actually use bindings
about time
This commit is contained in:
parent
1ebd3285f9
commit
13ce046d3f
7 changed files with 86 additions and 45 deletions
8
Justfile
8
Justfile
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@ -2,10 +2,18 @@ build:
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dotnet build -c Release
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make -C speech2 -j$(nproc)
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cp speech2/bin/x86/Release/speech2.dll SAPIServer/bin/Release/net40/windows-x86
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cp /usr/i686-w64-mingw32/bin/libgcc_s_dw2-1.dll SAPIServer/bin/Release/net40/windows-x86/
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cp /usr/i686-w64-mingw32/bin/libstdc++-6.dll SAPIServer/bin/Release/net40/windows-x86/
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build-debug:
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dotnet build -c Debug
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make -C speech2 CONFIG=Debug -j$(nproc)
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cp speech2/bin/x86/Debug/speech2.dll SAPIServer/bin/Debug/net40/windows-x86
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cp /usr/i686-w64-mingw32/bin/libgcc_s_dw2-1.dll SAPIServer/bin/Debug/net40/windows-x86/
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cp /usr/i686-w64-mingw32/bin/libstdc++-6.dll SAPIServer/bin/Debug/net40/windows-x86/
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clean:
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rm -rf SAPIServer/bin SAPIServer/obj
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make -C speech2 clean
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@ -7,22 +7,24 @@ using System.Text;
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using Newtonsoft.Json;
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namespace SAPIServer {
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class Program {
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static void Main(string[] args) {
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if(args.Length < 1 || !ushort.TryParse(args[0], out var port)) {
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Console.Error.WriteLine("Usage: SAPIServer.exe <port>");
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Environment.Exit(1);
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return;
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}
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var http = new HTTPServer();
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http.Get("/api/voices", ctx => {
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class SpeechServer {
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private Dictionary<string, SpeechAPI> apis = new();
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private HTTPServer httpServer = new();
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public SpeechServer() {
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// Test out creating a speech2 api object
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apis["sapi4"] = new SpeechAPI(EngineType.ET_SAPI4);
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httpServer.Get("/api/voices", ctx => {
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using(var synth = new SpeechSynthesizer()) {
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ctx.Response.ContentType = "application/json";
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return Encoding.UTF8.GetBytes(
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JsonConvert.SerializeObject(new VoicesResponse { voices = synth.GetInstalledVoices().Select(v => v.VoiceInfo.Name).ToArray() }));
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}
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});
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http.Post("/api/synthesize", ctx => {
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httpServer.Post("/api/synthesize", ctx => {
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SynthesizePayload body;
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try {
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string bodyraw;
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@ -38,7 +40,8 @@ namespace SAPIServer {
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ctx.Response.StatusCode = 400;
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return Encoding.UTF8.GetBytes("Bad payload");
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}
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using(var ms = new MemoryStream()) using(var synth = new SpeechSynthesizer()) {
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using(var ms = new MemoryStream()) {
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using(var synth = new SpeechSynthesizer()) {
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if(!synth.GetInstalledVoices().Any(v => v.VoiceInfo.Name == body.voice)) {
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ctx.Response.StatusCode = 400;
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return Encoding.UTF8.GetBytes("Voice not found");
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@ -49,9 +52,26 @@ namespace SAPIServer {
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ctx.Response.ContentType = "audio/wav";
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return ms.ToArray();
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}
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}
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});
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}
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public void Start(ushort port) {
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Console.WriteLine($"[{DateTime.Now:u}] Starting HTTP server on port {port}");
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http.Listen(port);
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httpServer.Listen(port);
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}
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}
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class Program {
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static void Main(string[] args) {
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if(args.Length < 1 || !ushort.TryParse(args[0], out var port)) {
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Console.Error.WriteLine("Usage: SAPIServer.exe <port>");
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Environment.Exit(1);
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return;
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}
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var server = new SpeechServer();
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server.Start(port);
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}
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}
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}
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@ -6,11 +6,18 @@
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<OutputType>Exe</OutputType>
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<TargetFrameworks>net40</TargetFrameworks>
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</PropertyGroup>
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<PropertyGroup>
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<RuntimeIdentifier>windows-x86</RuntimeIdentifier>
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<!-- N.B: This is only to gain support for some compiler-supported nicities, like new(). -->
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="Microsoft.Bcl.Async" Version="1.0.168" />
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<!--<PackageReference Include="Microsoft.Bcl.Async" Version="1.0.168" />-->
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Speech" />
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@ -8,17 +8,17 @@ namespace SAPIServer {
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// Sync with C++ code.
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public enum EngineType : int { ET_SAPI4, ET_SAPI5, ET_DECTALK }
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// Speech2 DLL API.
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// Speech2 DLL API. Sync with c++ code.
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internal class SpeechDLL {
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[DllImport("speech2")]
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[DllImport("speech2.dll")]
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public static extern IntPtr speech2_create_api(EngineType type);
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[DllImport("speech2")]
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[DllImport("speech2.dll")]
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public static extern void speech2_destroy_api(IntPtr pAPI);
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}
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// Native binding of speech2 library from C++ to C#.
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// A speech API. This is generic for all speech2 supported speech APIs, so
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// we can use the same code for everything. Cool, huh?
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public class SpeechAPI : IDisposable {
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private IntPtr handle = IntPtr.Zero;
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@ -1,7 +1,7 @@
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include build/arch.mk
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include build/configs.mk
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NAME = sapiserver
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NAME = speech2
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BINDIR = bin/$(ARCH)/$(CONFIG)
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OBJDIR = obj/$(ARCH)/$(CONFIG)
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@ -1,9 +1,9 @@
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#include <windows.h>
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#include "speechapi.hpp"
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#define SP2_EXPORT __declspec(dllexport)
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// Engine type. Sync with C#
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enum class EngineType : int { ET_SAPI4, ET_SAPI5, ET_DECTALK };
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extern "C" {
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@ -20,21 +20,6 @@ SP2_EXPORT void speech2_destroy_api(void* engine) {
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delete static_cast<ISpeechAPI*>(engine);
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
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switch(fdwReason) {
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case DLL_PROCESS_ATTACH: break;
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case DLL_THREAD_ATTACH: break;
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case DLL_THREAD_DETACH: break;
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case DLL_PROCESS_DETACH:
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if(lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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break;
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}
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return TRUE;
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// API bindings TODO
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}
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21
speech2/src/dllmain.cpp
Normal file
21
speech2/src/dllmain.cpp
Normal file
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#include <windows.h>
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
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// N.B: Should initalize COM if it's not initalized.
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// Note that with .NET Framework, *all* managed threads (incl. ThreadPool threads)
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// have COM initalized by default, so we don't need to do so there.
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switch(fdwReason) {
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case DLL_PROCESS_ATTACH: break;
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case DLL_THREAD_ATTACH: break;
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case DLL_THREAD_DETACH: break;
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case DLL_PROCESS_DETACH:
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if(lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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break;
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}
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return TRUE;
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}
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