make show/hide play respective animations
This commit is contained in:
parent
36ad3fe178
commit
803c63f1f9
2 changed files with 20 additions and 13 deletions
|
@ -16,13 +16,16 @@ function dwAlign(off: number): number {
|
|||
class AgentAnimationState {
|
||||
char: Agent;
|
||||
anim: AcsAnimation;
|
||||
|
||||
finishCallback: () => void;
|
||||
frameIndex = 0;
|
||||
|
||||
interval = 0;
|
||||
|
||||
constructor(char: Agent, anim: AcsAnimation) {
|
||||
constructor(char: Agent, anim: AcsAnimation, finishCallback: () => void) {
|
||||
this.char = char;
|
||||
this.anim = anim;
|
||||
this.finishCallback = finishCallback;
|
||||
}
|
||||
|
||||
// start playing the animation
|
||||
|
@ -34,7 +37,7 @@ class AgentAnimationState {
|
|||
this.char.renderFrame(this.anim.frameInfo[this.frameIndex++]);
|
||||
|
||||
if(this.frameIndex >= this.anim.frameInfo.length) {
|
||||
this.char.animationFinished();
|
||||
this.finishCallback();
|
||||
return;
|
||||
}
|
||||
//@ts-ignore
|
||||
|
@ -59,7 +62,7 @@ export class Agent {
|
|||
this.cnv.width = data.characterInfo.charWidth;
|
||||
this.cnv.height = data.characterInfo.charHeight;
|
||||
this.cnv.style.position = 'fixed';
|
||||
this.hide();
|
||||
this.cnv.style.display = 'none';
|
||||
}
|
||||
|
||||
renderFrame(frame: AcsAnimationFrameInfo) {
|
||||
|
@ -107,21 +110,24 @@ export class Agent {
|
|||
parent.appendChild(this.cnv);
|
||||
}
|
||||
|
||||
playAnimation(index: number) {
|
||||
// add promise versions later.
|
||||
playAnimation(index: number, finishCallback: () => void) {
|
||||
if(this.animState != null)
|
||||
throw new Error('Cannot play multiple animations at once.');
|
||||
let animInfo = this.data.animInfo[index];
|
||||
|
||||
console.log("playing animation", animInfo.name);
|
||||
this.animState = new AgentAnimationState(this, animInfo.animationData);
|
||||
|
||||
// Create and start the animation state
|
||||
this.animState = new AgentAnimationState(this, animInfo.animationData, () => {
|
||||
this.animationFinished();
|
||||
finishCallback();
|
||||
});
|
||||
this.animState.play();
|
||||
}
|
||||
|
||||
playAnimationByName(name: String) {
|
||||
playAnimationByName(name: String, finishCallback: () => void) {
|
||||
let index = this.data.animInfo.findIndex((n) => n.name == name);
|
||||
if(index !== -1)
|
||||
this.playAnimation(index);
|
||||
this.playAnimation(index, finishCallback);
|
||||
}
|
||||
|
||||
animationFinished() {
|
||||
|
@ -130,12 +136,15 @@ export class Agent {
|
|||
|
||||
show() {
|
||||
this.cnv.style.display = 'block';
|
||||
// TODO: play the show animation
|
||||
this.playAnimationByName("Show", () => {});
|
||||
}
|
||||
|
||||
hide() {
|
||||
// TODO: play the hide animation (then clear the canvas)
|
||||
// (if not constructing. We can probably just duplicate this one line and put it in the constructor tbh)
|
||||
|
||||
this.playAnimationByName("Hide", () => {
|
||||
this.cnv.style.display = 'none';
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,8 +14,6 @@ input.addEventListener("change", async () => {
|
|||
agent.addToDom(document.body);
|
||||
|
||||
agent.show();
|
||||
|
||||
agent.playAnimationByName("Show");
|
||||
console.log("parsed character");
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in a new issue