This commit is contained in:
Elijah R 2024-05-17 18:10:07 -04:00
commit 9e8d4ce1fb
10 changed files with 735 additions and 0 deletions

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
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# vcpkg shit
vcpkg_installed/
vcpkg-configuration.json

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.34829.251
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MSNRedirector", "MSNRedirector\MSNRedirector.vcxproj", "{8C0E98F0-6138-4C11-A48F-79E42639392E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Debug|x64.ActiveCfg = Debug|x64
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Debug|x64.Build.0 = Debug|x64
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Debug|x86.ActiveCfg = Debug|Win32
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Debug|x86.Build.0 = Debug|Win32
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Release|x64.ActiveCfg = Release|x64
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Release|x64.Build.0 = Release|x64
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Release|x86.ActiveCfg = Release|Win32
{8C0E98F0-6138-4C11-A48F-79E42639392E}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D694F750-CB80-4D1A-BF14-5CF7A089FA49}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{8C0E98F0-6138-4C11-A48F-79E42639392E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>MSNRedirector</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="Vcpkg">
<VcpkgEnableManifest>true</VcpkgEnableManifest>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
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<PreprocessorDefinitions>WIN32;_DEBUG;MSNREDIRECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;MSNREDIRECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="dllmain.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
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<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="dllmain.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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// dllmain.cpp : Defines the entry point for the DLL application.
#include "dllmain.h"
#include "pch.h"
#pragma comment (lib, "wininet.lib")
const char* PASSPORTNEXUS_HOST = "home.elijahr.dev";
HINTERNET(WINAPI * Real_InternetConnectA) (HINTERNET hInternet, LPCSTR lpszServerName, INTERNET_PORT nServerPort, LPCSTR lpszUserName, LPCSTR lpszPassword, DWORD dwService, DWORD dwFlags, DWORD_PTR dwContext) = InternetConnectA;
HINTERNET(WINAPI * Real_InternetConnectW) (HINTERNET hInternet, LPCWSTR lpszServerName, INTERNET_PORT nServerPort, LPCWSTR lpszUserName, LPCWSTR lpszPassword, DWORD dwService, DWORD dwFlags, DWORD_PTR dwContect) = InternetConnectW;
HINTERNET WINAPI Patched_InternetConnectA(HINTERNET hInternet, LPCSTR lpszServerName, INTERNET_PORT nServerPort, LPCSTR lpszUserName, LPCSTR lpszPassword, DWORD dwService, DWORD dwFlags, DWORD_PTR dwContext) {
if (strcmp(lpszServerName, "nexus.passport.com") == 0) {
return Real_InternetConnectA(hInternet, PASSPORTNEXUS_HOST, nServerPort, lpszUserName, lpszPassword, dwService, dwFlags, dwContext);
}
return Real_InternetConnectA(hInternet, lpszServerName, nServerPort, lpszUserName, lpszPassword, dwService, dwFlags, dwContext);
}
HINTERNET WINAPI Patched_InternetConnectW(HINTERNET hInternet, LPCWSTR lpszServerName, INTERNET_PORT nServerPort, LPCWSTR lpszUserName, LPCWSTR lpszPassword, DWORD dwService, DWORD dwFlags, DWORD_PTR dwContext) {
if (lstrcmpW(lpszServerName, L"nexus.passport.com") == 0) {
return Real_InternetConnectW(hInternet, CA2CT(PASSPORTNEXUS_HOST), nServerPort, lpszUserName, lpszPassword, dwService, dwFlags, dwContext);
}
return Real_InternetConnectW(hInternet, lpszServerName, nServerPort, lpszUserName, lpszPassword, dwService, dwFlags, dwContext);
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)Real_InternetConnectA, Patched_InternetConnectA);
DetourAttach(&(PVOID&)Real_InternetConnectW, Patched_InternetConnectW);
DetourTransactionCommit();
break;
}
case DLL_PROCESS_DETACH: {
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourDetach(&(PVOID&)Real_InternetConnectA, Patched_InternetConnectA);
DetourDetach(&(PVOID&)Real_InternetConnectW, Patched_InternetConnectW);
DetourTransactionCommit();
break;
}
}
return TRUE;
}
__declspec(dllexport) void WINAPI ImportThis() {}

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#pragma once

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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>
#include <wininet.h>

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MSNRedirector/pch.cpp Normal file
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// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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MSNRedirector/pch.h Normal file
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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#include <detours/detours.h>
#include <atlstr.h>
#endif //PCH_H

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vcpkg.json Normal file
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{
"dependencies": [
"detours"
]
}