* Catch WebSocket failure and add connectionfailed event
* Switch registercommand to string[] (idk why it wasnt)
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d72094a68b
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a8254a23b5
1 changed files with 15 additions and 5 deletions
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@ -39,7 +39,7 @@ public class CollabVMClient {
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private TurnUpdateEventArgs _currentturn;
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private TurnUpdateEventArgs _currentturn;
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private VoteUpdateEventArgs _currentvote;
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private VoteUpdateEventArgs _currentvote;
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private WebProxy? _proxy;
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private WebProxy? _proxy;
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private Dictionary<string, Action<string, IEnumerable<string>>> commands;
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private Dictionary<string, Action<string, string[]>> commands;
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// Tasks and related
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// Tasks and related
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private TaskCompletionSource<Node[]> GotNodeList;
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private TaskCompletionSource<Node[]> GotNodeList;
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private TaskCompletionSource<bool> GotConnectionToNode;
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private TaskCompletionSource<bool> GotConnectionToNode;
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@ -63,6 +63,7 @@ public class CollabVMClient {
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public event EventHandler<ChatMessage[]> ChatHistory;
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public event EventHandler<ChatMessage[]> ChatHistory;
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public event EventHandler ConnectedToNode;
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public event EventHandler ConnectedToNode;
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public event EventHandler NodeConnectFailed;
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public event EventHandler NodeConnectFailed;
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public event EventHandler<string> ConnectionFailed;
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public event EventHandler<RectEventArgs> Rect;
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public event EventHandler<RectEventArgs> Rect;
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public event EventHandler<string> Renamed;
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public event EventHandler<string> Renamed;
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public event EventHandler<UserRenamedEventArgs> UserRenamed;
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public event EventHandler<UserRenamedEventArgs> UserRenamed;
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@ -129,6 +130,7 @@ public class CollabVMClient {
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ChatHistory += delegate { };
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ChatHistory += delegate { };
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ConnectedToNode += delegate { };
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ConnectedToNode += delegate { };
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NodeConnectFailed += delegate { };
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NodeConnectFailed += delegate { };
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ConnectionFailed += delegate { };
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Rect += delegate { };
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Rect += delegate { };
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Renamed += delegate { };
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Renamed += delegate { };
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UserRenamed += delegate { };
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UserRenamed += delegate { };
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@ -143,8 +145,15 @@ public class CollabVMClient {
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/// <summary>
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/// <summary>
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/// Connect to the CollabVM Server
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/// Connect to the CollabVM Server
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/// </summary>
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/// </summary>
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public async Task Connect() {
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public async Task<bool> Connect() {
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await this.socket.ConnectAsync(this.url, CancellationToken.None);
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try {
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await this.socket.ConnectAsync(this.url, CancellationToken.None);
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}
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catch (WebSocketException e) {
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this.ConnectionFailed.Invoke(this, e.Message);
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this.Cleanup(false);
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return false;
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}
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this._connected = true;
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this._connected = true;
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if (this.username != null)
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if (this.username != null)
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this.SendMsg(Guacutils.Encode("rename", this.username));
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this.SendMsg(Guacutils.Encode("rename", this.username));
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@ -154,6 +163,7 @@ public class CollabVMClient {
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this.SendMsg(Guacutils.Encode("connect", this.node));
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this.SendMsg(Guacutils.Encode("connect", this.node));
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this.NOPRecieve.Start();
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this.NOPRecieve.Start();
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this.WebSocketLoop();
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this.WebSocketLoop();
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return true;
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}
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}
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private async void WebSocketLoop() {
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private async void WebSocketLoop() {
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@ -803,7 +813,7 @@ public class CollabVMClient {
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/// </summary>
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/// </summary>
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/// <param name="cmd">The command which triggers the callback. For example, "!ban" would match "!ban guest12345"</param>
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/// <param name="cmd">The command which triggers the callback. For example, "!ban" would match "!ban guest12345"</param>
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/// <param name="callback">Function to be called when a user executes the command. The first parameter is a username and the last is an array of arguments</param>
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/// <param name="callback">Function to be called when a user executes the command. The first parameter is a username and the last is an array of arguments</param>
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public void RegisterCommand(string cmd, Action<string, IEnumerable<string>> callback) {
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public void RegisterCommand(string cmd, Action<string, string[]> callback) {
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this.commands.Add(cmd, callback);
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this.commands.Add(cmd, callback);
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}
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}
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@ -818,7 +828,7 @@ public class CollabVMClient {
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return;
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return;
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}
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}
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if (commands.ContainsKey(args[0]))
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if (commands.ContainsKey(args[0]))
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commands[args[0]](username, args.Skip(1));
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commands[args[0]](username, args.Skip(1).ToArray());
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}
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}
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public Image GetFramebuffer() => framebuffer.CloneAs<Rgba32>();
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public Image GetFramebuffer() => framebuffer.CloneAs<Rgba32>();
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