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510d3547a2
Author | SHA1 | Date | |
---|---|---|---|
510d3547a2 | |||
cc59c0c6db | |||
d95d305734 |
13 changed files with 166 additions and 64 deletions
14
Justfile
14
Justfile
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@ -1,18 +1,14 @@
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build:
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dotnet build -c Release
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make -C speech2 -j$(nproc)
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make -C speech2 CONFIG=Release -j$(nproc)
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cp speech2/bin/x86/Release/speech2.dll SAPIServer/bin/Release/net40/windows-x86
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cp /usr/i686-w64-mingw32/bin/libgcc_s_dw2-1.dll SAPIServer/bin/Release/net40/windows-x86/
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cp /usr/i686-w64-mingw32/bin/libstdc++-6.dll SAPIServer/bin/Release/net40/windows-x86/
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cp speech2/bin/x86/Release/speech2.pdb SAPIServer/bin/Release/net40/windows-x86
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build-debug:
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dotnet build -c Debug
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make -C speech2 CONFIG=Release -j$(nproc)
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cp speech2/bin/x86/Release/speech2.dll SAPIServer/bin/Debug/net40/windows-x86
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cp /usr/i686-w64-mingw32/bin/libgcc_s_dw2-1.dll SAPIServer/bin/Debug/net40/windows-x86/
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cp /usr/i686-w64-mingw32/bin/libstdc++-6.dll SAPIServer/bin/Debug/net40/windows-x86/
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make -C speech2 CONFIG=Debug -j$(nproc)
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cp speech2/bin/x86/Debug/speech2.dll SAPIServer/bin/Debug/net40/windows-x86
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cp speech2/bin/x86/Debug/speech2.pdb SAPIServer/bin/Debug/net40/windows-x86
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clean:
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rm -rf SAPIServer/bin SAPIServer/obj
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@ -6,8 +6,11 @@ Simple HTTP frontend API for Microsoft Speech API
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Requirements
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- .NET SDK
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- VS2022 lib pack (TODO: link)
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- mingw-w64 toolchain built with `win32` thread model (`pthread` won't work)
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You'll also need to chattr +F (or mount the whole thing with `ciopfs` and rename the headers to lowercase, if not on ext4 or you don't want to tune2fs) the windows sdk header directories so the build works.
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`just` should do the trick.
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## Running
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@ -36,16 +36,18 @@ namespace SAPIServer {
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// Speech2 DLL API. Sync with c++ code.
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internal class SpeechDLL {
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[DllImport("speech2.dll")]
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private const string Speech2DLL = "speech2.dll";
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[DllImport(Speech2DLL, CallingConvention = CallingConvention.StdCall)]
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public static extern IntPtr speech2_create_api(EngineType type);
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[DllImport("speech2.dll")]
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[DllImport(Speech2DLL, CallingConvention = CallingConvention.StdCall)]
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public static extern void speech2_destroy_api(IntPtr pAPI);
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[DllImport("speech2.dll")]
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[DllImport(Speech2DLL, CallingConvention = CallingConvention.StdCall)]
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public static extern int speech2_api_get_voiceinfo_count(IntPtr pAPI);
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[DllImport("speech2.dll")]
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[DllImport(Speech2DLL, CallingConvention = CallingConvention.StdCall)]
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public static extern IntPtr speech2_api_get_voiceinfo_index(IntPtr pAPI, int index);
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}
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@ -61,6 +63,8 @@ namespace SAPIServer {
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}
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public List<VoiceDef> GetVoices() {
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Console.WriteLine("SpeechAPI.GetVoices()");
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var count = SpeechDLL.speech2_api_get_voiceinfo_count(handle);
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Console.WriteLine($"count {count}");
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var list = new List<VoiceDef>();
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@ -2,35 +2,29 @@ include build/arch.mk
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include build/configs.mk
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NAME = speech2
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BINDIR = bin/$(ARCH)/$(CONFIG)
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OBJDIR = obj/$(ARCH)/$(CONFIG)
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TYPE = dll
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# Any C++ file in src/ is automatically picked up.
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CXXSRCS = $(wildcard src/*.cpp) $(wildcard src/*/*.cpp)
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VPATH = $(dir $(CXXSRCS))
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OBJS = $(addprefix $(OBJDIR)/,$(notdir $(CXXSRCS:.cpp=.o)))
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.PHONY: all dumpinfo clean matrix
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# Required libraries.
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LIBS = kernel32.lib shell32.lib user32.lib uuid.lib ole32.lib
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all: $(BINDIR)/$(NAME).dll
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# dir rules
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$(BINDIR)/:
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echo -e "\e[95mMKDIR $@\e[0m"
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mkdir -p $(BINDIR)
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$(OBJDIR)/:
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echo -e "\e[95mMKDIR $@\e[0m"
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mkdir -p $(OBJDIR)
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.PHONY: all clean matrix
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include build/rules.mk
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all: $(BUILD_PRODUCT)
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clean:
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echo -e "\e[91mCleaning... \e[0m"
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rm -rf $(BINDIR)/ $(OBJS)
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# A fun make trick. This allows for verbose compilation if desired.
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# Set V=1 or anything, and it'll be verbose.
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$V.SILENT:
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# Include dependency files.
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# Include dependency files generated by compilation.
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# `make clean` keeps them so we can reuse, however they can
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# still optionally be blown away.
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-include $(OBJS:.o=.d)
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30
speech2/Makefile.testprog
Normal file
30
speech2/Makefile.testprog
Normal file
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@ -0,0 +1,30 @@
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include build/arch.mk
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include build/configs.mk
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NAME = testprog
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TYPE = exe
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# Any C++ file in src/ is automatically picked up.
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CXXSRCS = testprog.cpp
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# Required libraries.
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LIBS = kernel32.lib shell32.lib user32.lib uuid.lib ole32.lib
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.PHONY: all clean matrix
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include build/rules.mk
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all: $(BUILD_PRODUCT)
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clean:
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echo -e "\e[91mCleaning... \e[0m"
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rm -rf $(BINDIR)/ $(OBJS)
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# A fun make trick. This allows for verbose compilation if desired.
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# Set V=1 or anything, and it'll be verbose.
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$V.SILENT:
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# Include dependency files generated by compilation.
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# `make clean` keeps them so we can reuse, however they can
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# still optionally be blown away.
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-include $(OBJS:.o=.d)
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@ -1,19 +1,26 @@
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x86_Valid=yes
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x86_TRIPLET=i686-w64-mingw32
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#x64_Valid=yes
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#x64_TRIPLET=x86_64-w64-mingw32
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x86_TRIPLET=i686-pc-windows-msvc
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# Only supported arch.
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ifeq ($(ARCH),)
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ARCH = x86
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endif
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ifeq ($(VCDIR),)
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$(error Please set VCDIR in your environment to an appropiate path)
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endif
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ifneq ($($(ARCH)_Valid),yes)
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$(error Please select a valid target)
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endif
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# if we really need C
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CC = $($(ARCH)_TRIPLET)-gcc
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CXX = $($(ARCH)_TRIPLET)-g++
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WINDRES = $($(ARCH)_TRIPLET)-windres
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CC = clang -target $($(ARCH)_TRIPLET)
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CXX = clang -target $($(ARCH)_TRIPLET)
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LD = lld-link
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# This is $(WINDRES) thanks to the fact I
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# depended on the (relatively low quality)
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# MinGW toolchain. Thank God For LLVM.
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WINDRES = llvm-rc
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@ -1,17 +1,33 @@
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# Base compiler flags. Only change if you *explicitly* know what you're doing.
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BASE_CCFLAGS = -MMD -fvisibility=hidden -std=gnu17 -fpermissive -fno-pic -fno-pie -fno-ident -msse -Iinclude -Isrc -D_UCRT -D_WIN32_WINNT=0x0501
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BASE_CXXFLAGS = -MMD -fvisibility=hidden -std=c++20 -fpermissive -fno-pic -fno-pie -fno-ident -msse -Iinclude -Isrc -Ithird_party -D_UCRT -D_WIN32_WINNT=0x0501
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BASE_LDFLAGS = -Wl,--subsystem=windows -fvisibility=hidden -shared -lkernel32 -lshell32 -luser32 -luuid -lole32
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CXXRTDIR = $(VCDIR)/crt
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UCRTDIR = $(VCDIR)/ucrt
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PSDKDIR = $(VCDIR)/winsdk
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Release_RTLIBS = libcmt.lib libucrt.lib libvcruntime.lib libcpmt.lib
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Debug_RTLIBS = libcmtd.lib libucrtd.lib libvcruntimed.lib libcpmtd.lib
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# I really should rename this x_x
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CLANG_FLAGS = -fms-extensions -fms-compatibility-version=19 -isystem $(CXXRTDIR)/include -isystem $(UCRTDIR)/include -isystem $(PSDKDIR)/include/shared -isystem $(PSDKDIR)/include/um
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BASE_FLAGS = -MMD -gcodeview -fvisibility=hidden $(CLANG_FLAGS) -march=pentium-mmx -Iinclude -Isrc -Ithird_party -mstack-alignment=4 -D_WIN32_WINNT=0x0501
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BASE_CCFLAGS = $(BASE_FLAGS) -std=gnu17
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BASE_CXXFLAGS = $(BASE_FLAGS) -std=c++20
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BASE_LDFLAGS_SHARED = /dll
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BASE_LDFLAGS = /nodefaultlib /version:5.1 /machine:i386 /subsystem:windows,5.1 /libpath:$(CXXRTDIR)/lib/x86 /libpath:$(UCRTDIR)/lib /libpath:$(PSDKDIR)/lib
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# TODO: Figure out what optimizations are safe and don't break the stack
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Release_Valid = yes
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Release_CCFLAGS = -O3 -ffast-math -fomit-frame-pointer -DNDEBUG
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Release_CXXFLAGS = -O3 -ffast-math -fomit-frame-pointer -DNDEBUG
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Release_LDFLAGS = -s
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Release_CCFLAGS = -O0 -DNDEBUG
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Release_CXXFLAGS = -O0 -DNDEBUG
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Release_LDFLAGS = /debug /pdb:$(BINDIR)/$(NAME).pdb
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Debug_Valid = yes
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Debug_CCFLAGS = -O0 -g -DDEBUG
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Debug_CXXFLAGS = -O0 -g -DDEBUG
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Debug_LDFLAGS =
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Debug_CCFLAGS = -O0 -DDEBUG # -D_DEBUG
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Debug_CXXFLAGS = -O0 -DDEBUG # -D_DEBUG -D_ITERATOR_DEBUG_LEVEL=0
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Debug_LDFLAGS = /debug /pdb:$(BINDIR)/$(NAME).pdb
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# select a default configuration or validate configuration
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ifeq ($(CONFIG),)
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@ -21,3 +37,7 @@ endif
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ifneq ($($(CONFIG)_Valid),yes)
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$(error Please select a valid configuration)
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endif
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# define the directories used for output products here.
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BINDIR = bin/$(ARCH)/$(CONFIG)
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OBJDIR = obj/$(ARCH)/$(CONFIG)
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|
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@ -1,6 +1,24 @@
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# TODO: Handle C sources and deduplicate.
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VPATH = $(dir $(CXXSRCS))
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OBJS = $(addprefix $(OBJDIR)/,$(notdir $(CXXSRCS:.cpp=.o)))
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# Build types
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ifeq ($(TYPE),dll)
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BUILD_PRODUCT = $(BINDIR)/$(NAME).dll
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$(BINDIR)/$(NAME).dll: $(BINDIR)/ $(OBJDIR)/ $(OBJS)
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echo -e "\e[92mLinking binary $@\e[0m"
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$(CXX) $(OBJS) $(BASE_LDFLAGS) $($(CONFIG)_LDFLAGS) -o $@
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echo -e "\e[92mLinking DLL $@\e[0m"
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$(LD) $(BASE_LDFLAGS_SHARED) $(BASE_LDFLAGS) $($(CONFIG)_LDFLAGS) $($(CONFIG)_RTLIBS) $(LIBS) $(OBJS) /out:$@
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else
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ifeq ($(TYPE),exe)
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BUILD_PRODUCT = $(BINDIR)/$(NAME).exe
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$(BINDIR)/$(NAME).exe: $(BINDIR)/ $(OBJDIR)/ $(OBJS)
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echo -e "\e[92mLinking EXE $@\e[0m"
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$(LD) $(BASE_LDFLAGS) $($(CONFIG)_LDFLAGS) $($(CONFIG)_RTLIBS) $(LIBS) $(OBJS) /out:$@
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endif
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endif
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$(OBJDIR)/%.o: %.c
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echo -e "\e[94mCompiling C source file $< ($@)\e[0m"
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@ -17,3 +35,12 @@ $(OBJDIR)/%.o: %.S
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$(OBJDIR)/%.o: %.rc
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echo -e "\e[94mCompiling Windows resource script $<\e[0m"
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$(WINDRES) -Iinclude $< -o $@
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# dir rules
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$(BINDIR)/:
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echo -e "\e[95mMKDIR $@\e[0m"
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mkdir -p $(BINDIR)
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$(OBJDIR)/:
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echo -e "\e[95mMKDIR $@\e[0m"
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mkdir -p $(OBJDIR)
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|
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@ -1,15 +1,18 @@
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#include <windows.h>
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#include "speechapi.hpp"
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#define SP2_EXPORT __declspec(dllexport)
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#define SPEECH2_API __declspec(dllexport) WINAPI
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// Engine type. Sync with C#
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enum class EngineType : int { ET_SAPI4, ET_SAPI5, ET_DECTALK };
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extern "C" {
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SP2_EXPORT void* speech2_create_api(EngineType type) {
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SPEECH2_API void* speech2_create_api(EngineType type) {
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ISpeechAPI* api = nullptr;
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//printf("speech2_create_api(%d)\n", type);
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switch(type) {
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case EngineType::ET_SAPI4:
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api = ISpeechAPI::CreateSapi4();
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@ -17,6 +20,8 @@ SP2_EXPORT void* speech2_create_api(EngineType type) {
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default: return nullptr;
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}
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printf("api is %p\n", api);
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if(auto hr = api->Initialize(); FAILED(hr)) {
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delete api;
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return nullptr;
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@ -25,14 +30,14 @@ SP2_EXPORT void* speech2_create_api(EngineType type) {
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return static_cast<void*>(api);
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}
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SP2_EXPORT void speech2_destroy_api(void* engine) {
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SPEECH2_API void speech2_destroy_api(void* engine) {
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if(engine)
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delete static_cast<ISpeechAPI*>(engine);
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}
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// API bindings TODO
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SP2_EXPORT int speech2_api_get_voiceinfo_count(void* engine) {
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SPEECH2_API int speech2_api_get_voiceinfo_count(void* engine) {
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if(engine) {
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auto* api = static_cast<ISpeechAPI*>(engine);
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return api->GetVoices().size();
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@ -40,7 +45,7 @@ SP2_EXPORT int speech2_api_get_voiceinfo_count(void* engine) {
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return -1;
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}
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SP2_EXPORT const ISpeechAPI::VoiceInfo* speech2_api_get_voiceinfo_index(void* engine, int index) {
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SPEECH2_API const ISpeechAPI::VoiceInfo* speech2_api_get_voiceinfo_index(void* engine, int index) {
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if(engine) {
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auto* api = static_cast<ISpeechAPI*>(engine);
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return &api->GetVoices()[index];
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|
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@ -7,7 +7,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
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// have COM initalized by default, so we don't need to do so there.
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switch(fdwReason) {
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case DLL_PROCESS_ATTACH:
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CoInitialize(nullptr);
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//CoInitialize(nullptr);
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break;
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case DLL_THREAD_ATTACH: break;
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|
@ -18,7 +18,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
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if(lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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CoUninitialize();
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//CoUninitialize();
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break;
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}
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return TRUE;
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|
|
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@ -6,6 +6,9 @@
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#include "sapi4/include/speech.h"
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#include "speechapi.hpp"
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// stupid hacky but Whatevers
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struct SpeechAPI_SAPI4 : public ISpeechAPI {
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virtual ~SpeechAPI_SAPI4() {
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printf("~SpeechAPI_SAPI4\n");
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|
@ -17,9 +20,9 @@ struct SpeechAPI_SAPI4 : public ISpeechAPI {
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};
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HRESULT Initialize() override {
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HRESULT hRes;
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HRESULT hRes{};
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printf("speech2: SpeechAPI_Sapi4::Initalize() begin\n");
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printf("speech2: SpeechAPI_Sapi4::Initalize() begin: %p\n", this);
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hRes = pEnum.CreateInstance(CLSID_TTSEnumerator, CLSCTX_INPROC);
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if(FAILED(hRes))
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|
@ -30,11 +33,15 @@ struct SpeechAPI_SAPI4 : public ISpeechAPI {
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printf("speech2: SpeechAPI_Sapi4::Initalize() created enum\n");
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printf("speech2: SpeechAPI_Sapi4::Initalize() starting enumvoices\n");
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// Fill out voices
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EnumVoices();
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printf("speech2: SpeechAPI_Sapi4::Initalize() end enumvoices\n");
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printf("speech2: SpeechAPI_Sapi4::Initalize() filled out voices! Yay\n");
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printf("speech2: SpeechAPI_Sapi4::Initalize() end\n");
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return S_OK;
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}
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|
@ -43,11 +50,13 @@ struct SpeechAPI_SAPI4 : public ISpeechAPI {
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static TTSMODEINFO found{};
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while(!pEnum->Next(1, &found, nullptr)) {
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//auto ptr = strdup(found.szModeName);
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printf("EnumVoices() voice %p\n", &found.szModeName);
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//voices.push_back(VoiceInfo { .guid = found.gModeID, .voiceName = ptr });
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auto ptr = _strdup(found.szModeName);
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printf("EnumVoices() voice %s\n", found.szModeName);
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voices.push_back({found.gModeID, ptr});
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}
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printf("EnumVoices() end\n");
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|
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pEnum->Reset();
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}
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||||
|
||||
|
|
|
@ -13,6 +13,7 @@ struct ISpeechAPI {
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|||
//VoiceInfo(VoiceInfo&&) = delete;
|
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|
||||
~VoiceInfo() {
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// Make this a lot less stupid at some point.
|
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if(voiceName)
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free(voiceName);
|
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}
|
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|
|
6
speech2/testprog.cpp
Normal file
6
speech2/testprog.cpp
Normal file
|
@ -0,0 +1,6 @@
|
|||
#include <stdio.h>
|
||||
|
||||
int main() {
|
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printf("Hello, C++20 on Windows XP~\n");
|
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return 0;
|
||||
}
|
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Reference in a new issue