core/hle/service/hid/hid.h"
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class EmuWindow;
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namespace KeyMap {
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enum class IndirectTarget {
CIRCLE_PAD_UP, CIRCLE_PAD_DOWN, CIRCLE_PAD_LEFT, CIRCLE_PAD_RIGHT,
};
/**
* Represents a key mapping target. It can be a PadState that represents 3DS real buttons,
* or an IndirectTarget.
*/
struct KeyTarget {
bool direct;
union {
u32 direct_target_hex;
IndirectTarget indirect_target;
} target;
KeyTarget() : direct(true) {
target.direct_target_hex = 0;
}
KeyTarget(Service::HID::PadState pad) : direct(true) {
target.direct_target_hex = pad.hex;
}
KeyTarget(IndirectTarget i) : direct(false) {
target.indirect_target = i;
}
};
/**
* Represents a key for a specific host device.
*/
struct HostDeviceKey {
int key_code;
int device_id; ///< Uniquely identifies a host device
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bool operator<(const HostDeviceKey &other) const {
return std::tie(key_code, device_id) <
std::tie(other.key_code, other.device_id);
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}
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bool operator==(const HostDeviceKey &other) const {
return std::tie(key_code, device_id) ==
std::tie(other.key_code, other.device_id);
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}
};
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extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
/**
* Generates a new device id, which uniquely identifies a host device within KeyMap.
*/
int NewDeviceId();
/**
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* Maps a device-specific key to a target (a PadState or an IndirectTarget).
*/
void SetKeyMapping(HostDeviceKey key, KeyTarget target);
/**
* Clears all key mappings belonging to one device.
*/
void ClearKeyMapping(int device_id);
/**
* Maps a key press actions and call the corresponding function in EmuWindow
*/
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void PressKey(EmuWindow& emu_window, HostDeviceKey key);
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/**
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* Maps a key release actions and call the corresponding function in EmuWindow
*/
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void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
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}