replace build system with cmake
no more makefile :)
This commit is contained in:
parent
9a9d0043f2
commit
326d3e5161
20 changed files with 146 additions and 232 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -4,4 +4,5 @@
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**/obj/
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# on your own machine, please.
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/speech2/compile_commands.json
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/speech2/build
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/speech2/build-debug
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12
Justfile
12
Justfile
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@ -1,14 +1,6 @@
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build:
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dotnet build -c Release
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make -C speech2 CONFIG=Release -j$(nproc)
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cp speech2/bin/x86/Release/speech2.dll SAPIServer/bin/Release/net40/windows-x86
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cp speech2/bin/x86/Release/speech2.pdb SAPIServer/bin/Release/net40/windows-x86
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build-debug:
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dotnet build -c Debug
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make -C speech2 CONFIG=Debug -j$(nproc)
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cp speech2/bin/x86/Debug/speech2.dll SAPIServer/bin/Debug/net40/windows-x86
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cp speech2/bin/x86/Debug/speech2.pdb SAPIServer/bin/Debug/net40/windows-x86
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cd speech2; cmake --toolchain cmake/clangcl-winxp.cmake -GNinja -Bbuild; cd ..
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cd speech2; cd build; ninja; cd ..; cd ..;
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clean:
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rm -rf SAPIServer/bin SAPIServer/obj
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@ -1,14 +1,16 @@
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cmake_minimum_required(VERSION 3.15)
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project(testprog)
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project(speech2)
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xp_init()
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enable_language(ASM)
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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include(Policies)
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include(ProjectFuncs)
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add_subdirectory(src)
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add_executable(testprog
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testprog.cpp
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)
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# use the static multithreaded C library
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set_property(TARGET testprog PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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@ -1,30 +0,0 @@
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include build/arch.mk
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include build/configs.mk
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NAME = speech2
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TYPE = dll
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# Any C++ file in src/ is automatically picked up.
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CXXSRCS = $(wildcard src/*.cpp) $(wildcard src/*/*.cpp)
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# Required libraries.
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LIBS = kernel32.lib shell32.lib user32.lib uuid.lib ole32.lib
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.PHONY: all clean matrix
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include build/rules.mk
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all: $(BUILD_PRODUCT)
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clean:
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echo -e "\e[91mCleaning... \e[0m"
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rm -rf $(BINDIR)/ $(OBJS)
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# A fun make trick. This allows for verbose compilation if desired.
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# Set V=1 or anything, and it'll be verbose.
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$V.SILENT:
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# Include dependency files generated by compilation.
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# `make clean` keeps them so we can reuse, however they can
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# still optionally be blown away.
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-include $(OBJS:.o=.d)
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@ -1,30 +0,0 @@
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include build/arch.mk
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include build/configs.mk
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NAME = testprog
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TYPE = exe
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# Any C++ file in src/ is automatically picked up.
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CXXSRCS = testprog.cpp
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# Required libraries.
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LIBS = kernel32.lib shell32.lib user32.lib uuid.lib ole32.lib
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.PHONY: all clean matrix
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include build/rules.mk
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all: $(BUILD_PRODUCT)
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clean:
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echo -e "\e[91mCleaning... \e[0m"
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rm -rf $(BINDIR)/ $(OBJS)
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# A fun make trick. This allows for verbose compilation if desired.
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# Set V=1 or anything, and it'll be verbose.
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$V.SILENT:
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# Include dependency files generated by compilation.
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# `make clean` keeps them so we can reuse, however they can
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# still optionally be blown away.
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-include $(OBJS:.o=.d)
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@ -1,26 +0,0 @@
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x86_Valid=yes
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x86_TRIPLET=i686-pc-windows-msvc
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# Only supported arch.
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ifeq ($(ARCH),)
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ARCH = x86
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endif
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ifeq ($(VCDIR),)
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$(error Please set VCDIR in your environment to an appropiate path)
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endif
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ifneq ($($(ARCH)_Valid),yes)
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$(error Please select a valid target)
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endif
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CC = clang -target $($(ARCH)_TRIPLET)
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CXX = clang -target $($(ARCH)_TRIPLET)
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LD = lld-link
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# This is $(WINDRES) thanks to the fact I
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# depended on the (relatively low quality)
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# MinGW toolchain. Thank God For LLVM.
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WINDRES = llvm-rc
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@ -1,43 +0,0 @@
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# Base compiler flags. Only change if you *explicitly* know what you're doing.
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CXXRTDIR = $(VCDIR)/crt
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UCRTDIR = $(VCDIR)/ucrt
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PSDKDIR = $(VCDIR)/winsdk
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Release_RTLIBS = libcmt.lib libucrt.lib libvcruntime.lib libcpmt.lib
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Debug_RTLIBS = libcmtd.lib libucrtd.lib libvcruntimed.lib libcpmtd.lib
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# I really should rename this x_x
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CLANG_FLAGS = -fms-extensions -fms-compatibility-version=19 -isystem $(CXXRTDIR)/include -isystem $(UCRTDIR)/include -isystem $(PSDKDIR)/include/shared -isystem $(PSDKDIR)/include/um
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BASE_FLAGS = -MMD -gcodeview -fvisibility=hidden $(CLANG_FLAGS) -march=pentium-mmx -Iinclude -Isrc -Ithird_party -mstack-alignment=4 -D_WIN32_WINNT=0x0501
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BASE_CCFLAGS = $(BASE_FLAGS) -std=gnu17
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BASE_CXXFLAGS = $(BASE_FLAGS) -std=c++20
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BASE_LDFLAGS_SHARED = /dll
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BASE_LDFLAGS = /nodefaultlib /version:5.1 /machine:i386 /subsystem:windows,5.1 /libpath:$(CXXRTDIR)/lib/x86 /libpath:$(UCRTDIR)/lib /libpath:$(PSDKDIR)/lib
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# TODO: Figure out what optimizations are safe and don't break the stack
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Release_Valid = yes
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Release_CCFLAGS = -O0 -DNDEBUG
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Release_CXXFLAGS = -O0 -DNDEBUG
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Release_LDFLAGS = /debug /pdb:$(BINDIR)/$(NAME).pdb
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Debug_Valid = yes
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Debug_CCFLAGS = -O0 -DDEBUG # -D_DEBUG
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Debug_CXXFLAGS = -O0 -DDEBUG # -D_DEBUG -D_ITERATOR_DEBUG_LEVEL=0
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Debug_LDFLAGS = /debug /pdb:$(BINDIR)/$(NAME).pdb
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# select a default configuration or validate configuration
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ifeq ($(CONFIG),)
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CONFIG = Release
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endif
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ifneq ($($(CONFIG)_Valid),yes)
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$(error Please select a valid configuration)
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endif
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# define the directories used for output products here.
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BINDIR = bin/$(ARCH)/$(CONFIG)
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OBJDIR = obj/$(ARCH)/$(CONFIG)
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@ -1,46 +0,0 @@
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# TODO: Handle C sources and deduplicate.
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VPATH = $(dir $(CXXSRCS))
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OBJS = $(addprefix $(OBJDIR)/,$(notdir $(CXXSRCS:.cpp=.o)))
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# Build types
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ifeq ($(TYPE),dll)
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BUILD_PRODUCT = $(BINDIR)/$(NAME).dll
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$(BINDIR)/$(NAME).dll: $(BINDIR)/ $(OBJDIR)/ $(OBJS)
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echo -e "\e[92mLinking DLL $@\e[0m"
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$(LD) $(BASE_LDFLAGS_SHARED) $(BASE_LDFLAGS) $($(CONFIG)_LDFLAGS) $($(CONFIG)_RTLIBS) $(LIBS) $(OBJS) /out:$@
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else
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ifeq ($(TYPE),exe)
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BUILD_PRODUCT = $(BINDIR)/$(NAME).exe
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$(BINDIR)/$(NAME).exe: $(BINDIR)/ $(OBJDIR)/ $(OBJS)
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echo -e "\e[92mLinking EXE $@\e[0m"
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$(LD) $(BASE_LDFLAGS) $($(CONFIG)_LDFLAGS) $($(CONFIG)_RTLIBS) $(LIBS) $(OBJS) /out:$@
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endif
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endif
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$(OBJDIR)/%.o: %.c
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echo -e "\e[94mCompiling C source file $< ($@)\e[0m"
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$(CC) -c $(BASE_CCFLAGS) $($(CONFIG)_CCFLAGS) $< -o $@
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$(OBJDIR)/%.o: %.cpp
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echo -e "\e[94mCompiling C++ source file $< ($@)\e[0m"
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$(CC) -c $(BASE_CXXFLAGS) $($(CONFIG)_CXXFLAGS) $< -o $@
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$(OBJDIR)/%.o: %.S
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echo -e "\e[94mAssembling $< ($@)\e[0m"
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$(CC) -xassembler-with-cpp -c $(BASE_CCFLAGS) $($(CONFIG)_CCFLAGS) $< -o $@
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$(OBJDIR)/%.o: %.rc
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echo -e "\e[94mCompiling Windows resource script $<\e[0m"
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$(WINDRES) -Iinclude $< -o $@
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# dir rules
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$(BINDIR)/:
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echo -e "\e[95mMKDIR $@\e[0m"
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mkdir -p $(BINDIR)
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$(OBJDIR)/:
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echo -e "\e[95mMKDIR $@\e[0m"
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mkdir -p $(OBJDIR)
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22
speech2/cmake/Policies.cmake
Normal file
22
speech2/cmake/Policies.cmake
Normal file
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# CMake policy configuration
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# Macro to enable new CMake policy.
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# Makes this file a *LOT* shorter.
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macro (_new_cmake_policy policy)
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if(POLICY ${policy})
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#message(STATUS "Enabling new policy ${policy}")
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cmake_policy(SET ${policy} NEW)
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endif()
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endmacro()
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_new_cmake_policy(CMP0026) # CMake 3.0: Disallow use of the LOCATION property for build targets.
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_new_cmake_policy(CMP0042) # CMake 3.0+ (2.8.12): MacOS "@rpath" in target's install name
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_new_cmake_policy(CMP0046) # warn about non-existent dependencies
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_new_cmake_policy(CMP0048) # CMake 3.0+: project() command now maintains VERSION
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_new_cmake_policy(CMP0054) # CMake 3.1: Only interpret if() arguments as variables or keywords when unquoted.
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_new_cmake_policy(CMP0056) # try_compile() linker flags
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_new_cmake_policy(CMP0066) # CMake 3.7: try_compile(): use per-config flags, like CMAKE_CXX_FLAGS_RELEASE
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_new_cmake_policy(CMP0067) # CMake 3.8: try_compile(): honor language standard variables (like C++11)
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_new_cmake_policy(CMP0068) # CMake 3.9+: `RPATH` settings on macOS do not affect `install_name`.
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_new_cmake_policy(CMP0075) # CMake 3.12+: Include file check macros honor `CMAKE_REQUIRED_LIBRARIES`
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_new_cmake_policy(CMP0077) # CMake 3.13+: option() honors normal variables.
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14
speech2/cmake/ProjectFuncs.cmake
Normal file
14
speech2/cmake/ProjectFuncs.cmake
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function(speech2_target target)
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target_compile_definitions(${target} PRIVATE "$<$<CONFIG:DEBUG>:SPEECH2_DEBUG>")
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target_compile_features(${target} PRIVATE cxx_std_20)
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target_include_directories(${target} PRIVATE ${PROJECT_SOURCE_DIR}/src ${PROJECT_SOURCE_DIR}/third_party ${CMAKE_CURRENT_BINARY_DIR})
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# use the static multithreaded C library
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set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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# TODO option for this.
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target_link_options(${target} PRIVATE
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-Wl,/safeseh:no
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-Xlinker /subsystem:console,${CMAKE_SYSTEM_VERSION}
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)
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endfunction()
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@ -28,7 +28,7 @@ set(CMAKE_C_COMPILER "clang" CACHE FILEPATH "")
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set(CMAKE_CXX_COMPILER "clang++" CACHE FILEPATH "")
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set(CMAKE_LINKER "lld-link" CACHE FILEPATH "")
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set(CMAKE_ASM_FLAGS_INIT "${_CLANG_BASEFLAGS} ${_CLANG_ARCHFLAGS}")
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set(CMAKE_C_FLAGS_INIT "${_CLANG_BASEFLAGS} ${_CLANG_ARCHFLAGS}")
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set(CMAKE_C_FLAGS_RELEASE_INIT "${CMAKE_C_FLAGS_INIT} -fomit-frame-pointer")
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set(CMAKE_CXX_FLAGS_INIT "${CMAKE_C_FLAGS_INIT}")
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@ -1,2 +0,0 @@
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make clean
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bear -- make
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20
speech2/src/CMakeLists.txt
Normal file
20
speech2/src/CMakeLists.txt
Normal file
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add_subdirectory(sapi4)
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xp_init()
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add_executable(sapiserver
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main.cpp
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winxp_compat_fwd.asm
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winxp_compat.cpp
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)
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speech2_target(sapiserver)
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target_link_libraries(sapiserver PRIVATE
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speech2_sapi4
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uuid.lib
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ole32.lib
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)
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28
speech2/src/main.cpp
Normal file
28
speech2/src/main.cpp
Normal file
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#include <stdio.h>
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#include <windows.h>
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#include <memory>
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#include "speechapi.hpp"
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int main() {
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CoInitialize(nullptr);
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auto api = std::unique_ptr<ISpeechAPI>(ISpeechAPI::CreateSapi4());
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if(auto hr = api->Initialize(); FAILED(hr)) {
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printf("Failed to initialize speech API\n");
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return 1;
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}
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if(auto hr = api->SelectVoice("Sam"); FAILED(hr)) {
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printf("Failed to select voice\n");
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return 1;
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}
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printf("Selected voice\n");
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CoUninitialize();
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return 0;
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}
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8
speech2/src/sapi4/CMakeLists.txt
Normal file
8
speech2/src/sapi4/CMakeLists.txt
Normal file
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add_library(speech2_sapi4
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api_sapi4.cpp
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guid_sapi4.cpp
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audio_buffer.cpp
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)
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speech2_target(speech2_sapi4)
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@ -6,9 +6,6 @@
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#include "sapi4/include/speech.h"
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#include "speechapi.hpp"
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// stupid hacky but Whatevers
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struct SpeechAPI_SAPI4 : public ISpeechAPI {
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virtual ~SpeechAPI_SAPI4() {
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printf("~SpeechAPI_SAPI4\n");
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@ -31,32 +28,19 @@ struct SpeechAPI_SAPI4 : public ISpeechAPI {
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pEnum->Reset();
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printf("speech2: SpeechAPI_Sapi4::Initalize() created enum\n");
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printf("speech2: SpeechAPI_Sapi4::Initalize() starting enumvoices\n");
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// Fill out voices
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EnumVoices();
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printf("speech2: SpeechAPI_Sapi4::Initalize() end enumvoices\n");
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printf("speech2: SpeechAPI_Sapi4::Initalize() end\n");
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return S_OK;
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}
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void EnumVoices() {
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static TTSMODEINFO found{};
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TTSMODEINFO found{};
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while(!pEnum->Next(1, &found, nullptr)) {
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auto ptr = _strdup(found.szModeName);
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printf("EnumVoices() voice %s\n", found.szModeName);
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voices.push_back({found.gModeID, ptr});
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voices.push_back({found.gModeID, found.szModeName});
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}
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printf("EnumVoices() end\n");
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pEnum->Reset();
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}
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@ -66,6 +50,7 @@ struct SpeechAPI_SAPI4 : public ISpeechAPI {
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HRESULT SelectVoiceImpl(const GUID& guid) {
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pAudioOut = new AudioOutBuffer();
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pAudioOut->AddRef();
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if(pCentral)
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pCentral->Release();
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|
|
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@ -1,22 +1,14 @@
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#include <windows.h>
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#include <string>
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#include <string_view>
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#include <vector>
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/// base class for access to text-to-speech APIs.
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struct ISpeechAPI {
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struct VoiceInfo {
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GUID guid{}; // Optional. May not be filled out if th e
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char* voiceName;
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//VoiceInfo(const VoiceInfo&) = delete;
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//VoiceInfo(VoiceInfo&&) = delete;
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~VoiceInfo() {
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// Make this a lot less stupid at some point.
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if(voiceName)
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free(voiceName);
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}
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GUID guid{}; // Optional. May not be filled out if the API doesn't do guids
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std::string voiceName;
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};
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virtual ~ISpeechAPI() = default;
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28
speech2/src/winxp_compat.cpp
Normal file
28
speech2/src/winxp_compat.cpp
Normal file
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@ -0,0 +1,28 @@
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#include <windows.h>
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typedef BOOL(WINAPI* PFN_INITIALIZECRITICALSECTIONEX)(LPCRITICAL_SECTION lpCriticalSection, DWORD dwSpinCount, DWORD dwFlags);
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extern "C" {
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PFN_INITIALIZECRITICALSECTIONEX pfnInitalizeCriticalSectionEx = nullptr;
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BOOL WINAPI _InitalizeCriticalSectionEx_xp(LPCRITICAL_SECTION lpCriticalSection, DWORD dwSpinCount, DWORD dwFlags) {
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// We ignore dwFlags, but pass dwSpinCount to InitializeCriticalSectionAndSpinCount,
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// which DOES exist on XP.
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static_cast<void>(dwFlags);
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return InitializeCriticalSectionAndSpinCount(lpCriticalSection, dwSpinCount);
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}
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BOOL WINAPI LibInitalizeCriticalSectionEx(LPCRITICAL_SECTION lpCriticalSection, DWORD dwSpinCount, DWORD dwFlags) {
|
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if(!pfnInitalizeCriticalSectionEx) {
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pfnInitalizeCriticalSectionEx =
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reinterpret_cast<PFN_INITIALIZECRITICALSECTIONEX>(GetProcAddress(GetModuleHandle("kernel32.dll"), "InitializeCriticalSectionEx"));
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// Compatibilty.
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||||
if(!pfnInitalizeCriticalSectionEx)
|
||||
pfnInitalizeCriticalSectionEx = _InitalizeCriticalSectionEx_xp;
|
||||
}
|
||||
|
||||
return pfnInitalizeCriticalSectionEx(lpCriticalSection, dwSpinCount, dwFlags);
|
||||
}
|
||||
}
|
5
speech2/src/winxp_compat_fwd.asm
Normal file
5
speech2/src/winxp_compat_fwd.asm
Normal file
|
@ -0,0 +1,5 @@
|
|||
// This file declares forwarders for Windows imports which the newer VS 2022 CRT requires.
|
||||
|
||||
.globl "__imp__InitializeCriticalSectionEx@12"
|
||||
"__imp__InitializeCriticalSectionEx@12":
|
||||
.long "_LibInitalizeCriticalSectionEx@12"
|
|
@ -1,6 +0,0 @@
|
|||
#include <stdio.h>
|
||||
|
||||
int main() {
|
||||
printf("Hello, C++20 on Windows XP~\n");
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue