312 lines
10 KiB
JavaScript
312 lines
10 KiB
JavaScript
// This is the old version of the bot, written by DarkOK, and is kept here for archival purposes.
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// It no longer works due to discord api changes, hence the rewrite.
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const Discord = require('discord.js-v11'); // update this you lazy prick and rewrite the bot
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const client = new Discord.Client();
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const {execSync, exec, spawnSync, spawn} = require('child_process');
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var token = ""; // token used for authentication to discord
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var ownerIds = []; // user ids of people that can eval, change servers to non-whitelisted ones, etc
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var pf = "cvm!"; // command prefix
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var vncServers = [
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"localhost:5900"
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]; // servers that appears in the list, and ones that people don't need admin to switch to (first item in array is default server)
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// (if this is public, keep this as the one (Hm i should really make all VMs use one broadcast for all servers to fix this))
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// dont modify
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var vncServer = vncServers[0];
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var vncName = "";
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// especially dont modify these
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var arecord;
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var broadcast;
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var bp={txt:"",type:"",status:""};
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function changeStatus(txt, type, status) {
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bp.txt = txt;
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bp.type = type ? type : "LISTENING";
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bp.status = status ? status : "online";
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if (bp.txt != txt || bp.type != type || bp.status != status) {
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client.user.setPresence({
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activity: {
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name: pf + "help" + " | " + bp.txt,
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type: bp.type
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},
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status: bp.status
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});
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}
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};
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function startStream() {
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console.log("Connecting to " + vncServer);
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changeStatus("Connecting");
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exec("./name " + vncServer, (error, stdout, stderr) => {
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if (error) {
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//vncName = "Failed to get VM name";
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console.log("Error getting VM name: " + error.message);
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} else {
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vncName = stdout;
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console.log("VNC name: " + vncName);
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changeStatus(vncName);
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};
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});
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arecord = spawn('./audio', [vncServer]);
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arecord.stderr.setEncoding("utf8");
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arecord.stderr.on("data", data => {
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console.log(data);
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});
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arecord.on("close", code => {
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console.log("Audio process exited with " + code);
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setTimeout(()=>{
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startStream();
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for (var a of client.voice.connections.values()) {
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a.play(broadcast);
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}
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}, 2000);
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});
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broadcast = client.voice.createBroadcast();
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broadcast.play(
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arecord.stdout.on("data", data => {
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return data;
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}),
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{
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type: "converted",
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volume: false,
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highWaterMark: 1
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}
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);
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};
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client.login(token);
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client.on("ready", ()=>{
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console.log(`Logged in as: ${client.user.tag} (ID: ${client.user.id})`);
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console.log(`Prefix is: ${pf}`);
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console.log(`Currently in ${Array.from(client.guilds.cache.values()).length} servers\n`);
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startStream();
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});
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client.on("error", async err => {
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console.log("An error occurred: " + err.message);
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});
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// HURR NO GOOD COMMAND HANDLER HURR DURR
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client.on("message", async message => {
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if (!message.guild) return;
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if (!message.member) return;
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if (message.member.id == client.user.id) return;
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// i could put it in the same one if i want to BUT I CANT BE BOTHERED
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var args = message.content.split(' ');
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var cmd = args.shift();
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//console.log(`[Message] <${message.author.tag} in ${message.guild.name}> ${message.content}`);
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if (cmd.startsWith(pf)) {
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cmd = cmd.slice(pf.length).toLowerCase();
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console.log(`[Command] <${message.author.tag} in #${message.channel.name}@${message.guild.name}> ${message.content}`);
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switch (cmd) {
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case "play":
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case "join":
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case "connect":
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if (message.member.voice.channel) {
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message.member.voice.channel.join().then(connection => {
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connection.play(broadcast);
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message.reply("joined");
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}).catch(err =>{
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message.reply("an error occurred while trying to join the voice channel: `" + err.message + '`');
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console.log(err.message);
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});
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} else {
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message.reply("join a voice channel");
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};
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break;
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case "stop":
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case "leave":
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case "disconnect":
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if (message.member.voice.channel) {
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message.member.voice.channel.leave();
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message.reply("left");
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} else {
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message.reply("join a voice channel so I know where to leave");
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// i can probably make it not do it this way but Cannot Be Bothered
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};
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break;
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case "eval":
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if (ownerIds.includes(message.member.id)) {
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try {
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//console.log("Evaluating " + args.join(' '));
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var evalOutput = eval(args.join(' '));
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//var evalOutputChunks = evalOutput.match(/.{1,1950}/g);
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message.reply("```\n" + evalOutput + "\n```");
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//for (var i = 0; i < evalOutputChunks.length; i++) {
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// message.channel.send(`Part ${i + 1} of ${evalOutputChunks.length}` + "```\n" + evalOutputChunks[i] + "\n```");
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//}
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console.log(evalOutput);
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} catch (err) {
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message.reply("fuck!\n```\n" + err.stack + "\n```");
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}
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} else {
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message.reply("you need to be in the owner list");
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};
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break;
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case "rs":
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case "restartstream":
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if (ownerIds.includes(message.member.id)) {
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arecord.kill("SIGTERM");
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console.log("Terminated the audio process");
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message.reply("terminated the audio process");
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} else {
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message.reply("you need to be in the owner list");
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};
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break;
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case "ss":
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case "setserver":
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// to do: maybe I could make it so each server can choose which VM in the list it plays audio from, instead of using the same broadcast
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// (although maybe still use broadcasts for multiple connections to the same server, for optimisation, and less connections to the same server)
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if (vncServers.includes(args[0]) || ownerIds.includes(message.member.id)) {
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if (args[0] != undefined) {
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vncServer = args[0];
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arecord.kill("SIGTERM");
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console.log("Set the VNC server to " + args[0] + " and terminated the audio process");
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message.reply("set the VNC server to `" + args[0] + "` and terminated the audio process");
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} else {
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message.reply("specify a server you dumb fuck");
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};
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} else {
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message.reply("you need to be in the owner list to connect to VNC servers not in the VNC server list (check `" + pf + "list`)");
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// having the ability for anybody to connect to literally any host + tcp port maybe isn't a good idea
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};
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break;
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case "cs":
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case "currentserver":
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if (ownerIds.includes(message.member.id)) {
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message.reply(`\nIP: \`${vncServer}\`\nName: \`${vncName}\``);
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} else {
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message.reply("you need to be in the owner list");
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};
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break;
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case "list":
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var vmlist = "VM List:\n";
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vncServers.forEach(server => {
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var vmname = spawnSync("./name", [server], {timeout: 2000});
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if (!vmname.status && vmname.stdout) {
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vmlist += `\`${server}\` - **${vmname.stdout}**\n`;
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} else {
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vmlist += `\`${server}\` - Failed to get name\n`;
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};
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});
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if (vmlist.length < 2000) message.reply(vmlist);
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else message.reply("VM list is too big to fit in a message (oops!)");
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break;
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case "guilds":
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if (ownerIds.includes(message.member.id)) {
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let guildsOnEachPage = 10;
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let guildsTmp = Array.from(client.guilds.cache.values());
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let pageCount = Math.ceil(guildsTmp.length / guildsOnEachPage);
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if (args[0] == "all") {
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for (var i = 1; i <= pageCount; ++i) {
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let guildList = `Guild list - __**Page ${i}/${pageCount}**__:\n`;
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guildsTmp.slice((i * guildsOnEachPage) - guildsOnEachPage, (i * guildsOnEachPage)).forEach(guild => {
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guildList += `**\`${guild.name}\`** - owned by ${guild.ownerID}, with ${guild.memberCount} users ${client.voice.connections.has(guild.id) ? `__**[Voice connected, ${Array.from(client.voice.connections.get(guild.id).channel.members).length} users]**__` : ""}\n`; // obese as shit holy FUCK
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});
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if (guildList.length < 2000) message.channel.send(guildList);
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else message.reply("Guild list is too big to fit in a message (oops!)");
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};
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} else {
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let page = isNaN(parseInt(args[0])) ? 1 : parseInt(args[0]);
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let guildList = `Guild list - __**Page ${page}/${pageCount}**__:\n`;
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guildsTmp.slice((page * guildsOnEachPage) - guildsOnEachPage, (page * guildsOnEachPage)).forEach(guild => {
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guildList += `**\`${guild.name}\`** - owned by ${guild.ownerID}, with ${guild.memberCount} users ${client.voice.connections.has(guild.id) ? `__**[Voice connected, ${Array.from(client.voice.connections.get(guild.id).channel.members).length} users]**__` : ""}\n`; // obese as shit holy FUCK
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});
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if (guildList.length < 2000) message.channel.send(guildList);
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else message.reply("Guild list is too big to fit in a message (oops!)");
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};
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} else {
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message.reply("you need to be in the owner list");
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};
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break;
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case "stats":
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let uptimeSeconds = (client.uptime / 1000);
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let botStats = "Bot stats:\n";
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botStats += "**Server count**: " + Array.from(client.guilds.cache).length + '\n';
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botStats += "**Voice connection count**: " + Array.from(client.voice.connections).length + '\n';
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botStats += "**Bot uptime**: ";
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botStats += Math.floor(uptimeSeconds / 86400) + " days, ";
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uptimeSeconds %= 86400;
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botStats += Math.floor(uptimeSeconds / 3600) + " hrs, ";
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uptimeSeconds %= 3600;
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botStats += Math.floor(uptimeSeconds / 60) + " mins, ";
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botStats += Math.floor(uptimeSeconds % 60) + " secs\n";
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botStats += "**Current VM name**: `" + vncName + "`\n";
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if (botStats.length < 2000) message.reply(botStats);
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else message.reply("stats are too big to fit in a message (oops!)");
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// i should probably calculate how big the mention part is too, but this somewhat works for now
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break;
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case "about":
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message.reply("this uses DarkOK's own QEMU_VNC_Audio->Discord bot");
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break;
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case "invite":
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message.reply(`my invite URL is: https://discord.com/oauth2/authorize?client_id=${client.user.id}&permissions=36703232&scope=bot`);
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break;
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case "help":
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message.reply(
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"Command list:\n" +
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`**${pf}join** - Join a voice channel\n` +
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`**${pf}leave** - Leave a voice channel\n` +
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`**${pf}invite** - Sends the invite URL for the bot\n` +
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`**${pf}stats** - Display some statistics about the bot\n` +
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'\n' +
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"and that's about it\n" +
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"sometimes audio just stops working, try making the bot leave and rejoin the voice channel to see if it solves the issue\n" +
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"this bot is relatively unstable as of now, expect crashes/things not working\n\n" +
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"contact? dark@darkok.xyz"
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);
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// really shitty but it's the best I can do since there's no proper command handler
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break;
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};
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};
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});
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client.on("guildCreate", async guild => {
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console.log(`[Server Joined] ${guild.name} - ${guild.memberCount} members, ID: ${guild.id}`);
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});
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client.on("guildDelete", async guild => {
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console.log(`[Server Left] ${guild.name} - ${guild.memberCount} members, ID: ${guild.id}`);
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});
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process.on("unhandledRejection", async err => {
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console.error("Unhandled promise rejection:", err);
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});
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