- fix bug where the wordballoon doesn't show if you send a message while the TTS for another message is still playing
- agents now spawn in random positions on the viewport
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parent
8b170ef471
commit
d1295bcc2f
2 changed files with 10 additions and 3 deletions
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@ -15,6 +15,10 @@ function dwAlign(off: number): number {
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return ul;
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return ul;
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}
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}
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function randint(min: number, max: number) {
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return Math.floor(Math.random() * (max - min) + min);
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}
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// animation state (used during animation playback)
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// animation state (used during animation playback)
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class AgentAnimationState {
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class AgentAnimationState {
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char: Agent;
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char: Agent;
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@ -308,6 +312,9 @@ export class Agent {
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}
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}
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show() {
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show() {
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this.x = randint(0, document.documentElement.clientWidth - this.data.characterInfo.charWidth);
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this.y = randint(0, document.documentElement.clientHeight - this.data.characterInfo.charHeight);
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this.setLoc();
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this.cnv.style.display = 'block';
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this.cnv.style.display = 'block';
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this.playAnimationByName('Show', () => {});
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this.playAnimationByName('Show', () => {});
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}
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}
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@ -188,11 +188,11 @@ export class MSAgentClient {
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this.playingAudio.set(user!.username, audio);
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this.playingAudio.set(user!.username, audio);
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audio.addEventListener('ended', () => {
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audio.addEventListener('ended', () => {
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this.playingAudio.delete(user!.username);
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// give a bit of time before the wordballoon disappears
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// give a bit of time before the wordballoon disappears
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setTimeout(() => {
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setTimeout(() => {
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user!.agent.stopSpeaking();
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if (this.playingAudio.get(user!.username) === audio)
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user!.agent.stopSpeaking();
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this.playingAudio.delete(user!.username);
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}, 1000);
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}, 1000);
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});
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});
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