socketcomputer/qemu/src/QemuVM.ts

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import { execa, ExecaChildProcess } from 'execa';
import { EventEmitter } from 'events';
import QmpClient from './QmpClient.js';
import { QemuDisplay } from './QemuDisplay.js';
import { unlink } from 'node:fs/promises';
export enum VMState {
Stopped,
Starting,
Started,
Stopping
}
export type QemuVmDefinition = {
id: string;
command: string[];
};
/// Temporary path base (for UNIX sockets/etc.)
const kVmTmpPathBase = `/tmp`;
/// The max amount of times QMP connection is allowed to fail before
/// the VM is forcefully stopped.
const kMaxFailCount = 5;
let gVMShouldSnapshot = false;
async function Sleep(ms: number) {
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return new Promise((resolve) => setTimeout(resolve, ms));
}
export function setSnapshot(val: boolean) {
gVMShouldSnapshot = val;
}
export class QemuVM extends EventEmitter {
private state = VMState.Stopped;
private qmpInstance: QmpClient | null = null;
private qmpConnected = false;
private qmpFailCount = 0;
private qemuProcess: ExecaChildProcess | null = null;
private qemuRunning = false;
private display: QemuDisplay | null = null;
private definition: QemuVmDefinition;
private addedCommandShit = false;
constructor(def: QemuVmDefinition) {
super();
this.definition = def;
}
async Start() {
// Don't start while either trying to start or starting.
if (this.state == VMState.Started || this.state == VMState.Starting) return;
var cmd = this.definition.command;
// build additional command line statements to enable qmp/vnc over unix sockets
if(!this.addedCommandShit) {
cmd.push('-no-shutdown');
if(gVMShouldSnapshot)
cmd.push('-snapshot');
cmd.push(`-qmp`);
cmd.push(`unix:${this.GetQmpPath()},server,nowait`);
cmd.push(`-vnc`);
cmd.push(`unix:${this.GetVncPath()}`);
this.addedCommandShit = true;
}
this.VMLog(`Starting QEMU with command \"${cmd.join(' ')}\"`);
await this.StartQemu(cmd);
}
async Stop() {
// This is called in certain lifecycle places where we can't safely assert state yet
//this.AssertState(VMState.Started, 'cannot use QemuVM#Stop on a non-started VM');
// Start indicating we're stopping, so we don't
// erroneously start trying to restart everything
// we're going to tear down in this function call.
this.SetState(VMState.Stopping);
// Kill the QEMU process and QMP/display connections if they are running.
await this.DisconnectQmp();
this.DisconnectDisplay();
await this.StopQemu();
}
async Reset() {
this.AssertState(VMState.Started, 'cannot use QemuVM#Reset on a non-started VM');
// let code know the VM is going to reset
// N.B: In the crusttest world, a reset simply amounts to a
// mean cold reboot of the qemu process basically
this.emit('reset');
await this.Stop();
await Sleep(500);
await this.Start();
}
async QmpCommand(command: string, args: any | null): Promise<any> {
return await this.qmpInstance?.Execute(command, args);
}
async MonitorCommand(command: string) {
this.AssertState(VMState.Started, 'cannot use QemuVM#MonitorCommand on a non-started VM');
return await this.QmpCommand('human-monitor-command', {
'command-line': command
});
}
async ChangeRemovableMedia(deviceName: string, imagePath: string): Promise<void> {
this.AssertState(VMState.Started, 'cannot use QemuVM#ChangeRemovableMedia on a non-started VM');
// N.B: if this throws, the code which called this should handle the error accordingly
await this.QmpCommand('blockdev-change-medium', {
device: deviceName, // techinically deprecated, but I don't feel like figuring out QOM path just for a simple function
filename: imagePath
});
}
async EjectRemovableMedia(deviceName: string) {
this.AssertState(VMState.Started, 'cannot use QemuVM#EjectRemovableMedia on a non-started VM');
await this.QmpCommand('eject', {
device: deviceName
});
}
GetDisplay() {
return this.display;
}
/// Private fun bits :)
private VMLog(...args: any[]) {
// TODO: hook this into a logger of some sort
console.log(`[QemuVM] [${this.definition.id}] ${args.join('')}`);
}
private AssertState(stateShouldBe: VMState, message: string) {
if (this.state !== stateShouldBe) throw new Error(message);
}
private SetState(state: VMState) {
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this.state = state;
this.emit('statechange', this.state);
}
private GetQmpPath() {
return `${kVmTmpPathBase}/socket2-${this.definition.id}-ctrl`;
}
private GetVncPath() {
return `${kVmTmpPathBase}/socket2-${this.definition.id}-vnc`;
}
private async StartQemu(split: Array<string>) {
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let self = this;
this.SetState(VMState.Starting);
// Start QEMU
this.qemuProcess = execa(split[0], split.slice(1));
this.qemuProcess.on('spawn', async () => {
self.qemuRunning = true;
await Sleep(500);
await self.ConnectQmp();
});
this.qemuProcess.on('exit', async (code) => {
self.qemuRunning = false;
console.log("qemu process go boom")
// ?
if (self.qmpConnected) {
await self.DisconnectQmp();
}
self.DisconnectDisplay();
if (self.state != VMState.Stopping) {
if (code == 0) {
await Sleep(500);
await self.StartQemu(split);
} else {
self.VMLog('QEMU exited with a non-zero exit code. This usually means an error in the command line. Stopping VM.');
await self.Stop();
}
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} else {
this.SetState(VMState.Stopped);
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}
});
}
private async StopQemu() {
if (this.qemuRunning == true) this.qemuProcess?.kill('SIGKILL');
}
private async ConnectQmp() {
let self = this;
if (!this.qmpConnected) {
self.qmpInstance = new QmpClient();
self.qmpInstance.on('close', async () => {
self.qmpConnected = false;
// If we aren't stopping, then we do actually need to care QMP disconnected
if (self.state != VMState.Stopping) {
if (self.qmpFailCount++ < kMaxFailCount) {
this.VMLog(`Failed to connect to QMP ${self.qmpFailCount} times`);
await Sleep(500);
await self.ConnectQmp();
} else {
this.VMLog(`Failed to connect to QMP ${self.qmpFailCount} times, giving up`);
await self.Stop();
}
}
});
self.qmpInstance.on('event', async (ev) => {
switch (ev.event) {
// Handle the STOP event sent when using -no-shutdown
case 'STOP':
await self.qmpInstance?.Execute('system_reset');
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break;
case 'RESET':
self.VMLog('got a reset event!');
await self.qmpInstance?.Execute('cont');
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break;
}
});
self.qmpInstance.on('qmp-ready', async (hadError) => {
self.VMLog('QMP ready');
self.display = new QemuDisplay(self.GetVncPath());
self.display.Connect();
// QMP has been connected so the VM is ready to be considered started
self.qmpFailCount = 0;
self.qmpConnected = true;
self.SetState(VMState.Started);
});
try {
await Sleep(500);
this.qmpInstance?.ConnectUNIX(this.GetQmpPath());
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} catch (err) {
// just try again
await Sleep(500);
await this.ConnectQmp();
}
}
}
private async DisconnectDisplay() {
try {
this.display?.Disconnect();
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this.display = null; // disassociate with that display object.
await unlink(this.GetVncPath());
} catch (err) {
// oh well lol
}
}
private async DisconnectQmp() {
if (this.qmpConnected) return;
if(this.qmpInstance == null)
return;
this.qmpConnected = false;
this.qmpInstance.end();
this.qmpInstance = null;
try {
await unlink(this.GetQmpPath());
} catch(err) {
}
}
}