qmp: Implement disconnection fully
the "testcase" has also added a test for both multiple producers (client handles to the same actor) and closing, which works as you'd expect.
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2 changed files with 69 additions and 36 deletions
29
src/main.rs
29
src/main.rs
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@ -2,22 +2,22 @@ use cvm12_rs::qmp;
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use tokio::net::UnixStream;
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use std::time::Duration;
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use tokio::time;
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#[tokio::main]
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async fn main() {
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let subscriber = tracing_subscriber::FmtSubscriber::builder()
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.with_max_level(tracing::Level::TRACE)
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.finish();
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tracing::subscriber::set_global_default(subscriber).expect("You Banned");
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// Create a stream to connect
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let stream = UnixStream::connect("/home/lily/vms/xpiss/qmp.sock")
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.await
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.expect("Could not connect");
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let client = qmp::QmpClient::new(stream);
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// Handshake QMP
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@ -25,8 +25,23 @@ async fn main() {
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println!("Connected to QMP server");
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// Create a copy of the client handle so we can issue a command in this other task.
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// This other task waits 10 seconds and closes the client, which causes the actor to stop.
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let copy = client.clone();
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println!("res {}", client.execute_hmp("info block".into()).await.expect("this shouldn't fail"));
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tokio::spawn(async move {
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tokio::time::sleep(Duration::from_secs(10)).await;
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println!("Closing client after 10 seconds");
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copy.close().await.expect("Closing shouldn't fail");
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});
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println!(
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"res {}",
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client
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.execute_hmp("info block".into())
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.await
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.expect("this shouldn't fail")
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);
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// let's try to get all STOP events from QMP now.
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let mut rx = client.subscribe_to_event("STOP".into()).await.unwrap();
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@ -37,12 +52,14 @@ async fn main() {
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while let Some(message) = rx.recv().await {
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println!("Got stop event! {:?}", message);
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let res1 = client.execute("system_reset".into(), None).await.expect("FUCK");
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let res1 = client
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.execute("system_reset".into(), None)
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.await
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.expect("FUCK");
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let res2 = client.execute("cont".into(), None).await.expect("FUCK");
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println!("Result of running: {:?}, {:?}", res1, res2);
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}
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//println!("Hello, world!");
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}
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@ -111,7 +111,16 @@ where
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async fn handle_message(&mut self, msg: QmpActorMessage) -> result::Result<()> {
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match msg {
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QmpActorMessage::QmpDoClose => {
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// FIXME: Actually close things.
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self.state = QmpActorState::Disconnected;
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self.stream.shutdown().await?;
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// Clear all stuff. This will drop all channels and stop them safelt
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self.response_tx.clear();
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self.event_tx.clear();
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// Close our RX which will ultimately cause us to end
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self.rx.close();
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}
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QmpActorMessage::QmpDoHandshake { tx } => {
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@ -122,9 +131,13 @@ where
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// this can only really fail in a way where it panics i'm pretty sure
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QmpActorMessage::QmpSubscribeToEvent { event_name, tx } => {
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self.event_tx.insert(event_name.to_uppercase(), tx);
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},
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}
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QmpActorMessage::QmpDoSend { command, arguments, tx } => {
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QmpActorMessage::QmpDoSend {
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command,
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arguments,
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tx,
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} => {
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if self.state != QmpActorState::Ready {
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return Err(result::QmpError::InvalidState);
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}
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@ -164,16 +177,19 @@ where
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}
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}
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Ok(())
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}
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async fn send_execute(&mut self, command: String, arguments: &Option<serde_json::Value>) -> result::Result<()> {
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async fn send_execute(
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&mut self,
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command: String,
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arguments: &Option<serde_json::Value>,
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) -> result::Result<()> {
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// Send
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let execute = QmpExecute {
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execute: command,
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id: self.last_response_id,
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arguments: arguments.clone()
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arguments: arguments.clone(),
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};
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let serialized = serde_json::ser::to_string(&execute)?;
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