remove debug prints, axe testbed-only APIs
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parent
f720acc738
commit
b6b069450d
3 changed files with 103 additions and 119 deletions
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@ -13,6 +13,7 @@ function dwAlign(off: number): number {
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return ul;
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}
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// animation state (used during animation playback)
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class AgentAnimationState {
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char: Agent;
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anim: AcsAnimation;
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@ -40,12 +41,12 @@ class AgentAnimationState {
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this.finishCallback();
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return;
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}
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//@ts-ignore
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this.interval = setTimeout(() => {
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this.nextFrame();
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}, this.anim.frameInfo[this.frameIndex].frameDuration * 10)
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}, this.anim.frameInfo[this.frameIndex].frameDuration * 10);
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}
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}
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export class Agent {
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@ -74,11 +75,15 @@ export class Agent {
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this.setLoc();
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this.cnv.addEventListener('mousedown', () => {
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this.dragging = true;
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document.addEventListener('mouseup', () => {
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document.addEventListener(
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'mouseup',
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() => {
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this.dragging = false;
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}, {once: true});
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},
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{ once: true }
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);
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});
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document.addEventListener('mousemove', e => {
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document.addEventListener('mousemove', (e) => {
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if (!this.dragging) return;
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this.x += e.movementX;
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this.y += e.movementY;
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@ -94,8 +99,8 @@ export class Agent {
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if (this.y < 0) this.y = 0;
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if (this.x > document.documentElement.clientWidth - this.cnv.width) this.x = document.documentElement.clientWidth - this.cnv.width;
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if (this.y > document.documentElement.clientHeight - this.cnv.height) this.y = document.documentElement.clientHeight - this.cnv.height;
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this.cnv.style.top = this.y + "px";
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this.cnv.style.left = this.x + "px";
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this.cnv.style.top = this.y + 'px';
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this.cnv.style.left = this.x + 'px';
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}
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renderFrame(frame: AcsAnimationFrameInfo) {
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@ -149,8 +154,7 @@ export class Agent {
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// add promise versions later.
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playAnimation(index: number, finishCallback: () => void) {
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if(this.animState != null)
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throw new Error('Cannot play multiple animations at once.');
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if (this.animState != null) throw new Error('Cannot play multiple animations at once.');
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let animInfo = this.data.animInfo[index];
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// Create and start the animation state
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@ -163,8 +167,7 @@ export class Agent {
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playAnimationByName(name: String, finishCallback: () => void) {
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let index = this.data.animInfo.findIndex((n) => n.name == name);
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if(index !== -1)
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this.playAnimation(index, finishCallback);
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if (index !== -1) this.playAnimation(index, finishCallback);
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}
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animationFinished() {
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@ -173,16 +176,13 @@ export class Agent {
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show() {
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this.cnv.style.display = 'block';
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this.playAnimationByName("Show", () => {});
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this.playAnimationByName('Show', () => {});
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}
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hide(remove: boolean = false) {
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this.playAnimationByName("Hide", () => {
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if(remove)
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this.remove();
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else
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this.cnv.style.display = 'none';
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this.playAnimationByName('Hide', () => {
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if (remove) this.remove();
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else this.cnv.style.display = 'none';
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});
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}
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}
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@ -6,19 +6,14 @@ import { AcsAnimationEntry } from './structs/animation.js';
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import { AcsImageEntry } from './structs/image.js';
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import { Agent } from './agent.js';
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// Experiment for storing parsed data
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// Data
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export class AcsData {
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characterInfo = new AcsCharacterInfo();
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animInfo: AcsAnimationEntry[] = [];
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images: AcsImageEntry[] = [];
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}
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function logOffset(o: number, name: string) {
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let n = o >>> 0;
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console.log(name, 'offset:', '0x' + n.toString(16));
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}
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function agentCharacterParseACS(buffer: BufferStream) {
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function agentCharacterParseACS(buffer: BufferStream): AcsData {
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// Make sure the magic is correct for the ACS file.
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if (buffer.readU32LE() != 0xabcdabc3) {
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throw new Error('The provided data buffer does not contain valid ACS data.');
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@ -32,10 +27,6 @@ function agentCharacterParseACS(buffer: BufferStream) {
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let imageInfoLocation = LOCATION.read(buffer);
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let audioInfoLocation = LOCATION.read(buffer);
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logOffset(characterInfoLocation.offset, 'character info');
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logOffset(animationInfoLocation.offset, 'animation info');
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logOffset(imageInfoLocation.offset, 'image info');
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logOffset(audioInfoLocation.offset, 'audio info');
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buffer.withOffset(characterInfoLocation.offset, () => {
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acsData.characterInfo = AcsCharacterInfo.read(buffer);
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@ -53,19 +44,12 @@ function agentCharacterParseACS(buffer: BufferStream) {
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});
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});
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console.log(acsData);
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return acsData;
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}
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// For the testbed code only, remove when that gets axed
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// (or don't, I'm not your dad)
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export function agentParseCharacterTestbed(buffer: Uint8Array) {
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return new Agent(agentCharacterParseACS(new BufferStream(buffer)));
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}
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// TODO this will be the public API
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// Dunno about maintaining canvases. We can pass a div into agentInit and add a characterInit() which recieves it
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// (which we then mount characters and their wordballoons into?)
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export function agentCreateCharacter(data: Uint8Array): Promise<void> {
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throw new Error('Not implemented yet');
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export function agentCreateCharacter(data: Uint8Array): Agent {
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return new Agent(agentCharacterParseACS(new BufferStream(data)));
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}
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@ -8,8 +8,8 @@ let input = document.getElementById("testbed-input") as HTMLInputElement;
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input.addEventListener("change", async () => {
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let buffer = await input.files![0].arrayBuffer();
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console.log("About to parse character");
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let agent = msagent.agentParseCharacterTestbed(new Uint8Array(buffer));
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console.log("Creating agent");
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let agent = msagent.agentCreateCharacter(new Uint8Array(buffer));
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// destroy the previous agent
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if(w.agent != null) {
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@ -20,7 +20,7 @@ input.addEventListener("change", async () => {
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agent.addToDom(document.body);
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agent.show();
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console.log("parsed character");
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console.log("Agent created");
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})
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document.addEventListener("DOMContentLoaded", async () => {
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