Implement faster edge branching
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2f3bcb7116
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1 changed files with 16 additions and 33 deletions
47
src/edge.c
47
src/edge.c
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@ -40,56 +40,39 @@ edge * r3_edge_createl(const char * pattern, int pattern_len, node * child) {
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/**
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* r3_edge_branch splits the edge and append the rest part as the child of the
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* first level child
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*
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* branch the edge pattern at "dl" offset,
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* insert a dummy child between the edges.
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* and insert a dummy child between the edges.
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*
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*
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* A -> [prefix..suffix] -> B
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* A -> [prefix] -> B -> [suffix] -> New Child (Copy Data, Edges from B)
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* A -> [EDGE: abcdefg] -> B -> [EDGE:branch1], [EDGE:branch2]
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* A -> [EDGE: abcd] -> B1 -> [efg] -> B2 (new child with copied data from B)
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*
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*/
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node * r3_edge_branch(edge *e, int dl) {
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node * new_child;
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edge *e1;
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edge * new_edge;
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// the rest string
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char * s1 = e->pattern + dl;
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int s1_len = 0;
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int s1_len = e->pattern_len - dl;
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// the suffix edge of the leaf
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new_child = r3_tree_create(3);
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s1_len = e->pattern_len - dl;
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e1 = r3_edge_createl(zstrndup(s1, s1_len), s1_len, new_child);
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new_edge = r3_edge_createl(zstrndup(s1, s1_len), s1_len, new_child);
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// Migrate the child edges to the new edge we just created.
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for ( int i = 0 ; i < e->child->edge_len ; i++ ) {
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r3_node_append_edge(new_child, e->child->edges[i]);
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e->child->edges[i] = NULL;
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}
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e->child->edge_len = 0;
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// Move child node to the new edge
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new_edge->child = e->child;
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e->child = new_child;
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// Migrate the child routes
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for ( int i = 0 ; i < e->child->route_len ; i++ ) {
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r3_node_append_route(new_child, e->child->routes[i]);
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e->child->routes[i] = NULL;
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}
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e->child->route_len = 0;
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// Migrate the endpoint
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new_child->endpoint = e->child->endpoint;
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e->child->endpoint = 0; // reset endpoint
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// Migrate the data
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new_child->data = e->child->data; // copy data pointer
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e->child->data = NULL;
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r3_node_append_edge(e->child, e1);
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r3_node_append_edge(new_child, new_edge);
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// truncate the original edge pattern
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char *oldpattern = e->pattern;
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e->pattern = zstrndup(e->pattern, dl);
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e->pattern_len = dl;
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zfree(oldpattern);
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return new_child;
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}
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