split structs out into seperate typescript files (in prep for animation)

This commit is contained in:
Lily Tsuru 2024-07-03 21:18:40 -04:00
parent c7b54f1c86
commit 3718b508a5
5 changed files with 432 additions and 305 deletions

View file

@ -1,309 +1,7 @@
import { BufferStream, SeekDir } from "./buffer.js";
class GUID {
bytes: number[] = [];
static read(buffer: BufferStream) {
let guid = new GUID();
for(var i = 0; i < 16; ++i)
guid.bytes.push(buffer.readU8());
return guid;
}
};
class LOCATION {
offset: number = 0;
size: number = 0;
static read(buffer: BufferStream) {
let loc = new LOCATION();
loc.offset = buffer.readU32LE();
loc.size = buffer.readU32LE();
return loc;
}
};
class RGBAColor {
r = 0;
g = 0;
b = 0;
a = 0;
// does what it says on the tin
to_rgba(): number {
return (this.r << 24) | (this.g << 16) | (this.b << 8) | this.a;
}
static from_gdi_rgbquad(val: number, transparent: boolean = false) {
let quad = new RGBAColor();
// Extract individual RGB values from the RGBQUAD
// We ignore the last 8 bits because it is always left
// as 0x00 or if uncleared, just random garbage.
quad.r = (val & 0xff000000) >> 24;
quad.g = (val & 0x00ff0000) >> 16;
quad.b = (val & 0x0000ff00) >> 8;
if(transparent)
quad.a = 0;
else
quad.a = 255;
return quad;
}
static read(buffer: BufferStream, transparent: boolean = false) {
return RGBAColor.from_gdi_rgbquad(buffer.readU32LE(), transparent);
}
}
// DA doesn't test individual bits, but for brevity I do
enum AcsCharacterInfoFlags {
// This agent is configured for a given TTS.
VoiceOutput = (1 << 5),
// Could be a 2-bit value (where 01 = disable and 10 = enable)
// I wonder why.
WordBalloonDisabled = (1 << 8),
WordBalloonEnabled = (1 << 9),
// 16-18 are a 3-bit unsigned
// value which stores a inner set of
// bits to control the style of the wordballoon.
StandardAnimationSet = (1 << 20)
};
class AcsVoiceInfoExtraData {
langId = 0;
langDialect = "";
gender = 0;
age = 0;
style = "";
static read(buffer: BufferStream) {
let info = new AcsVoiceInfoExtraData();
info.langId = buffer.readU16LE();
info.langDialect = buffer.readPascalString();
info.gender = buffer.readU16LE();
info.age = buffer.readU16LE();
info.style = buffer.readPascalString();
return info;
}
};
class AcsVoiceInfo {
ttsEngineId = new GUID();
ttsModeId = new GUID();
speed = 0;
pitch = 0;
extraData: AcsVoiceInfoExtraData | null = null;
static read(buffer: BufferStream) {
let info = new AcsVoiceInfo();
info.ttsEngineId = GUID.read(buffer);
info.ttsModeId = GUID.read(buffer);
info.speed = buffer.readU32LE();
info.pitch = buffer.readU16LE();
// extraData member
if(buffer.readBool()) {
info.extraData = AcsVoiceInfoExtraData.read(buffer);
}
return info;
}
};
class AcsBalloonInfo {
nrTextLines = 0;
charsPerLine = 0;
foreColor = new RGBAColor();
backColor = new RGBAColor();
borderColor = new RGBAColor();
fontName = "";
fontHeight = 0;
fontWeight = 0;
italic = false;
unkFlag = false;
static read(buffer: BufferStream) {
let info = new AcsBalloonInfo();
info.nrTextLines = buffer.readU8();
info.charsPerLine = buffer.readU8();
info.foreColor = RGBAColor.read(buffer);
info.backColor = RGBAColor.read(buffer);
info.borderColor = RGBAColor.read(buffer);
info.fontName = buffer.readPascalString();
info.fontHeight = buffer.readS32LE();
info.fontWeight = buffer.readS32LE();
info.italic = buffer.readBool();
info.unkFlag = buffer.readBool();
return info;
}
};
class AcsTrayIcon {
monoBitmap: Uint8Array | null = null;
colorBitmap: Uint8Array | null = null;
static read(buffer: BufferStream) {
let icon = new AcsTrayIcon();
icon.monoBitmap = buffer.readDataChunk(BufferStream.prototype.readU32LE);
icon.colorBitmap = buffer.readDataChunk(BufferStream.prototype.readU32LE);
return icon;
}
}
class AcsStateInfo {
stateName = "";
animations : string[] = [];
static read(buffer: BufferStream) {
let info = new AcsStateInfo();
info.stateName = buffer.readPascalString();
info.animations = buffer.readCountedList(() => {
return buffer.readPascalString();
}, BufferStream.prototype.readU16LE);
return info;
}
}
class AcsLocalizedInfo {
langId = 0;
charName = "";
charDescription = "";
charExtraData = "";
static read(buffer: BufferStream) {
let info = new AcsLocalizedInfo();
info.langId = buffer.readU16LE();
info.charName = buffer.readPascalString();
info.charDescription = buffer.readPascalString();
info.charExtraData = buffer.readPascalString();
return info;
}
}
class AcsCharacterInfo {
minorVersion = 0;
majorVersion = 0;
localizationInfoListLocation = new LOCATION();
guid = new GUID();
charWidth = 0;
charHeight = 0;
// Color index in the palette for the transparent color
transparencyColorIndex = 0;
flags = 0;
animSetMajorVer = 0;
animSetMinorVer = 0;
voiceInfo : AcsVoiceInfo | null = null;
balloonInfo : AcsBalloonInfo | null = null;
// The color palette.
palette: RGBAColor[] = [];
trayIcon: AcsTrayIcon | null = null;
stateInfo: AcsStateInfo[] = [];
localizedInfo: AcsLocalizedInfo[] = [];
static read(buffer: BufferStream) {
let info = new AcsCharacterInfo();
info.minorVersion = buffer.readU16LE();
info.majorVersion = buffer.readU16LE();
info.localizationInfoListLocation = LOCATION.read(buffer);
info.guid = GUID.read(buffer);
info.charWidth = buffer.readU16LE();
info.charHeight = buffer.readU16LE();
info.transparencyColorIndex = buffer.readU8();
info.flags = buffer.readU32LE();
info.animSetMajorVer = buffer.readU16LE();
info.animSetMinorVer = buffer.readU16LE();
if((info.flags & AcsCharacterInfoFlags.VoiceOutput)) {
info.voiceInfo = AcsVoiceInfo.read(buffer);
}
if(
(info.flags & AcsCharacterInfoFlags.WordBalloonEnabled) &&
!(info.flags & AcsCharacterInfoFlags.WordBalloonDisabled)
) {
info.balloonInfo = AcsBalloonInfo.read(buffer);
}
info.palette = buffer.readCountedList(() => {
return RGBAColor.read(buffer);
});
// Tray icon
if(buffer.readBool() == true) {
info.trayIcon = AcsTrayIcon.read(buffer);
}
// this makes me wish type had sensible generics
// so this could be encoded in a type, like c++ or rust lol
info.stateInfo = buffer.readCountedList(() => {
return AcsStateInfo.read(buffer);
}, BufferStream.prototype.readU16LE);
if(info.localizationInfoListLocation.offset != 0) {
let lastOffset = buffer.tell();
buffer.seek(info.localizationInfoListLocation.offset, SeekDir.BEG);
info.localizedInfo = buffer.readCountedList(() => {
return AcsLocalizedInfo.read(buffer);
}, BufferStream.prototype.readU16LE)
buffer.seek(lastOffset, SeekDir.BEG);
}
return info;
}
}
import { LOCATION } from "./structs/core.js";
import { AcsCharacterInfo } from "./structs/character.js";
function agentCharacterParseACS(buffer: BufferStream) {
@ -324,8 +22,9 @@ function agentCharacterParseACS(buffer: BufferStream) {
// Read the character info in.
buffer.seek(characterInfoLocation.offset, SeekDir.BEG);
let characterInfo = AcsCharacterInfo.read(buffer);
console.log(characterInfo)
// Read animation info
}
// For the testbed code only, remove when that gets axed

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@ -0,0 +1,118 @@
// Please note that the "meaningless" shifts of 0 are to force
// the value to be a 32-bit integer. Do not remove them.
function LOWORD(n: number) {
return (n >>> 0) & 0xffff;
}
function LOBYTE(n: number) {
return (n >>> 0) & 0xff;
}
function HIWORD(n: number) {
return (n >>> 16) & 0xffff;
}
// Decompress Agent compressed data. This compression algorithm sucks.
// [dest] is to be preallocated to the decompressed data size.
export function compressDecompress(src: Uint8Array, dest: Uint8Array) {
let bitCount = 0;
let srcPtr = 0;
let destPtr = 0;
let srcOffset = 0;
let dv = new DataView(src.buffer, src.byteOffset, src.byteLength);
let putb = (b: number) => dest[destPtr++] = b;
// Make sure the bitstream is valid
if(src.length <= 7 || src[0] != 0)
return 0;
for(bitCount = 1; src[src.length - bitCount] == 0xff; bitCount++) {
if(bitCount > 6)
break;
}
if(bitCount < 6)
return 0;
bitCount = 0;
srcPtr += 5;
while((srcPtr < src.length) && (destPtr < dest.length)) {
let quad = dv.getUint32(srcPtr - 4, true);
if(quad & (1 << LOWORD(bitCount))) {
srcOffset = 1;
if(quad & (1 << LOWORD(bitCount+1))) {
if(quad & (1 << LOWORD(bitCount + 2))) {
if(quad & (1 << LOWORD(bitCount + 3))) {
quad >>= LOWORD(bitCount + 4);
quad &= 0x000FFFFF;
// End of compressed bitstream
if(quad == 0x000FFFFF)
break;
quad += 4673;
bitCount += 24;
srcOffset = 2;
} else {
quad >>= LOWORD(bitCount + 4);
quad &= 0x0000FFF;
quad += 577;
bitCount += 16;
}
} else {
quad >>= LOWORD(bitCount + 3);
quad &= 0x000001FF;
quad += 65;
bitCount += 12;
}
} else {
quad >>= LOWORD(bitCount + 2);
quad &= 0x0000003F;
quad += 1;
bitCount += 8;
}
srcPtr += (bitCount / 8);
bitCount &= 7;
let runCount = 0;
let runLength = dv.getUint32(srcPtr - 4, true);
while(runLength & (1 << LOWORD(bitCount + runCount))) {
runCount++;
if(runCount > 11)
break;
}
runLength >>= LOWORD(bitCount + runCount + 1);
runLength &= (1 << runCount) -1;
runLength += 1 << runCount;
runLength += srcOffset;
bitCount = runCount * 2 + 1;
if(destPtr + runLength > dest.length)
break;
while(runLength > 0) {
putb(dest[destPtr - quad]);
runLength--;
}
} else {
// a literal byte
quad >>= LOWORD(bitCount + 1)
bitCount += 9;
putb(LOBYTE(quad));
}
srcPtr += bitCount / 8;
bitCount &= 7;
}
}

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@ -2,6 +2,7 @@ import { wordballoonInit } from "./wordballoon.js";
export * from "./types.js";
export * from "./character.js";
export * from "./decompress.js";
export * from "./sprite.js";
export * from "./wordballoon.js";

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@ -0,0 +1,253 @@
import { BufferStream, SeekDir } from "../buffer.js";
import { GUID, LOCATION, RGBAColor } from "./core.js";
// DA doesn't test individual bits, but for brevity I do
export enum AcsCharacterInfoFlags {
// This agent is configured for a given TTS.
VoiceOutput = (1 << 5),
// Could be a 2-bit value (where 01 = disable and 10 = enable)
// I wonder why.
WordBalloonDisabled = (1 << 8),
WordBalloonEnabled = (1 << 9),
// 16-18 are a 3-bit unsigned
// value which stores a inner set of
// bits to control the style of the wordballoon.
StandardAnimationSet = (1 << 20)
};
export class AcsCharacterInfo {
minorVersion = 0;
majorVersion = 0;
localizationInfoListLocation = new LOCATION();
guid = new GUID();
charWidth = 0;
charHeight = 0;
// Color index in the palette for the transparent color
transparencyColorIndex = 0;
flags = 0;
animSetMajorVer = 0;
animSetMinorVer = 0;
voiceInfo : AcsVoiceInfo | null = null;
balloonInfo : AcsBalloonInfo | null = null;
// The color palette.
palette: RGBAColor[] = [];
trayIcon: AcsTrayIcon | null = null;
stateInfo: AcsStateInfo[] = [];
localizedInfo: AcsLocalizedInfo[] = [];
static read(buffer: BufferStream) {
let info = new AcsCharacterInfo();
info.minorVersion = buffer.readU16LE();
info.majorVersion = buffer.readU16LE();
info.localizationInfoListLocation = LOCATION.read(buffer);
info.guid = GUID.read(buffer);
info.charWidth = buffer.readU16LE();
info.charHeight = buffer.readU16LE();
info.transparencyColorIndex = buffer.readU8();
info.flags = buffer.readU32LE();
info.animSetMajorVer = buffer.readU16LE();
info.animSetMinorVer = buffer.readU16LE();
if((info.flags & AcsCharacterInfoFlags.VoiceOutput)) {
info.voiceInfo = AcsVoiceInfo.read(buffer);
}
if(
(info.flags & AcsCharacterInfoFlags.WordBalloonEnabled) &&
!(info.flags & AcsCharacterInfoFlags.WordBalloonDisabled)
) {
info.balloonInfo = AcsBalloonInfo.read(buffer);
}
info.palette = buffer.readCountedList(() => {
return RGBAColor.read(buffer);
});
// Set transparency for the magic transparency color
info.palette[info.transparencyColorIndex].a = 0;
// Tray icon
if(buffer.readBool() == true) {
info.trayIcon = AcsTrayIcon.read(buffer);
}
// this makes me wish typescript had sensible generics
// so this could be encoded in a type, like c++ or rust lol
info.stateInfo = buffer.readCountedList(() => {
return AcsStateInfo.read(buffer);
}, BufferStream.prototype.readU16LE);
if(info.localizationInfoListLocation.offset != 0) {
let lastOffset = buffer.tell();
buffer.seek(info.localizationInfoListLocation.offset, SeekDir.BEG);
info.localizedInfo = buffer.readCountedList(() => {
return AcsLocalizedInfo.read(buffer);
}, BufferStream.prototype.readU16LE)
buffer.seek(lastOffset, SeekDir.BEG);
}
return info;
}
}
export class AcsVoiceInfoExtraData {
langId = 0;
langDialect = "";
gender = 0;
age = 0;
style = "";
static read(buffer: BufferStream) {
let info = new AcsVoiceInfoExtraData();
info.langId = buffer.readU16LE();
info.langDialect = buffer.readPascalString();
info.gender = buffer.readU16LE();
info.age = buffer.readU16LE();
info.style = buffer.readPascalString();
return info;
}
};
export class AcsVoiceInfo {
ttsEngineId = new GUID();
ttsModeId = new GUID();
speed = 0;
pitch = 0;
extraData: AcsVoiceInfoExtraData | null = null;
static read(buffer: BufferStream) {
let info = new AcsVoiceInfo();
info.ttsEngineId = GUID.read(buffer);
info.ttsModeId = GUID.read(buffer);
info.speed = buffer.readU32LE();
info.pitch = buffer.readU16LE();
// extraData member
if(buffer.readBool()) {
info.extraData = AcsVoiceInfoExtraData.read(buffer);
}
return info;
}
};
export class AcsBalloonInfo {
nrTextLines = 0;
charsPerLine = 0;
foreColor = new RGBAColor();
backColor = new RGBAColor();
borderColor = new RGBAColor();
fontName = "";
fontHeight = 0;
fontWeight = 0;
italic = false;
unkFlag = false;
static read(buffer: BufferStream) {
let info = new AcsBalloonInfo();
info.nrTextLines = buffer.readU8();
info.charsPerLine = buffer.readU8();
info.foreColor = RGBAColor.read(buffer);
info.backColor = RGBAColor.read(buffer);
info.borderColor = RGBAColor.read(buffer);
info.fontName = buffer.readPascalString();
info.fontHeight = buffer.readS32LE();
info.fontWeight = buffer.readS32LE();
info.italic = buffer.readBool();
info.unkFlag = buffer.readBool();
return info;
}
};
export class AcsTrayIcon {
monoBitmap: Uint8Array | null = null;
colorBitmap: Uint8Array | null = null;
static read(buffer: BufferStream) {
let icon = new AcsTrayIcon();
icon.monoBitmap = buffer.readDataChunk(BufferStream.prototype.readU32LE);
icon.colorBitmap = buffer.readDataChunk(BufferStream.prototype.readU32LE);
return icon;
}
}
export class AcsStateInfo {
stateName = "";
animations : string[] = [];
static read(buffer: BufferStream) {
let info = new AcsStateInfo();
info.stateName = buffer.readPascalString();
info.animations = buffer.readCountedList(() => {
return buffer.readPascalString();
}, BufferStream.prototype.readU16LE);
return info;
}
}
export class AcsLocalizedInfo {
langId = 0;
charName = "";
charDescription = "";
charExtraData = "";
static read(buffer: BufferStream) {
let info = new AcsLocalizedInfo();
info.langId = buffer.readU16LE();
info.charName = buffer.readPascalString();
info.charDescription = buffer.readPascalString();
info.charExtraData = buffer.readPascalString();
return info;
}
}

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@ -0,0 +1,56 @@
import { BufferStream, SeekDir } from "../buffer.js";
export class GUID {
bytes: number[] = [];
static read(buffer: BufferStream) {
let guid = new GUID();
for(var i = 0; i < 16; ++i)
guid.bytes.push(buffer.readU8());
return guid;
}
};
export class LOCATION {
offset: number = 0;
size: number = 0;
static read(buffer: BufferStream) {
let loc = new LOCATION();
loc.offset = buffer.readU32LE();
loc.size = buffer.readU32LE();
return loc;
}
};
export class RGBAColor {
r = 0;
g = 0;
b = 0;
a = 0;
// Does what it says on the tin, converts to RGBA
to_rgba(): number {
return (this.r << 24) | (this.g << 16) | (this.b << 8) | this.a;
}
static from_gdi_rgbquad(val: number) {
let quad = new RGBAColor();
// Extract individual RGB values from the RGBQUAD
// We ignore the last 8 bits because it is always left
// as 0x00 or if uncleared, just random garbage.
quad.r = (val & 0xff000000) >> 24;
quad.g = (val & 0x00ff0000) >> 16;
quad.b = (val & 0x0000ff00) >> 8;
quad.a = 255;
return quad;
}
static read(buffer: BufferStream) {
return RGBAColor.from_gdi_rgbquad(buffer.readU32LE());
}
}